com.jme3.texture.FrameBuffer.clearColorTargets()方法的使用及代码示例

x33g5p2x  于2022-01-19 转载在 其他  
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本文整理了Java中com.jme3.texture.FrameBuffer.clearColorTargets()方法的一些代码示例,展示了FrameBuffer.clearColorTargets()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。FrameBuffer.clearColorTargets()方法的具体详情如下:
包路径:com.jme3.texture.FrameBuffer
类名称:FrameBuffer
方法名:clearColorTargets

FrameBuffer.clearColorTargets介绍

[英]Clears all color targets that were set or added previously.
[中]清除以前设置或添加的所有颜色目标。

代码示例

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

/**
 * Set the color texture to use for this framebuffer.
 * This automatically clears all existing textures added previously
 * with {@link FrameBuffer#addColorTexture } and adds this texture as the
 * only target.
 * 
 * @param tex The color texture to set.
 */
public void setColorTexture(Texture2D tex){
  clearColorTargets();
  addColorTexture(tex);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

/**
 * Set the color texture array to use for this framebuffer.
 * This automatically clears all existing textures added previously
 * with {@link FrameBuffer#addColorTexture } and adds this texture as the
 * only target.
 * 
 * @param tex The color texture array to set.
 */
public void setColorTexture(TextureArray tex, int layer){
  clearColorTargets();
  addColorTexture(tex, layer);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

/**
 * Set the color texture to use for this framebuffer.
 * This automatically clears all existing textures added previously
 * with {@link FrameBuffer#addColorTexture } and adds this texture as the
 * only target.
 *
 * @param tex The cube-map texture to set.
 * @param face The face of the cube-map to render to.
 */
public void setColorTexture(TextureCubeMap tex, TextureCubeMap.Face face) {
  clearColorTargets();
  addColorTexture(tex, face);
}

代码示例来源:origin: info.projectkyoto/mms-engine

/**
 * Set the color texture to use for this framebuffer.
 * This automatically clears all existing textures added previously
 * with {@link FrameBuffer#addColorTexture(com.jme3.texture.Texture2D) }
 * and adds this texture as the only target.
 * 
 * @param tex The color texture to set.
 */
public void setColorTexture(Texture2D tex){
  clearColorTargets();
  addColorTexture(tex);
}

代码示例来源:origin: org.jmonkeyengine/jme3-core

/**
 * Set the color texture to use for this framebuffer.
 * This automatically clears all existing textures added previously
 * with {@link FrameBuffer#addColorTexture } and adds this texture as the
 * only target.
 * 
 * @param tex The color texture to set.
 */
public void setColorTexture(Texture2D tex){
  clearColorTargets();
  addColorTexture(tex);
}

代码示例来源:origin: org.jmonkeyengine/jme3-core

/**
 * Set the color texture array to use for this framebuffer.
 * This automatically clears all existing textures added previously
 * with {@link FrameBuffer#addColorTexture } and adds this texture as the
 * only target.
 * 
 * @param tex The color texture array to set.
 */
public void setColorTexture(TextureArray tex, int layer){
  clearColorTargets();
  addColorTexture(tex, layer);
}

代码示例来源:origin: org.jmonkeyengine/jme3-core

/**
 * Set the color texture to use for this framebuffer.
 * This automatically clears all existing textures added previously
 * with {@link FrameBuffer#addColorTexture } and adds this texture as the
 * only target.
 *
 * @param tex The cube-map texture to set.
 * @param face The face of the cube-map to render to.
 */
public void setColorTexture(TextureCubeMap tex, TextureCubeMap.Face face) {
  clearColorTargets();
  addColorTexture(tex, face);
}

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