com.badlogic.gdx.Graphics.isContinuousRendering()方法的使用及代码示例

x33g5p2x  于2022-01-20 转载在 其他  
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本文整理了Java中com.badlogic.gdx.Graphics.isContinuousRendering()方法的一些代码示例,展示了Graphics.isContinuousRendering()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Graphics.isContinuousRendering()方法的具体详情如下:
包路径:com.badlogic.gdx.Graphics
类名称:Graphics
方法名:isContinuousRendering

Graphics.isContinuousRendering介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

public void changed (ChangeEvent event, Actor actor) {
    boolean continuous = Gdx.graphics.isContinuousRendering();
    Gdx.graphics.setContinuousRendering(!continuous);
  }
});

代码示例来源:origin: libgdx/libgdx

@Override
public void onOffsetsChanged (final float xOffset, final float yOffset, final float xOffsetStep, final float yOffsetStep,
  final int xPixelOffset, final int yPixelOffset) {
  // it spawns too frequent on some devices - its annoying!
  // if (DEBUG)
  // Log.d(TAG, " > AndroidWallpaperEngine - onOffsetChanged(" + xOffset + " " + yOffset + " " + xOffsetStep + " "
  // + yOffsetStep + " " + xPixelOffset + " " + yPixelOffset + ") " + hashCode() + ", linkedApp: " + (linkedApp != null));
  this.offsetsConsumed = false;
  this.xOffset = xOffset;
  this.yOffset = yOffset;
  this.xOffsetStep = xOffsetStep;
  this.yOffsetStep = yOffsetStep;
  this.xPixelOffset = xPixelOffset;
  this.yPixelOffset = yPixelOffset;
  // can fail if linkedApp == null, so we repeat it in Engine.onResume
  notifyOffsetsChanged();
  if (!Gdx.graphics.isContinuousRendering()) {
    Gdx.graphics.requestRendering();
  }
  super.onOffsetsChanged(xOffset, yOffset, xOffsetStep, yOffsetStep, xPixelOffset, yPixelOffset);
}

代码示例来源:origin: libgdx/libgdx

@Override
public void onOffsetsChanged (final float xOffset, final float yOffset, final float xOffsetStep, final float yOffsetStep,
  final int xPixelOffset, final int yPixelOffset) {
  // it spawns too frequent on some devices - its annoying!
  // if (DEBUG)
  // Log.d(TAG, " > AndroidWallpaperEngine - onOffsetChanged(" + xOffset + " " + yOffset + " " + xOffsetStep + " "
  // + yOffsetStep + " " + xPixelOffset + " " + yPixelOffset + ") " + hashCode() + ", linkedApp: " + (linkedApp != null));
  this.offsetsConsumed = false;
  this.xOffset = xOffset;
  this.yOffset = yOffset;
  this.xOffsetStep = xOffsetStep;
  this.yOffsetStep = yOffsetStep;
  this.xPixelOffset = xPixelOffset;
  this.yPixelOffset = yPixelOffset;
  // can fail if linkedApp == null, so we repeat it in Engine.onResume
  notifyOffsetsChanged();
  if (!Gdx.graphics.isContinuousRendering()) {
    Gdx.graphics.requestRendering();
  }
  super.onOffsetsChanged(xOffset, yOffset, xOffsetStep, yOffsetStep, xPixelOffset, yPixelOffset);
}

代码示例来源:origin: libgdx/libgdx

if (!Gdx.graphics.isContinuousRendering()) {
  Gdx.graphics.requestRendering();

代码示例来源:origin: libgdx/libgdx

if (!Gdx.graphics.isContinuousRendering()) {
  Gdx.graphics.requestRendering();

代码示例来源:origin: libgdx/libgdx

if (!Gdx.graphics.isContinuousRendering()) {
  Gdx.graphics.requestRendering();

代码示例来源:origin: libgdx/libgdx

if (!Gdx.graphics.isContinuousRendering()) {
  Gdx.graphics.requestRendering();

代码示例来源:origin: kotcrab/vis-ui

private void blink () {
  if (!Gdx.graphics.isContinuousRendering()) {
    cursorOn = true;
    return;
  }
  long time = TimeUtils.nanoTime();
  if ((time - lastBlink) / 1000000000.0f > blinkTime) {
    cursorOn = !cursorOn;
    lastBlink = time;
  }
}

代码示例来源:origin: langurmonkey/gaiasky

private void blink() {
  if (!Gdx.graphics.isContinuousRendering()) {
    cursorOn = true;
    return;
  }
  long time = TimeUtils.nanoTime();
  if ((time - lastBlink) / 1000000000.0f > blinkTime) {
    cursorOn = !cursorOn;
    lastBlink = time;
  }
}

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