本文整理了Java中com.jme3.texture.FrameBuffer.setId()
方法的一些代码示例,展示了FrameBuffer.setId()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。FrameBuffer.setId()
方法的具体详情如下:
包路径:com.jme3.texture.FrameBuffer
类名称:FrameBuffer
方法名:setId
暂无
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void updateFrameBuffer(FrameBuffer fb) {
if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) {
throw new IllegalArgumentException("The framebuffer: " + fb
+ "\nDoesn't have any color/depth buffers");
}
int id = fb.getId();
if (id == -1) {
glfbo.glGenFramebuffersEXT(intBuf1);
id = intBuf1.get(0);
fb.setId(id);
objManager.registerObject(fb);
statistics.onNewFrameBuffer();
}
bindFrameBuffer(fb);
FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
if (depthBuf != null) {
updateFrameBufferAttachment(fb, depthBuf);
}
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
updateFrameBufferAttachment(fb, colorBuf);
}
setReadDrawBuffers(fb);
checkFrameBufferError();
fb.clearUpdateNeeded();
}
代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl
public void updateFrameBuffer(FrameBuffer fb) {
int id = fb.getId();
if (id == -1) {
// create FBO
glGenFramebuffersEXT(intBuf1);
id = intBuf1.get(0);
fb.setId(id);
objManager.registerObject(fb);
statistics.onNewFrameBuffer();
}
if (context.boundFBO != id) {
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id);
// binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0
context.boundDrawBuf = 0;
context.boundFBO = id;
}
FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
if (depthBuf != null) {
updateFrameBufferAttachment(fb, depthBuf);
}
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
updateFrameBufferAttachment(fb, colorBuf);
}
fb.clearUpdateNeeded();
}
代码示例来源:origin: org.jmonkeyengine/jme3-core
public void updateFrameBuffer(FrameBuffer fb) {
if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) {
throw new IllegalArgumentException("The framebuffer: " + fb
+ "\nDoesn't have any color/depth buffers");
}
int id = fb.getId();
if (id == -1) {
glfbo.glGenFramebuffersEXT(intBuf1);
id = intBuf1.get(0);
fb.setId(id);
objManager.registerObject(fb);
statistics.onNewFrameBuffer();
}
bindFrameBuffer(fb);
FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
if (depthBuf != null) {
updateFrameBufferAttachment(fb, depthBuf);
}
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
updateFrameBufferAttachment(fb, colorBuf);
}
setReadDrawBuffers(fb);
checkFrameBufferError();
fb.clearUpdateNeeded();
}
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