本文整理了Java中com.jme3.texture.FrameBuffer.getColorBuffer()
方法的一些代码示例,展示了FrameBuffer.getColorBuffer()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。FrameBuffer.getColorBuffer()
方法的具体详情如下:
包路径:com.jme3.texture.FrameBuffer
类名称:FrameBuffer
方法名:getColorBuffer
暂无
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
if (!supportsColorBuffer(caps, fb.getColorBuffer(i))){
return false;
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void deleteFrameBuffer(FrameBuffer fb) {
if (fb.getId() != -1) {
if (context.boundFBO == fb.getId()) {
glfbo.glBindFramebufferEXT(GLFbo.GL_FRAMEBUFFER_EXT, 0);
context.boundFBO = 0;
}
if (fb.getDepthBuffer() != null) {
deleteRenderBuffer(fb, fb.getDepthBuffer());
}
if (fb.getColorBuffer() != null) {
deleteRenderBuffer(fb, fb.getColorBuffer());
}
intBuf1.put(0, fb.getId());
glfbo.glDeleteFramebuffersEXT(intBuf1);
fb.resetObject();
statistics.onDeleteFrameBuffer();
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
private void readFrameBufferWithGLFormat(FrameBuffer fb, ByteBuffer byteBuf, int glFormat, int dataType) {
if (fb != null) {
RenderBuffer rb = fb.getColorBuffer();
if (rb == null) {
throw new IllegalArgumentException("Specified framebuffer"
+ " does not have a colorbuffer");
}
setFrameBuffer(fb);
if (gl2 != null) {
if (context.boundReadBuf != rb.getSlot()) {
gl2.glReadBuffer(GLFbo.GL_COLOR_ATTACHMENT0_EXT + rb.getSlot());
context.boundReadBuf = rb.getSlot();
}
}
} else {
setFrameBuffer(null);
}
gl.glReadPixels(vpX, vpY, vpW, vpH, glFormat, dataType, byteBuf);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void updateFrameBuffer(FrameBuffer fb) {
if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) {
throw new IllegalArgumentException("The framebuffer: " + fb
+ "\nDoesn't have any color/depth buffers");
}
int id = fb.getId();
if (id == -1) {
glfbo.glGenFramebuffersEXT(intBuf1);
id = intBuf1.get(0);
fb.setId(id);
objManager.registerObject(fb);
statistics.onNewFrameBuffer();
}
bindFrameBuffer(fb);
FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
if (depthBuf != null) {
updateFrameBufferAttachment(fb, depthBuf);
}
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
updateFrameBufferAttachment(fb, colorBuf);
}
setReadDrawBuffers(fb);
checkFrameBufferError();
fb.clearUpdateNeeded();
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex());
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
leftEyeTexture = (Texture2D) getLeftViewPort().getOutputFrameBuffer().getColorBuffer().getTexture();
rightEyeTexture = (Texture2D) getRightViewPort().getOutputFrameBuffer().getColorBuffer().getTexture();
leftEyeDepth = (Texture2D) getLeftViewPort().getOutputFrameBuffer().getDepthBuffer().getTexture();
rightEyeDepth = (Texture2D) getRightViewPort().getOutputFrameBuffer().getDepthBuffer().getTexture();
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
leftEyeTexture = (Texture2D) getLeftViewPort().getOutputFrameBuffer().getColorBuffer().getTexture();
rightEyeTexture = (Texture2D)getRightViewPort().getOutputFrameBuffer().getColorBuffer().getTexture();
leftEyeDepth = (Texture2D) getLeftViewPort().getOutputFrameBuffer().getDepthBuffer().getTexture();
rightEyeDepth = (Texture2D)getRightViewPort().getOutputFrameBuffer().getDepthBuffer().getTexture();
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
leftEyeTexture = (Texture2D) getLeftViewPort().getOutputFrameBuffer().getColorBuffer().getTexture();
rightEyeTexture = (Texture2D)getRightViewPort().getOutputFrameBuffer().getColorBuffer().getTexture();
leftEyeDepth = (Texture2D) getLeftViewPort().getOutputFrameBuffer().getDepthBuffer().getTexture();
rightEyeDepth = (Texture2D)getRightViewPort().getOutputFrameBuffer().getDepthBuffer().getTexture();
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
RenderBuffer rb = context.boundFB.getColorBuffer(i);
Texture tex = rb.getTexture();
if (tex != null
代码示例来源:origin: org.jmonkeyengine/jme3-core
if (!supportsColorBuffer(caps, fb.getColorBuffer(i))){
return false;
代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl
public void deleteFrameBuffer(FrameBuffer fb) {
if (fb.getId() != -1) {
if (context.boundFBO == fb.getId()) {
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
context.boundFBO = 0;
}
if (fb.getDepthBuffer() != null) {
deleteRenderBuffer(fb, fb.getDepthBuffer());
}
if (fb.getColorBuffer() != null) {
deleteRenderBuffer(fb, fb.getColorBuffer());
}
intBuf1.put(0, fb.getId());
glDeleteFramebuffersEXT(intBuf1);
fb.resetObject();
statistics.onDeleteFrameBuffer();
}
}
代码示例来源:origin: info.projectkyoto/mms-engine
return false;
RenderBuffer colorBuf = fb.getColorBuffer();
RenderBuffer depthBuf = fb.getDepthBuffer();
