本文整理了Java中com.jme3.texture.FrameBuffer.getNumColorBuffers()
方法的一些代码示例,展示了FrameBuffer.getNumColorBuffers()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。FrameBuffer.getNumColorBuffers()
方法的具体详情如下:
包路径:com.jme3.texture.FrameBuffer
类名称:FrameBuffer
方法名:getNumColorBuffers
暂无
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
for (int i = 0; i < fb.getNumColorBuffers(); i++){
if (!supportsColorBuffer(caps, fb.getColorBuffer(i))){
return false;
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
if (fb.getNumColorBuffers() == 0) {
if (fb.getNumColorBuffers() > limits.get(Limits.FrameBufferAttachments)) {
throw new RendererException("Framebuffer has more color "
+ "attachments than are supported"
+ " are not supported by the video hardware");
if (fb.getNumColorBuffers() > limits.get(Limits.FrameBufferMrtAttachments)) {
throw new RendererException("Framebuffer has more"
+ " multi targets than are supported"
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
intBuf16.put(GLFbo.GL_COLOR_ATTACHMENT0_EXT + i);
context.boundDrawBuf = MRT_OFF + fb.getNumColorBuffers();
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void updateFrameBuffer(FrameBuffer fb) {
if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) {
throw new IllegalArgumentException("The framebuffer: " + fb
+ "\nDoesn't have any color/depth buffers");
}
int id = fb.getId();
if (id == -1) {
glfbo.glGenFramebuffersEXT(intBuf1);
id = intBuf1.get(0);
fb.setId(id);
objManager.registerObject(fb);
statistics.onNewFrameBuffer();
}
bindFrameBuffer(fb);
FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
if (depthBuf != null) {
updateFrameBufferAttachment(fb, depthBuf);
}
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
updateFrameBufferAttachment(fb, colorBuf);
}
setReadDrawBuffers(fb);
checkFrameBufferError();
fb.clearUpdateNeeded();
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
for (int i = 0; i < context.boundFB.getNumColorBuffers(); i++) {
RenderBuffer rb = context.boundFB.getColorBuffer(i);
Texture tex = rb.getTexture();
代码示例来源:origin: org.jmonkeyengine/jme3-core
for (int i = 0; i < fb.getNumColorBuffers(); i++){
if (!supportsColorBuffer(caps, fb.getColorBuffer(i))){
return false;
代码示例来源:origin: org.jmonkeyengine/jme3-core
if (fb.getNumColorBuffers() == 0) {
if (fb.getNumColorBuffers() > limits.get(Limits.FrameBufferAttachments)) {
throw new RendererException("Framebuffer has more color "
+ "attachments than are supported"
+ " are not supported by the video hardware");
if (fb.getNumColorBuffers() > limits.get(Limits.FrameBufferMrtAttachments)) {
throw new RendererException("Framebuffer has more"
+ " multi targets than are supported"
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
intBuf16.put(GLFbo.GL_COLOR_ATTACHMENT0_EXT + i);
context.boundDrawBuf = MRT_OFF + fb.getNumColorBuffers();
代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl
private void printRealFrameBufferInfo(FrameBuffer fb) {
boolean doubleBuffer = glGetBoolean(GL_DOUBLEBUFFER);
String drawBuf = getTargetBufferName(glGetInteger(GL_DRAW_BUFFER));
String readBuf = getTargetBufferName(glGetInteger(GL_READ_BUFFER));
int fbId = fb.getId();
int curDrawBinding = glGetInteger(GL_DRAW_FRAMEBUFFER_BINDING_EXT);
int curReadBinding = glGetInteger(GL_READ_FRAMEBUFFER_BINDING_EXT);
System.out.println("=== OpenGL FBO State ===");
System.out.println("Context doublebuffered? " + doubleBuffer);
System.out.println("FBO ID: " + fbId);
System.out.println("Is proper? " + glIsFramebufferEXT(fbId));
System.out.println("Is bound to draw? " + (fbId == curDrawBinding));
System.out.println("Is bound to read? " + (fbId == curReadBinding));
System.out.println("Draw buffer: " + drawBuf);
System.out.println("Read buffer: " + readBuf);
if (context.boundFBO != fbId) {
glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fbId);
context.boundFBO = fbId;
}
if (fb.getDepthBuffer() != null) {
printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth");
}
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
printRealRenderBufferInfo(fb, fb.getColorBuffer(i), "Color" + i);
}
}
代码示例来源:origin: org.jmonkeyengine/jme3-core
public void updateFrameBuffer(FrameBuffer fb) {
if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) {
throw new IllegalArgumentException("The framebuffer: " + fb
+ "\nDoesn't have any color/depth buffers");
}
int id = fb.getId();
if (id == -1) {
glfbo.glGenFramebuffersEXT(intBuf1);
id = intBuf1.get(0);
fb.setId(id);
objManager.registerObject(fb);
statistics.onNewFrameBuffer();
}
bindFrameBuffer(fb);
FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
if (depthBuf != null) {
updateFrameBufferAttachment(fb, depthBuf);
}
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
updateFrameBufferAttachment(fb, colorBuf);
}
setReadDrawBuffers(fb);
checkFrameBufferError();
fb.clearUpdateNeeded();
}
代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl
public void updateFrameBuffer(FrameBuffer fb) {
int id = fb.getId();
if (id == -1) {
// create FBO
glGenFramebuffersEXT(intBuf1);
id = intBuf1.get(0);
fb.setId(id);
objManager.registerObject(fb);
statistics.onNewFrameBuffer();
}
if (context.boundFBO != id) {
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id);
// binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0
context.boundDrawBuf = 0;
context.boundFBO = id;
}
FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
if (depthBuf != null) {
updateFrameBufferAttachment(fb, depthBuf);
}
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
updateFrameBufferAttachment(fb, colorBuf);
}
fb.clearUpdateNeeded();
}
代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl
for (int i = 0; i < context.boundFB.getNumColorBuffers(); i++) {
RenderBuffer rb = context.boundFB.getColorBuffer(i);
Texture tex = rb.getTexture();
if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) {
throw new IllegalArgumentException("The framebuffer: " + fb
+ "\nDoesn't have any color/depth buffers");
statistics.onFrameBufferUse(fb, false);
if (fb.getNumColorBuffers() == 0) {
if (fb.getNumColorBuffers() > maxFBOAttachs) {
throw new RendererException("Framebuffer has more color "
+ "attachments than are supported"
if (fb.getNumColorBuffers() > maxMRTFBOAttachs) {
throw new RendererException("Framebuffer has more"
+ " multi targets than are supported"
if (context.boundDrawBuf != 100 + fb.getNumColorBuffers()) {
intBuf16.clear();
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
intBuf16.put(GL_COLOR_ATTACHMENT0_EXT + i);
context.boundDrawBuf = 100 + fb.getNumColorBuffers();
代码示例来源:origin: org.jmonkeyengine/jme3-core
for (int i = 0; i < context.boundFB.getNumColorBuffers(); i++) {
RenderBuffer rb = context.boundFB.getColorBuffer(i);
Texture tex = rb.getTexture();
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