本文整理了Java中com.badlogic.gdx.graphics.glutils.FrameBuffer.invalidateAllFrameBuffers()
方法的一些代码示例,展示了FrameBuffer.invalidateAllFrameBuffers()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。FrameBuffer.invalidateAllFrameBuffers()
方法的具体详情如下:
包路径:com.badlogic.gdx.graphics.glutils.FrameBuffer
类名称:FrameBuffer
方法名:invalidateAllFrameBuffers
暂无
代码示例来源:origin: libgdx/libgdx
@Override
public void onSurfaceCreated (javax.microedition.khronos.opengles.GL10 gl, EGLConfig config) {
eglContext = ((EGL10)EGLContext.getEGL()).eglGetCurrentContext();
setupGL(gl);
logConfig(config);
updatePpi();
Mesh.invalidateAllMeshes(app);
Texture.invalidateAllTextures(app);
Cubemap.invalidateAllCubemaps(app);
TextureArray.invalidateAllTextureArrays(app);
ShaderProgram.invalidateAllShaderPrograms(app);
FrameBuffer.invalidateAllFrameBuffers(app);
logManagedCachesStatus();
Display display = app.getWindowManager().getDefaultDisplay();
this.width = display.getWidth();
this.height = display.getHeight();
this.mean = new WindowedMean(5);
this.lastFrameTime = System.nanoTime();
gl.glViewport(0, 0, this.width, this.height);
}
代码示例来源:origin: libgdx/libgdx
@Override
public void onSurfaceCreated (javax.microedition.khronos.opengles.GL10 gl, EGLConfig config) {
eglContext = ((EGL10)EGLContext.getEGL()).eglGetCurrentContext();
setupGL(gl);
logConfig(config);
updatePpi();
Mesh.invalidateAllMeshes(app);
Texture.invalidateAllTextures(app);
Cubemap.invalidateAllCubemaps(app);
TextureArray.invalidateAllTextureArrays(app);
ShaderProgram.invalidateAllShaderPrograms(app);
FrameBuffer.invalidateAllFrameBuffers(app);
logManagedCachesStatus();
Display display = app.getWindowManager().getDefaultDisplay();
this.width = display.getWidth();
this.height = display.getHeight();
this.mean = new WindowedMean(5);
this.lastFrameTime = System.nanoTime();
gl.glViewport(0, 0, this.width, this.height);
}
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