代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl
private void printRealFrameBufferInfo(FrameBuffer fb) {
boolean doubleBuffer = glGetBoolean(GL_DOUBLEBUFFER);
String drawBuf = getTargetBufferName(glGetInteger(GL_DRAW_BUFFER));
String readBuf = getTargetBufferName(glGetInteger(GL_READ_BUFFER));
int fbId = fb.getId();
int curDrawBinding = glGetInteger(GL_DRAW_FRAMEBUFFER_BINDING_EXT);
int curReadBinding = glGetInteger(GL_READ_FRAMEBUFFER_BINDING_EXT);
System.out.println("=== OpenGL FBO State ===");
System.out.println("Context doublebuffered? " + doubleBuffer);
System.out.println("FBO ID: " + fbId);
System.out.println("Is proper? " + glIsFramebufferEXT(fbId));
System.out.println("Is bound to draw? " + (fbId == curDrawBinding));
System.out.println("Is bound to read? " + (fbId == curReadBinding));
System.out.println("Draw buffer: " + drawBuf);
System.out.println("Read buffer: " + readBuf);
if (context.boundFBO != fbId) {
glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fbId);
context.boundFBO = fbId;
}
if (fb.getDepthBuffer() != null) {
printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth");
}
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
printRealRenderBufferInfo(fb, fb.getColorBuffer(i), "Color" + i);
}
}
代码示例来源:origin: org.jmonkeyengine/jme3-core
public void deleteFrameBuffer(FrameBuffer fb) {
if (fb.getId() != -1) {
if (context.boundFBO == fb.getId()) {
glfbo.glBindFramebufferEXT(GLFbo.GL_FRAMEBUFFER_EXT, 0);
context.boundFBO = 0;
}
if (fb.getDepthBuffer() != null) {
deleteRenderBuffer(fb, fb.getDepthBuffer());
}
if (fb.getColorBuffer() != null) {
deleteRenderBuffer(fb, fb.getColorBuffer());
}
intBuf1.put(0, fb.getId());
glfbo.glDeleteFramebuffersEXT(intBuf1);
fb.resetObject();
statistics.onDeleteFrameBuffer();
}
}
代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl
public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
if (fb != null) {
RenderBuffer rb = fb.getColorBuffer();
if (rb == null) {
throw new IllegalArgumentException("Specified framebuffer"
+ " does not have a colorbuffer");
}
setFrameBuffer(fb);
if (context.boundReadBuf != rb.getSlot()) {
glReadBuffer(GL_COLOR_ATTACHMENT0_EXT + rb.getSlot());
context.boundReadBuf = rb.getSlot();
}
} else {
setFrameBuffer(null);
}
glReadPixels(vpX, vpY, vpW, vpH, /*GL_RGBA*/ GL_BGRA, GL_UNSIGNED_BYTE, byteBuf);
}
代码示例来源:origin: org.jmonkeyengine/jme3-core
private void readFrameBufferWithGLFormat(FrameBuffer fb, ByteBuffer byteBuf, int glFormat, int dataType) {
if (fb != null) {
RenderBuffer rb = fb.getColorBuffer();
if (rb == null) {
throw new IllegalArgumentException("Specified framebuffer"
+ " does not have a colorbuffer");
}
setFrameBuffer(fb);
if (gl2 != null) {
if (context.boundReadBuf != rb.getSlot()) {
gl2.glReadBuffer(GLFbo.GL_COLOR_ATTACHMENT0_EXT + rb.getSlot());
context.boundReadBuf = rb.getSlot();
}
}
} else {
setFrameBuffer(null);
}
gl.glReadPixels(vpX, vpY, vpW, vpH, glFormat, dataType, byteBuf);
}
代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl
public void updateFrameBuffer(FrameBuffer fb) {
int id = fb.getId();
if (id == -1) {
// create FBO
glGenFramebuffersEXT(intBuf1);
id = intBuf1.get(0);
fb.setId(id);
objManager.registerObject(fb);
statistics.onNewFrameBuffer();
}
if (context.boundFBO != id) {
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id);
// binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0
context.boundDrawBuf = 0;
context.boundFBO = id;
}
FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
if (depthBuf != null) {
updateFrameBufferAttachment(fb, depthBuf);
}
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
updateFrameBufferAttachment(fb, colorBuf);
}
fb.clearUpdateNeeded();
}
代码示例来源:origin: org.jmonkeyengine/jme3-core
public void updateFrameBuffer(FrameBuffer fb) {
if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) {
throw new IllegalArgumentException("The framebuffer: " + fb
+ "\nDoesn't have any color/depth buffers");
}
int id = fb.getId();
if (id == -1) {
glfbo.glGenFramebuffersEXT(intBuf1);
id = intBuf1.get(0);
fb.setId(id);
objManager.registerObject(fb);
statistics.onNewFrameBuffer();
}
bindFrameBuffer(fb);
FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
if (depthBuf != null) {
updateFrameBufferAttachment(fb, depthBuf);
}
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
updateFrameBufferAttachment(fb, colorBuf);
}
setReadDrawBuffers(fb);
checkFrameBufferError();
fb.clearUpdateNeeded();
}
代码示例来源:origin: org.jmonkeyengine/jme3-core
RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex());
代码示例来源:origin: org.jmonkeyengine/jme3-core
RenderBuffer rb = context.boundFB.getColorBuffer(i);
Texture tex = rb.getTexture();
if (tex != null
内容来源于网络,如有侵权,请联系作者删除!