python 贪吃蛇小游戏代码

x33g5p2x  于2021-12-06 转载在 Python  
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#!/usr/bin/python import randomimport pygameimport sysfrom pygame.locals import * Snakespeed = 17Window_Width = 800Window_Height = 500Cell_Size = 20  
# Width and height of the cells
# Ensuring that the cells fit perfectly in the window. eg if cell size was
# 10     and window width or windowheight were 15 only 1.5 cells would# fit.assert Window_Width % Cell_Size == 0, "Window width must be a multiple of cell size."
# Ensuring that only whole integer number of cells fit perfectly in the window.assert Window_Height % Cell_Size == 0, "Window height must be a multiple of cell size."Cell_W = int(Window_Width / Cell_Size)  
# Cell WidthCell_H = int(Window_Height / Cell_Size)  
# Cellc Height  White = (255, 255, 255)
Black = (0, 0, 0)
Red = (255, 0, 0)  
# Defining element colors for the program.Green = (0, 255, 0)
DARKGreen = (0, 155, 0)
DARKGRAY = (40, 40, 40)
YELLOW = (255, 255, 0)
Red_DARK = (150, 0, 0)
BLUE = (0, 0, 255)
BLUE_DARK = (0, 0, 150)  
BGCOLOR = Black  
# Background color  UP = 'up'DOWN = 'down'      
# Defining keyboard keys.LEFT = 'left'RIGHT = 'right' HEAD = 0  
# Syntactic sugar: index of the snake's head  def main():    
global SnakespeedCLOCK, DISPLAYSURF, BASICFONT     
pygame.init()    
SnakespeedCLOCK = pygame.time.Clock()    
DISPLAYSURF = pygame.display.set_mode((Window_Width, Window_Height))    
BASICFONT = pygame.font.Font('freesansbold.ttf', 18)    
pygame.display.set_caption('Snake')     
showStartScreen()    
while True:        
runGame()        
showGameOverScreen()  def runGame():    
# Set a random start point.    
startx = random.randint(5, Cell_W - 6)    
starty = random.randint(5, Cell_H - 6)    
wormCoords = [{'x': startx, 'y': starty},                  
{'x': startx - 1, 'y': starty},                  
{'x': startx - 2, 'y': starty}]    
direction = RIGHT     
# Start the apple in a random place.    
apple = getRandomLocation()     
while True:  # main game loop        
for event in pygame.event.get():  
# event handling loop            
if event.type == QUIT:                
terminate()            
elif event.type == KEYDOWN:                
if (event.key == K_LEFT) and direction != RIGHT:                    
direction = LEFT                
elif (event.key == K_RIGHT) and direction != LEFT:                    
direction = RIGHT                
elif (event.key == K_UP) and direction != DOWN:                    
direction = UP                
elif (event.key == K_DOWN) and direction != UP:                    
direction = DOWN                
elif event.key == K_ESCAPE:                    
terminate()         
# check if the Snake has hit itself or the edge        
if wormCoords[HEAD]['x'] == -1 or wormCoords[HEAD]['x'] == Cell_W or wormCoords[HEAD]['y'] == -1 or wormCoords[HEAD]['y'] == Cell_H:            
return  
# game over        
for wormBody in wormCoords[1:]:            
if wormBody['x'] == wormCoords[HEAD]['x'] and wormBody['y'] == wormCoords[HEAD]['y']:                
return  # game over         
# check if Snake has eaten an apply        
if wormCoords[HEAD]['x'] == apple['x'] and wormCoords[HEAD]['y'] == apple['y']:            
# don't remove worm's tail segment            
apple = getRandomLocation()  
# set a new apple somewhere        
else:            
del wormCoords[-1]  
# remove worm's tail segment         
# move the worm by adding a segment in the direction it is moving        
if direction == UP:            
newHead = {'x': wormCoords[HEAD]['x'],                       
'y': wormCoords[HEAD]['y'] - 1}        
elif direction == DOWN:            
newHead = {'x': wormCoords[HEAD]['x'],                       
'y': wormCoords[HEAD]['y'] + 1}        
elif direction == LEFT:            
newHead = {'x': wormCoords[HEAD][                'x'] - 1, 'y': wormCoords[HEAD]['y']}        
