org.lwjgl.input.Keyboard.getEventCharacter()方法的使用及代码示例

x33g5p2x  于2022-01-23 转载在 其他  
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本文整理了Java中org.lwjgl.input.Keyboard.getEventCharacter()方法的一些代码示例,展示了Keyboard.getEventCharacter()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Keyboard.getEventCharacter()方法的具体详情如下:
包路径:org.lwjgl.input.Keyboard
类名称:Keyboard
方法名:getEventCharacter

Keyboard.getEventCharacter介绍

暂无

代码示例

代码示例来源:origin: MovingBlocks/Terasology

@Override
  public Queue<KeyboardAction> getInputQueue() {
    Queue<KeyboardAction> result = Queues.newArrayDeque();

    while (Keyboard.next()) {
      ButtonState state;
      if (Keyboard.isRepeatEvent()) {
        state = ButtonState.REPEAT;
      } else {
        state = (Keyboard.getEventKeyState()) ? ButtonState.DOWN : ButtonState.UP;
      }
      Input input = InputType.KEY.getInput(Keyboard.getEventKey());
      result.add(new KeyboardAction(input, state, Keyboard.getEventCharacter()));
    }

    return result;
  }
}

代码示例来源:origin: libgdx/libgdx

while (Keyboard.next()) {
  int keyCode = getGdxKeyCode(Keyboard.getEventKey());
  char keyChar = Keyboard.getEventCharacter();
  if (Keyboard.getEventKeyState() || (keyCode == 0 && keyChar != 0 && Character.isDefined(keyChar))) {
    long timeStamp = Keyboard.getEventNanoseconds();

代码示例来源:origin: libgdx/libgdx

while (Keyboard.next()) {
  int keyCode = getGdxKeyCode(Keyboard.getEventKey());
  char keyChar = Keyboard.getEventCharacter();
  if (Keyboard.getEventKeyState() || (keyCode == 0 && keyChar != 0 && Character.isDefined(keyChar))) {
    long timeStamp = Keyboard.getEventNanoseconds();

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public void update() {
  if (!context.isRenderable())
    return;
  
  Keyboard.poll();
  while (Keyboard.next()){
    int keyCode = Keyboard.getEventKey();
    char keyChar = Keyboard.getEventCharacter();
    boolean pressed = Keyboard.getEventKeyState();
    boolean down = Keyboard.isRepeatEvent();
    long time = Keyboard.getEventNanoseconds();
    KeyInputEvent evt = new KeyInputEvent(keyCode, keyChar, pressed, down);
    evt.setTime(time);
    listener.onKeyEvent(evt);
  }
}

代码示例来源:origin: AntiqueAtlasTeam/AntiqueAtlas

/** Handle keyboard input for this GUI and its children. */
@Override
public void handleKeyboardInput() throws IOException {
  boolean handled = false;
  // Traverse children backwards, because the topmost child should be the
  // first to process input:
  ListIterator<GuiComponent> iter = children.listIterator(children.size());
  while(iter.hasPrevious()) {
    GuiComponent child = iter.previous();
    child.handleKeyboardInput();
    if (child.hasHandledKeyboard) {
      child.hasHandledKeyboard = false;
      handled = true;
    }
  }
  if (!handled) {
    if (Keyboard.getEventKeyState()) {
      this.keyTyped(Keyboard.getEventCharacter(), Keyboard.getEventKey());
    }
  }
}

代码示例来源:origin: mezz/JustEnoughItems

private boolean handleKeyEvent() {
  char typedChar = Keyboard.getEventCharacter();
  int eventKey = Keyboard.getEventKey();
  return ((eventKey == 0 && typedChar >= 32) || Keyboard.getEventKeyState()) &&
    handleKeyDown(typedChar, eventKey);
}

