本文整理了Java中com.jme3.scene.Geometry.computeWorldMatrix()
方法的一些代码示例,展示了Geometry.computeWorldMatrix()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Geometry.computeWorldMatrix()
方法的具体详情如下:
包路径:com.jme3.scene.Geometry
类名称:Geometry
方法名:computeWorldMatrix
[英]Recomputes the matrix returned by Geometry#getWorldMatrix(). This will require a localized transform update for this geometry.
[中]重新计算几何体#getWorldMatrix()返回的矩阵。这将需要对此几何体进行本地化的变换更新。
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
protected void updateWorldTransforms() {
super.updateWorldTransforms();
computeWorldMatrix();
if (isGrouped()) {
groupNode.onTransformChange(this);
}
// geometry requires lights to be sorted
worldLights.sort(true);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
private static void applyAtlasCoords(List<Geometry> geometries, Mesh outMesh, TextureAtlas atlas) {
int globalVertIndex = 0;
for (Geometry geom : geometries) {
Mesh inMesh = geom.getMesh();
geom.computeWorldMatrix();
int geomVertCount = inMesh.getVertexCount();
VertexBuffer inBuf = inMesh.getBuffer(Type.TexCoord);
VertexBuffer outBuf = outMesh.getBuffer(Type.TexCoord);
if (inBuf == null || outBuf == null) {
continue;
}
atlas.applyCoords(geom, globalVertIndex, outMesh);
globalVertIndex += geomVertCount;
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public int collideWith(Collidable other, CollisionResults results) {
// Force bound to update
checkDoBoundUpdate();
// Update transform, and compute cached world matrix
computeWorldMatrix();
assert (refreshFlags & (RF_BOUND | RF_TRANSFORM)) == 0;
if (mesh != null) {
// NOTE: BIHTree in mesh already checks collision with the
// mesh's bound
int prevSize = results.size();
int added = mesh.collideWith(other, cachedWorldMat, worldBound, results);
int newSize = results.size();
for (int i = prevSize; i < newSize; i++) {
results.getCollisionDirect(i).setGeometry(this);
}
return added;
}
return 0;
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
geom.computeWorldMatrix();
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
geom.computeWorldMatrix();
Matrix4f worldMatrix = geom.getWorldMatrix();
代码示例来源:origin: org.jmonkeyengine/jme3-core
@Override
protected void updateWorldTransforms() {
super.updateWorldTransforms();
computeWorldMatrix();
if (isGrouped()) {
groupNode.onTransformChange(this);
}
// geometry requires lights to be sorted
worldLights.sort(true);
}
代码示例来源:origin: info.projectkyoto/mms-engine
@Override
protected void updateWorldTransforms() {
super.updateWorldTransforms();
computeWorldMatrix();
if (isBatched()) {
batchNode.updateSubBatch(this);
}
// geometry requires lights to be sorted
worldLights.sort(true);
}
代码示例来源:origin: org.jmonkeyengine/jme3-core
private static void applyAtlasCoords(List<Geometry> geometries, Mesh outMesh, TextureAtlas atlas) {
int globalVertIndex = 0;
for (Geometry geom : geometries) {
Mesh inMesh = geom.getMesh();
geom.computeWorldMatrix();
int geomVertCount = inMesh.getVertexCount();
VertexBuffer inBuf = inMesh.getBuffer(Type.TexCoord);
VertexBuffer outBuf = outMesh.getBuffer(Type.TexCoord);
if (inBuf == null || outBuf == null) {
continue;
}
atlas.applyCoords(geom, globalVertIndex, outMesh);
globalVertIndex += geomVertCount;
}
}
代码示例来源:origin: org.jmonkeyengine/jme3-core
public int collideWith(Collidable other, CollisionResults results) {
// Force bound to update
checkDoBoundUpdate();
// Update transform, and compute cached world matrix
computeWorldMatrix();
assert (refreshFlags & (RF_BOUND | RF_TRANSFORM)) == 0;
if (mesh != null) {
// NOTE: BIHTree in mesh already checks collision with the
// mesh's bound
int prevSize = results.size();
int added = mesh.collideWith(other, cachedWorldMat, worldBound, results);
int newSize = results.size();
for (int i = prevSize; i < newSize; i++) {
results.getCollisionDirect(i).setGeometry(this);
}
return added;
}
return 0;
}
代码示例来源:origin: info.projectkyoto/mms-engine
public int collideWith(Collidable other, CollisionResults results) {
// Force bound to update
checkDoBoundUpdate();
// Update transform, and compute cached world matrix
computeWorldMatrix();
assert (refreshFlags & (RF_BOUND | RF_TRANSFORM)) == 0;
if (mesh != null) {
// NOTE: BIHTree in mesh already checks collision with the
// mesh's bound
int prevSize = results.size();
int added = mesh.collideWith(other, cachedWorldMat, worldBound, results);
int newSize = results.size();
for (int i = prevSize; i < newSize; i++) {
results.getCollisionDirect(i).setGeometry(this);
}
return added;
}
return 0;
}
代码示例来源:origin: org.jmonkeyengine/jme3-core
geom.computeWorldMatrix();
代码示例来源:origin: info.projectkyoto/mms-engine
geom.computeWorldMatrix();
Matrix4f worldMatrix = geom.getWorldMatrix();
代码示例来源:origin: org.jmonkeyengine/jme3-core
geom.computeWorldMatrix();
Matrix4f worldMatrix = geom.getWorldMatrix();
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