本文整理了Java中com.jme3.scene.Geometry.clone()
方法的一些代码示例,展示了Geometry.clone()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Geometry.clone()
方法的具体详情如下:
包路径:com.jme3.scene.Geometry
类名称:Geometry
方法名:clone
[英]This version of clone is a shallow clone, in other words, the same mesh is referenced as the original geometry. Exception: if the mesh is marked as being a software animated mesh, (bind pose is set) then the positions and normals are deep copied.
[中]此版本的克隆是浅层克隆,换句话说,将引用与原始几何体相同的网格。例外:如果网格标记为软件动画网格,(设置绑定姿势),则深度复制位置和法线。
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* This version of clone is a shallow clone, in other words, the
* same mesh is referenced as the original geometry.
* Exception: if the mesh is marked as being a software
* animated mesh, (bind pose is set) then the positions
* and normals are deep copied.
*/
@Override
public Geometry clone() {
return clone(true);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
public ParticleEmitter clone(boolean cloneMaterial) {
return (ParticleEmitter)super.clone(cloneMaterial);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
public BitmapTextPage clone() {
BitmapTextPage clone = (BitmapTextPage) super.clone();
//clone.mesh = mesh.deepClone();
return clone;
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public Spatial oldDeepClone() {
Geometry geomClone = clone(true);
geomClone.mesh = mesh.deepClone();
return geomClone;
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
private void createballs() {
System.out.println((frames / time) + ";" + val);
for (int i = val; i < val+1 ; i++) {
Geometry s = sphere.clone().clone(false);
s.setMaterial(mat);
s.setLocalTranslation(i - 30, 5, (((i) * 2) % 40) - 50);
s.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(s);
}
if (val == 300) {
stop();
}
val += 1;
time = 0;
frames = 0;
}
float time;
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* Randomly Places a cube on the map between 30 and 90 paces away from player
*/
private void randomizeCube() {
Geometry cube = fcube.clone();
int playerX = (int) player.getLocalTranslation().getX();
int playerZ = (int) player.getLocalTranslation().getZ();
// float x = FastMath.nextRandomInt(playerX + difficulty + 10, playerX + difficulty + 150);
float x = FastMath.nextRandomInt(playerX + difficulty + 30, playerX + difficulty + 90);
float z = FastMath.nextRandomInt(playerZ - difficulty - 50, playerZ + difficulty + 50);
cube.getLocalTranslation().set(x, 0, z);
// playerX+difficulty+30,playerX+difficulty+90
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
if (!solidBox){
mat.getAdditionalRenderState().setWireframe(true);
}
mat.setColor("Color", obstacleColors.get(FastMath.nextRandomInt(0, obstacleColors.size() - 1)));
cube.setMaterial(mat);
rootNode.attachChild(cube);
cubeField.add(cube);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
if (n == null) {
n = new Node("DebugProbe");
n.attachChild(debugGeom.clone(true));
n.attachChild(debugBounds.clone(false));
debugNode.attachChild(n);
probeMapping.put(probe, n);
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
geoms[i] = geomArray[i].clone(false);
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
cube1.move(0, 1.5f, 0);
Geometry cube2 = cube1.clone(true);
cube2.move(0.2f, 0 , 0);
cube2.setQueueBucket(RenderQueue.Bucket.Transparent);
Geometry cube3 = cube1.clone();
Geometry cube4 = cube2.clone(true);
cube4.getMaterial().getAdditionalRenderState().setDepthFunc(RenderState.TestFunction.Less);
cube3.move(0,-3,0);
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
public void simpleInitApp() {
Quad q = new Quad(1, 1);
Geometry g = new Geometry("quad", q);
g.setLocalTranslation(-500, -500, 0);
g.setLocalScale(1000);
rootNode.attachChild(g);
cam.setLocation(new Vector3f(0.0f, 0.0f, 0.40647888f));
cam.setRotation(new Quaternion(0.0f, 1.0f, 0.0f, 0.0f));
Texture tex = assetManager.loadTexture("Interface/Logo/Monkey.jpg");
Material mat = new Material(assetManager, "Common/MatDefs/Misc/UnshadedNodes.j3md");
//Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Yellow);
mat.setTexture("ColorMap", tex);
g.setMaterial(mat);
//place the geoms in the transparent bucket so that they are rendered back to front for maximum overdraw
g.setQueueBucket(RenderQueue.Bucket.Transparent);
for (int i = 0; i < 1000; i++) {
Geometry cl = g.clone(false);
cl.move(0, 0, -(i + 1));
rootNode.attachChild(cl);
}
flyCam.setMoveSpeed(20);
Logger.getLogger("com.jme3").setLevel(Level.WARNING);
this.setAppProfiler(new Profiler());
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
ParticleEmitter clone = (ParticleEmitter) super.clone(cloneMaterial);
clone.shape = shape.deepClone();
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
Geometry right = geom.clone();
right.move(width, 0, 0);
result.attachChild(right);
Geometry down = geom.clone();
down.move(0, bb.getCenter().y - bb.getYExtent() - 1, 0);
result.attachChild(down);
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
Geometry clonePot = teapot.clone();
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
for (int y = -5; y < 5; y++) {
for (int x = -5; x < 5; x++) {
Geometry clonePot = teapot.clone();
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
for (int y = -f; y < f; y++) {
for (int x = -f; x < f; x++) {
Geometry clonePot = teapot.clone();
代码示例来源:origin: org.jmonkeyengine/jme3-core
/**
* This version of clone is a shallow clone, in other words, the
* same mesh is referenced as the original geometry.
* Exception: if the mesh is marked as being a software
* animated mesh, (bind pose is set) then the positions
* and normals are deep copied.
*/
@Override
public Geometry clone() {
return clone(true);
}
代码示例来源:origin: info.projectkyoto/mms-engine
/**
* This version of clone is a shallow clone, in other words, the
* same mesh is referenced as the original geometry.
* Exception: if the mesh is marked as being a software
* animated mesh, (bind pose is set) then the positions
* and normals are deep copied.
*/
@Override
public Geometry clone() {
return clone(true);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
Geometry b = boxGeo.clone(false);
cubeNodes.attachChild(b);
b.setLocalTranslation(p.getPosition().x, 2, p.getPosition().z);
代码示例来源:origin: org.jmonkeyengine/jme3-core
public Spatial oldDeepClone() {
Geometry geomClone = clone(true);
geomClone.mesh = mesh.deepClone();
return geomClone;
}
代码示例来源:origin: info.projectkyoto/mms-engine
/**
* Creates a deep clone of the geometry,
* this creates an identical copy of the mesh
* with the vertexbuffer data duplicated.
*/
@Override
public Spatial deepClone() {
Geometry geomClone = clone(true);
geomClone.mesh = mesh.deepClone();
return geomClone;
}
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