代码示例来源:origin: nifty-gui/nifty-gui

private void processKeyboardEvents(@Nonnull final NiftyInputConsumer inputEventConsumer) {
 while (Keyboard.next()) {
  KeyboardInputEvent event = keyboardEventCreator.createEvent(Keyboard.getEventKey(),
    Keyboard.getEventCharacter(), Keyboard.getEventKeyState());
  // due to or short-circuiting on true, the event will get forward to keyboardEventsOut if keyboardEventsOut=true
  if (!niftyHasKeyboardFocus || !inputEventConsumer.processKeyboardEvent(event)) {
   keyboardEventsOut.offer(event);
  }
 }
}

代码示例来源:origin: MrCrayfish/MrCrayfishDeviceMod

@Override
public void handleKeyboardInput() throws IOException
{
  if (Keyboard.getEventKeyState())
  {
    char pressed = Keyboard.getEventCharacter();
    int code = Keyboard.getEventKey();
    if(windows[0] != null)
    {
      windows[0].handleKeyTyped(pressed, code);
    }
    
    super.keyTyped(pressed, code);
  }
  else
  {
    if(windows[0] != null)
    {
      windows[0].handleKeyReleased(Keyboard.getEventCharacter(), Keyboard.getEventKey());
    }
  }
  this.mc.dispatchKeypresses();
}

代码示例来源:origin: SquidDev-CC/plethora

@SubscribeEvent
@SideOnly(Side.CLIENT)
public void onInputEvent(InputEvent.KeyInputEvent event) {
  if (!listen) {
    // If we're not listening then clear the lookup of keys which are down and exit.
    keysDown.clear();
    return;
  }
  if (Keyboard.getEventKeyState()) {
    char ch = Keyboard.getEventCharacter();
    int key = Keyboard.getEventKey();
    boolean repeat = Keyboard.isRepeatEvent();
    ch = ch >= 32 && ch <= 126 || ch >= 160 && ch <= 255 ? ch : '\0';
    if (key > 0 || ch != '\0') {
      keyPresses.add(new KeyPress(key, repeat, ch));
      boolean found = false;
      for (KeyDown down : keysDown) {
        if (down.key == key) {
          down.lastTime = Minecraft.getSystemTime();
          found = true;
          break;
        }
      }
      if (!found) keysDown.add(new KeyDown(key, ch));
    }
  }
}

代码示例来源:origin: P3pp3rF1y/AncientWarfare2

@Override
public void handleKeyboardInput() throws IOException {
  int key = Keyboard.getEventKey();
  boolean state = Keyboard.getEventKeyState();
  char ch = Keyboard.getEventCharacter();
  ActivationEvent evt = new ActivationEvent(state ? Listener.KEY_DOWN : Listener.KEY_UP, key, ch, state);
  for (GuiElement element : this.elements) {
    element.handleKeyboardInput(evt);
  }
  if (selectedWidget == null) {
    super.handleKeyboardInput();
  }
}

代码示例来源:origin: com.ardor3d/ardor3d-lwjgl

@Override
  protected KeyEvent computeNext() {
    if (!Keyboard.next()) {
      return endOfData();
    }
    final int keyCode = Keyboard.getEventKey();
    final boolean pressed = Keyboard.getEventKeyState();
    final char keyChar = Keyboard.getEventCharacter();
    final Key k = LwjglKey.findByCode(keyCode);
    return new KeyEvent(k, pressed ? KeyState.DOWN : KeyState.UP, keyChar);
  }
}

代码示例来源:origin: Vazkii/Quark

@SubscribeEvent
public void onKeypress(GuiScreenEvent.KeyboardInputEvent.Pre event) {
  if(searchBar != null && searchBar.isFocused() && Keyboard.getEventKeyState()) {
    char eventChar = Keyboard.getEventCharacter();
    int eventCode = Keyboard.getEventKey();
    
    searchBar.textboxKeyTyped(eventChar, eventCode);
    text = searchBar.getText();
    
    event.setCanceled(eventCode != 1);
  }
}

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-lwjgl

while (Keyboard.next()) {
  int keyCode = getGdxKeyCode(Keyboard.getEventKey());
  char keyChar = Keyboard.getEventCharacter();
  if (Keyboard.getEventKeyState() || (keyCode == 0 && keyChar != 0 && Character.isDefined(keyChar))) {
    long timeStamp = Keyboard.getEventNanoseconds();

