com.badlogic.gdx.graphics.glutils.FrameBuffer.invalidateAllFrameBuffers()方法的使用及代码示例

x33g5p2x  于2022-01-19 转载在 其他  
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本文整理了Java中com.badlogic.gdx.graphics.glutils.FrameBuffer.invalidateAllFrameBuffers()方法的一些代码示例,展示了FrameBuffer.invalidateAllFrameBuffers()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。FrameBuffer.invalidateAllFrameBuffers()方法的具体详情如下:
包路径:com.badlogic.gdx.graphics.glutils.FrameBuffer
类名称:FrameBuffer
方法名:invalidateAllFrameBuffers

FrameBuffer.invalidateAllFrameBuffers介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

@Override
public void onSurfaceCreated (javax.microedition.khronos.opengles.GL10 gl, EGLConfig config) {
  eglContext = ((EGL10)EGLContext.getEGL()).eglGetCurrentContext();
  setupGL(gl);
  logConfig(config);
  updatePpi();
  Mesh.invalidateAllMeshes(app);
  Texture.invalidateAllTextures(app);
  Cubemap.invalidateAllCubemaps(app);
  TextureArray.invalidateAllTextureArrays(app);
  ShaderProgram.invalidateAllShaderPrograms(app);
  FrameBuffer.invalidateAllFrameBuffers(app);
  logManagedCachesStatus();
  Display display = app.getWindowManager().getDefaultDisplay();
  this.width = display.getWidth();
  this.height = display.getHeight();
  this.mean = new WindowedMean(5);
  this.lastFrameTime = System.nanoTime();
  gl.glViewport(0, 0, this.width, this.height);
}

代码示例来源:origin: libgdx/libgdx

@Override
public void onSurfaceCreated (javax.microedition.khronos.opengles.GL10 gl, EGLConfig config) {
  eglContext = ((EGL10)EGLContext.getEGL()).eglGetCurrentContext();
  setupGL(gl);
  logConfig(config);
  updatePpi();
  Mesh.invalidateAllMeshes(app);
  Texture.invalidateAllTextures(app);
  Cubemap.invalidateAllCubemaps(app);
  TextureArray.invalidateAllTextureArrays(app);
  ShaderProgram.invalidateAllShaderPrograms(app);
  FrameBuffer.invalidateAllFrameBuffers(app);
  logManagedCachesStatus();
  Display display = app.getWindowManager().getDefaultDisplay();
  this.width = display.getWidth();
  this.height = display.getHeight();
  this.mean = new WindowedMean(5);
  this.lastFrameTime = System.nanoTime();
  gl.glViewport(0, 0, this.width, this.height);
}

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