本文整理了Java中com.jme3.texture.FrameBuffer.resetObject()
方法的一些代码示例,展示了FrameBuffer.resetObject()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。FrameBuffer.resetObject()
方法的具体详情如下:
包路径:com.jme3.texture.FrameBuffer
类名称:FrameBuffer
方法名:resetObject
暂无
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void deleteFrameBuffer(FrameBuffer fb) {
if (fb.getId() != -1) {
if (context.boundFBO == fb.getId()) {
glfbo.glBindFramebufferEXT(GLFbo.GL_FRAMEBUFFER_EXT, 0);
context.boundFBO = 0;
}
if (fb.getDepthBuffer() != null) {
deleteRenderBuffer(fb, fb.getDepthBuffer());
}
if (fb.getColorBuffer() != null) {
deleteRenderBuffer(fb, fb.getColorBuffer());
}
intBuf1.put(0, fb.getId());
glfbo.glDeleteFramebuffersEXT(intBuf1);
fb.resetObject();
statistics.onDeleteFrameBuffer();
}
}
代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl
public void deleteFrameBuffer(FrameBuffer fb) {
if (fb.getId() != -1) {
if (context.boundFBO == fb.getId()) {
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
context.boundFBO = 0;
}
if (fb.getDepthBuffer() != null) {
deleteRenderBuffer(fb, fb.getDepthBuffer());
}
if (fb.getColorBuffer() != null) {
deleteRenderBuffer(fb, fb.getColorBuffer());
}
intBuf1.put(0, fb.getId());
glDeleteFramebuffersEXT(intBuf1);
fb.resetObject();
statistics.onDeleteFrameBuffer();
}
}
代码示例来源:origin: org.jmonkeyengine/jme3-core
public void deleteFrameBuffer(FrameBuffer fb) {
if (fb.getId() != -1) {
if (context.boundFBO == fb.getId()) {
glfbo.glBindFramebufferEXT(GLFbo.GL_FRAMEBUFFER_EXT, 0);
context.boundFBO = 0;
}
if (fb.getDepthBuffer() != null) {
deleteRenderBuffer(fb, fb.getDepthBuffer());
}
if (fb.getColorBuffer() != null) {
deleteRenderBuffer(fb, fb.getColorBuffer());
}
intBuf1.put(0, fb.getId());
glfbo.glDeleteFramebuffersEXT(intBuf1);
fb.resetObject();
statistics.onDeleteFrameBuffer();
}
}
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