代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl

public void update() {
  if (!context.isRenderable())
    return;
  
  Keyboard.poll();
  while (Keyboard.next()){
    int keyCode = Keyboard.getEventKey();
    char keyChar = Keyboard.getEventCharacter();
    boolean pressed = Keyboard.getEventKeyState();
    boolean down = Keyboard.isRepeatEvent();
    long time = Keyboard.getEventNanoseconds();
    KeyInputEvent evt = new KeyInputEvent(keyCode, keyChar, pressed, down);
    evt.setTime(time);
    listener.onKeyEvent(evt);
  }
}

代码示例来源:origin: org.slick2d/slick2d-core

int eventKey = resolveEventKey(Keyboard.getEventKey(), Keyboard.getEventCharacter());
keys[eventKey] = Keyboard.getEventCharacter();
pressed[eventKey] = true;
nextRepeat[eventKey] = System.currentTimeMillis() + keyRepeatInitial;
    listener.keyPressed(eventKey, Keyboard.getEventCharacter());
    if (consumed) {
      break;
int eventKey = resolveEventKey(Keyboard.getEventKey(), Keyboard.getEventCharacter());
nextRepeat[eventKey] = 0;

代码示例来源:origin: threerings/playn

@Override
void update() {
 Modifiers modifiers = extractModifiers();
 while (Keyboard.next()) {
  double time = (double) (Keyboard.getEventNanoseconds() / 1000);
  int keyCode = Keyboard.getEventKey();
  if (Keyboard.getEventKeyState()) {
   Key key = translateKey(keyCode);
   if (key != null)
    dispatch(new Event.Impl(new Events.Flags.Impl(), time, key, modifiers), down);
   char keyChar = Keyboard.getEventCharacter();
   if (!Character.isISOControl(keyChar))
    dispatch(new TypedEvent.Impl(new Events.Flags.Impl(), time, keyChar), typed);
  } else {
   Key key = translateKey(keyCode);
   if (key != null)
    dispatch(new Event.Impl(new Events.Flags.Impl(), time, key, modifiers), up);
  }
 }
 super.update();
}

代码示例来源:origin: com.googlecode.playn/playn-java

@Override
void update() {
 Modifiers modifiers = extractModifiers();
 while (Keyboard.next()) {
  double time = (double) (Keyboard.getEventNanoseconds() / 1000);
  int keyCode = Keyboard.getEventKey();
  if (Keyboard.getEventKeyState()) {
   Key key = translateKey(keyCode);
   if (key != null)
    dispatch(new Event.Impl(new Events.Flags.Impl(), time, key, modifiers), down);
   char keyChar = Keyboard.getEventCharacter();
   if (!Character.isISOControl(keyChar))
    dispatch(new TypedEvent.Impl(new Events.Flags.Impl(), time, keyChar), typed);
  } else {
   Key key = translateKey(keyCode);
   if (key != null)
    dispatch(new Event.Impl(new Events.Flags.Impl(), time, key, modifiers), up);
  }
 }
 super.update();
}

代码示例来源:origin: org.ode4j/demo

char keyChar = Keyboard.getEventCharacter();
if (keyChar >= ' ' && keyChar <= 126) fn.command (keyChar);

代码示例来源:origin: montoyo/mcef

char key = Keyboard.getEventCharacter();
int num = Keyboard.getEventKey();

代码示例来源:origin: playn/playn

Key key = translateKey(keyCode);
 if (key != null) emitKeyPress(flags, time, key, true);
 char keyChar = Keyboard.getEventCharacter();
 if (!Character.isISOControl(keyChar)) emitKeyTyped(time, keyChar);
} else {

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