elif direction == RIGHT:            
newHead = {'x': wormCoords[HEAD][                'x'] + 1, 'y': wormCoords[HEAD]['y']}        
wormCoords.insert(0, newHead)        
DISPLAYSURF.fill(BGCOLOR)        
drawGrid()        
drawWorm(wormCoords)        
drawApple(apple)        
drawScore(len(wormCoords) - 3)        
pygame.display.update()        
SnakespeedCLOCK.tick(Snakespeed)  
def drawPressKeyMsg():    
pressKeySurf = BASICFONT.render('Press a key to play.', True, White)    
pressKeyRect = pressKeySurf.get_rect()    
pressKeyRect.topleft = (Window_Width - 200, Window_Height - 30)    
DISPLAYSURF.blit(pressKeySurf, pressKeyRect)  
def checkForKeyPress():    
if len(pygame.event.get(QUIT)) > 0:        
terminate()    
keyUpEvents = pygame.event.get(KEYUP)    
if len(keyUpEvents) == 0:        
return None    
if keyUpEvents[0].key == K_ESCAPE:        
terminate()    
return keyUpEvents[0].key  def showStartScreen():    
titleFont = pygame.font.Font('freesansbold.ttf', 100)    
titleSurf1 = titleFont.render('Snake!', True, White, DARKGreen)    
degrees1 = 0    
degrees2 = 0    while True:        
DISPLAYSURF.fill(BGCOLOR)        
rotatedSurf1 = pygame.transform.rotate(titleSurf1, degrees1)        
rotatedRect1 = rotatedSurf1.get_rect()        
rotatedRect1.center = (Window_Width / 2, Window_Height / 2)        
DISPLAYSURF.blit(rotatedSurf1, rotatedRect1)         
drawPressKeyMsg()         
if checkForKeyPress():            
pygame.event.get()  
# clear event queue            
return        
pygame.display.update()        
SnakespeedCLOCK.tick(Snakespeed)        
degrees1 += 3  
# rotate by 3 degrees each frame        
degrees2 += 7  
# rotate by 7 degrees each frame  def terminate():    
pygame.quit()    
sys.exit()  def getRandomLocation():    
return {'x': random.randint(0, Cell_W - 1), 'y': random.randint(0, Cell_H - 1)}  
def showGameOverScreen():    
gameOverFont = pygame.font.Font('freesansbold.ttf', 100)    
gameSurf = gameOverFont.render('Game', True, White)    
overSurf = gameOverFont.render('Over', True, White)    
gameRect = gameSurf.get_rect()    overRect = overSurf.get_rect()    
gameRect.midtop = (Window_Width / 2, 10)    
overRect.midtop = (Window_Width / 2, gameRect.height + 10 + 25)     
DISPLAYSURF.blit(gameSurf, gameRect)    
DISPLAYSURF.blit(overSurf, overRect)    
drawPressKeyMsg()    
pygame.display.update()    
pygame.time.wait(500)    
checkForKeyPress()  
# clear out any key presses in the event queue     
while True:        
if checkForKeyPress():            
pygame.event.get()  
# clear event queue            
return  def drawScore(score):    
scoreSurf = BASICFONT.render('Score: %s' % (score), True, White)    
scoreRect = scoreSurf.get_rect()    
scoreRect.topleft = (Window_Width - 120, 10)    
DISPLAYSURF.blit(scoreSurf, scoreRect)  
def drawWorm(wormCoords):    
for coord in wormCoords:        
x = coord['x'] * Cell_Size        
y = coord['y'] * Cell_Size        
wormSegmentRect = pygame.Rect(x, y, Cell_Size, Cell_Size)        
pygame.draw.rect(DISPLAYSURF, DARKGreen, wormSegmentRect)        
wormInnerSegmentRect = pygame.Rect(            x + 4, y + 4, Cell_Size - 8, Cell_Size - 8)        
pygame.draw.rect(DISPLAYSURF, Green, wormInnerSegmentRect)  
def drawApple(coord):    
x = coord['x'] * Cell_Size    
y = coord['y'] * Cell_Size    
appleRect = pygame.Rect(x, y, Cell_Size, Cell_Size)    
pygame.draw.rect(DISPLAYSURF, Red, appleRect)  
def drawGrid():    
for x in range(0, Window_Width, Cell_Size):  
# draw vertical lines        
pygame.draw.line(DISPLAYSURF, DARKGRAY, (x, 0), (x, Window_Height))    
for y in range(0, Window_Height, Cell_Size):  
# draw horizontal lines        
pygame.draw.line(DISPLAYSURF, DARKGRAY, (0, y), 
(Window_Width, y))  if __name__ == '__main__':    try:        
main()    
except SystemExit:        
pass

start

game over

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