本文整理了Java中com.badlogic.gdx.graphics.glutils.FrameBuffer.dispose()
方法的一些代码示例,展示了FrameBuffer.dispose()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。FrameBuffer.dispose()
方法的具体详情如下:
包路径:com.badlogic.gdx.graphics.glutils.FrameBuffer
类名称:FrameBuffer
方法名:dispose
暂无
代码示例来源:origin: libgdx/libgdx
@Override
public void dispose () {
if (fbo != null) fbo.dispose();
fbo = null;
}
}
代码示例来源:origin: libgdx/libgdx
@Override
public void dispose () {
if (fbo != null) fbo.dispose();
fbo = null;
}
}
代码示例来源:origin: libgdx/libgdx
@Override
public void dispose () {
mesh.dispose();
texture.dispose();
frameBuffer.dispose();
stencilFrameBuffer.dispose();
stencilMesh.dispose();
spriteBatch.dispose();
meshShader.dispose();
}
代码示例来源:origin: libgdx/libgdx
@Override
public void dispose () {
for (int i = 0; i < getPassQuantity(); i++) {
frameBuffers[i].dispose();
passShaderProviders[i].dispose();
}
mainShaderProvider.dispose();
}
}
代码示例来源:origin: libgdx/libgdx
@Override
public void dispose () {
batchShader.dispose();
scene.dispose();
fbo.dispose();
batch.dispose();
}
代码示例来源:origin: libgdx/libgdx
@Override
public void dispose () {
frameBuffer.dispose();
batch.dispose();
cannon.model.dispose();
floorInstance.model.dispose();
for (Light light : lights) {
light.lightInstance.model.dispose();
}
mrtSceneShader.dispose();
quad.dispose();
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
@Override
public void dispose () {
if (fbo != null) fbo.dispose();
fbo = null;
}
}
代码示例来源:origin: manuelbua/libgdx-contribs
/** Free the resources, if any. */
public void dispose () {
if (ownResources) {
// make sure we delete what we own
// if the caller didn't call {@link #reset()}
owned1.dispose();
owned2.dispose();
}
}
代码示例来源:origin: langurmonkey/gaiasky
@Override
public void dispose() {
Set<Integer> keySet = fbcm.keySet();
for (Integer key : keySet) {
FrameBuffer fb = fbcm.get(key);
fb.dispose();
}
}
代码示例来源:origin: langurmonkey/gaiasky
private void clearFrameBufferMap() {
Set<Integer> keySet = fb3D.keySet();
for (Integer key : keySet) {
FrameBuffer fb = fb3D.get(key);
fb.dispose();
}
fb3D.clear();
}
代码示例来源:origin: mstojcevich/Radix
@Override
public void finish() {
render.dispose();
renderTexture.dispose();
rendered = false;
}
代码示例来源:origin: LonamiWebs/Klooni1010
@Override
public void dispose() {
frameBuffer.dispose();
if (disposeAfter)
fromScreen.dispose();
}
代码示例来源:origin: mstojcevich/Radix
@Override
public void finish() {
if (mmPrerenderFbo != null)
mmPrerenderFbo.dispose();
if (batch != null)
batch.dispose();
initialized = false;
}
代码示例来源:origin: dsaltares/libgdx-cookbook
@Override
public void dispose() {
batch.dispose();
for (TextureRegion background : gallery) {
background.getTexture().dispose();
}
currentFrameBuffer.dispose();
nextFrameBuffer.dispose();
}
代码示例来源:origin: libgdx/box2dlights
void dispose() {
shadowShader.dispose();
blurShader.dispose();
lightMapMesh.dispose();
frameBuffer.dispose();
pingPongBuffer.dispose();
}
代码示例来源:origin: com.badlogicgames.box2dlights/box2dlights
void dispose() {
shadowShader.dispose();
blurShader.dispose();
lightMapMesh.dispose();
frameBuffer.dispose();
pingPongBuffer.dispose();
}
代码示例来源:origin: manuelbua/uracer-kotd
void dispose() {
shadowShader.dispose();
blurShader.dispose();
lightMapMesh.dispose();
frameBuffer.dispose();
pingPongBuffer.dispose();
}
代码示例来源:origin: dsaltares/libgdx-cookbook
@Override
public void dispose() {
batch.dispose();
background.dispose();
particleBuffer.dispose();
}
代码示例来源:origin: LonamiWebs/Klooni1010
@Override
public void resize(int width, int height) {
this.width = width;
this.height = height;
if (frameBuffer != null)
frameBuffer.dispose();
frameBuffer = new FrameBuffer(Pixmap.Format.RGB565, width, height, false);
bufferTexture = new TextureRegion(frameBuffer.getColorBufferTexture());
bufferTexture.flip(false, true);
}
代码示例来源:origin: manuelbua/uracer-kotd
public void dispose () {
if (useDeferredRendering) {
plane.dispose();
shNormalDepth.dispose();
shNormalDepthNoDiffuse.dispose();
normalDepthMap.dispose();
}
treeShaderNight.dispose();
treeShader.dispose();
tileMapRenderer.dispose();
}
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