本文整理了Java中org.lwjglb.engine.graph.Renderer.cleanup
方法的一些代码示例,展示了Renderer.cleanup
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Renderer.cleanup
方法的具体详情如下:
包路径:org.lwjglb.engine.graph.Renderer
类名称:Renderer
方法名:cleanup
暂无
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanup() {
renderer.cleanup();
scene.cleanup();
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanup() {
renderer.cleanup();
scene.cleanup();
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanup() {
renderer.cleanup();
scene.cleanup();
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanup() {
renderer.cleanup();
scene.cleanup();
if (hud != null) {
hud.cleanup();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanup() {
renderer.cleanup();
scene.cleanup();
if (hud != null) {
hud.cleanup();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanup() {
renderer.cleanup();
scene.cleanup();
if (hud != null) {
hud.cleanup();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanup() {
renderer.cleanup();
scene.cleanup();
if ( hud != null ) {
hud.cleanup();
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanup() {
renderer.cleanup();
scene.cleanup();
if (hud != null) {
hud.cleanup();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanup() {
renderer.cleanup();
scene.cleanup();
if (hud != null) {
hud.cleanup();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanup() {
renderer.cleanup();
scene.cleanup();
if (hud != null) {
hud.cleanup();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanup() {
renderer.cleanup();
scene.cleanup();
hud.cleanup();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanup() {
renderer.cleanup();
scene.cleanup();
if (hud != null) {
hud.cleanup();
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanup() {
renderer.cleanup();
scene.cleanup();
if (hud != null) {
hud.cleanup();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanup() {
renderer.cleanup();
scene.cleanup();
if (hud != null) {
hud.cleanup();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanup() {
renderer.cleanup();
Map<Mesh, List<GameItem>> mapMeshes = scene.getGameMeshes();
for (Mesh mesh : mapMeshes.keySet()) {
mesh.cleanUp();
}
hud.cleanup();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanup() {
renderer.cleanup();
soundMgr.cleanup();
scene.cleanup();
if (hud != null) {
hud.cleanup();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanup() {
renderer.cleanup();
for (GameItem gameItem : gameItems) {
gameItem.getMesh().cleanUp();
}
hud.cleanup();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanup() {
renderer.cleanup();
for (GameItem gameItem : gameItems) {
gameItem.getMesh().cleanUp();
}
hud.cleanup();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanup() {
renderer.cleanup();
for (GameItem gameItem : gameItems) {
gameItem.getMesh().cleanUp();
}
hud.cleanup();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanup() {
renderer.cleanup();
GameItem[] gameItems = scene.getGameItems();
for (GameItem gameItem : gameItems) {
gameItem.getMesh().cleanUp();
}
hud.cleanup();
}
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