com.badlogic.gdx.Graphics.getBufferFormat()方法的使用及代码示例

x33g5p2x  于2022-01-20 转载在 其他  
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本文整理了Java中com.badlogic.gdx.Graphics.getBufferFormat()方法的一些代码示例,展示了Graphics.getBufferFormat()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Graphics.getBufferFormat()方法的具体详情如下:
包路径:com.badlogic.gdx.Graphics
类名称:Graphics
方法名:getBufferFormat

Graphics.getBufferFormat介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

@Override
public void create () {
  batch = new SpriteBatch();
  font = new BitmapFont();
  tex = new Texture(Gdx.files.internal("data/badlogic.jpg"));
  DisplayMode[] modes = Gdx.graphics.getDisplayModes();
  for (DisplayMode mode : modes) {
    System.out.println(mode);
  }
  Gdx.app.log("FullscreenTest", Gdx.graphics.getBufferFormat().toString());
}

代码示例来源:origin: langurmonkey/gaiasky

public void preRenderScene() {
  Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT | (Gdx.graphics.getBufferFormat().coverageSampling ? GL20.GL_COVERAGE_BUFFER_BIT_NV : 0));
  Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
}

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

| (Gdx.graphics.getBufferFormat().coverageSampling ? GL20.GL_COVERAGE_BUFFER_BIT_NV : 0));

代码示例来源:origin: langurmonkey/gaiasky

fb.begin();
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT | (Gdx.graphics.getBufferFormat().coverageSampling ? GL20.GL_COVERAGE_BUFFER_BIT_NV : 0));
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);

代码示例来源:origin: langurmonkey/gaiasky

fb.begin();
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT | (Gdx.graphics.getBufferFormat().coverageSampling ? GL20.GL_COVERAGE_BUFFER_BIT_NV : 0));
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);

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