com.jme3.texture.FrameBuffer.resetObject()方法的使用及代码示例

x33g5p2x  于2022-01-19 转载在 其他  
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本文整理了Java中com.jme3.texture.FrameBuffer.resetObject()方法的一些代码示例,展示了FrameBuffer.resetObject()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。FrameBuffer.resetObject()方法的具体详情如下:
包路径:com.jme3.texture.FrameBuffer
类名称:FrameBuffer
方法名:resetObject

FrameBuffer.resetObject介绍

暂无

代码示例

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public void deleteFrameBuffer(FrameBuffer fb) {
  if (fb.getId() != -1) {
    if (context.boundFBO == fb.getId()) {
      glfbo.glBindFramebufferEXT(GLFbo.GL_FRAMEBUFFER_EXT, 0);
      context.boundFBO = 0;
    }
    if (fb.getDepthBuffer() != null) {
      deleteRenderBuffer(fb, fb.getDepthBuffer());
    }
    if (fb.getColorBuffer() != null) {
      deleteRenderBuffer(fb, fb.getColorBuffer());
    }
    intBuf1.put(0, fb.getId());
    glfbo.glDeleteFramebuffersEXT(intBuf1);
    fb.resetObject();
    statistics.onDeleteFrameBuffer();
  }
}

代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl

public void deleteFrameBuffer(FrameBuffer fb) {
  if (fb.getId() != -1) {
    if (context.boundFBO == fb.getId()) {
      glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
      context.boundFBO = 0;
    }
    if (fb.getDepthBuffer() != null) {
      deleteRenderBuffer(fb, fb.getDepthBuffer());
    }
    if (fb.getColorBuffer() != null) {
      deleteRenderBuffer(fb, fb.getColorBuffer());
    }
    intBuf1.put(0, fb.getId());
    glDeleteFramebuffersEXT(intBuf1);
    fb.resetObject();
    statistics.onDeleteFrameBuffer();
  }
}

代码示例来源:origin: org.jmonkeyengine/jme3-core

public void deleteFrameBuffer(FrameBuffer fb) {
  if (fb.getId() != -1) {
    if (context.boundFBO == fb.getId()) {
      glfbo.glBindFramebufferEXT(GLFbo.GL_FRAMEBUFFER_EXT, 0);
      context.boundFBO = 0;
    }
    if (fb.getDepthBuffer() != null) {
      deleteRenderBuffer(fb, fb.getDepthBuffer());
    }
    if (fb.getColorBuffer() != null) {
      deleteRenderBuffer(fb, fb.getColorBuffer());
    }
    intBuf1.put(0, fb.getId());
    glfbo.glDeleteFramebuffersEXT(intBuf1);
    fb.resetObject();
    statistics.onDeleteFrameBuffer();
  }
}

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