本文整理了Java中com.badlogic.gdx.Graphics.getBufferFormat()
方法的一些代码示例,展示了Graphics.getBufferFormat()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Graphics.getBufferFormat()
方法的具体详情如下:
包路径:com.badlogic.gdx.Graphics
类名称:Graphics
方法名:getBufferFormat
暂无
代码示例来源:origin: libgdx/libgdx
@Override
public void create () {
batch = new SpriteBatch();
font = new BitmapFont();
tex = new Texture(Gdx.files.internal("data/badlogic.jpg"));
DisplayMode[] modes = Gdx.graphics.getDisplayModes();
for (DisplayMode mode : modes) {
System.out.println(mode);
}
Gdx.app.log("FullscreenTest", Gdx.graphics.getBufferFormat().toString());
}
代码示例来源:origin: langurmonkey/gaiasky
public void preRenderScene() {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT | (Gdx.graphics.getBufferFormat().coverageSampling ? GL20.GL_COVERAGE_BUFFER_BIT_NV : 0));
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
}
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
| (Gdx.graphics.getBufferFormat().coverageSampling ? GL20.GL_COVERAGE_BUFFER_BIT_NV : 0));
代码示例来源:origin: langurmonkey/gaiasky
fb.begin();
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT | (Gdx.graphics.getBufferFormat().coverageSampling ? GL20.GL_COVERAGE_BUFFER_BIT_NV : 0));
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
代码示例来源:origin: langurmonkey/gaiasky
fb.begin();
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT | (Gdx.graphics.getBufferFormat().coverageSampling ? GL20.GL_COVERAGE_BUFFER_BIT_NV : 0));
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
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