org.lwjglb.engine.graph.Renderer.cleanup()方法的使用及代码示例

x33g5p2x  于2022-01-29 转载在 其他  
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本文整理了Java中org.lwjglb.engine.graph.Renderer.cleanup方法的一些代码示例,展示了Renderer.cleanup的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Renderer.cleanup方法的具体详情如下:
包路径:org.lwjglb.engine.graph.Renderer
类名称:Renderer
方法名:cleanup

Renderer.cleanup介绍

暂无

代码示例

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
  public void cleanup() {
    renderer.cleanup();

    scene.cleanup();
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
  public void cleanup() {
    renderer.cleanup();

    scene.cleanup();
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
  public void cleanup() {
    renderer.cleanup();

    scene.cleanup();
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
  public void cleanup() {
    renderer.cleanup();
    scene.cleanup();
    if (hud != null) {
      hud.cleanup();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
  public void cleanup() {
    renderer.cleanup();
    scene.cleanup();
    if (hud != null) {
      hud.cleanup();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
  public void cleanup() {
    renderer.cleanup();
    scene.cleanup();
    if (hud != null) {
      hud.cleanup();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void cleanup() {
  renderer.cleanup();
  scene.cleanup();
  if ( hud != null ) {
    hud.cleanup();
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
  public void cleanup() {
    renderer.cleanup();
    scene.cleanup();
    if (hud != null) {
      hud.cleanup();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
  public void cleanup() {
    renderer.cleanup();
    scene.cleanup();
    if (hud != null) {
      hud.cleanup();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
  public void cleanup() {
    renderer.cleanup();
    scene.cleanup();
    if (hud != null) {
      hud.cleanup();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void cleanup() {
  renderer.cleanup();
  scene.cleanup();
  hud.cleanup();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void cleanup() {
  renderer.cleanup();
  scene.cleanup();
  if (hud != null) {
    hud.cleanup();
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
  public void cleanup() {
    renderer.cleanup();
    scene.cleanup();
    if (hud != null) {
      hud.cleanup();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
  public void cleanup() {
    renderer.cleanup();
    scene.cleanup();
    if (hud != null) {
      hud.cleanup();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void cleanup() {
  renderer.cleanup();
  Map<Mesh, List<GameItem>> mapMeshes = scene.getGameMeshes();
  for (Mesh mesh : mapMeshes.keySet()) {
    mesh.cleanUp();
  }
  hud.cleanup();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
  public void cleanup() {
    renderer.cleanup();
    soundMgr.cleanup();

    scene.cleanup();
    if (hud != null) {
      hud.cleanup();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void cleanup() {
  renderer.cleanup();
  for (GameItem gameItem : gameItems) {
    gameItem.getMesh().cleanUp();
  }
  hud.cleanup();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void cleanup() {
  renderer.cleanup();
  for (GameItem gameItem : gameItems) {
    gameItem.getMesh().cleanUp();
  }
  hud.cleanup();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void cleanup() {
  renderer.cleanup();
  for (GameItem gameItem : gameItems) {
    gameItem.getMesh().cleanUp();
  }
  hud.cleanup();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void cleanup() {
  renderer.cleanup();
  GameItem[] gameItems = scene.getGameItems();
  for (GameItem gameItem : gameItems) {
    gameItem.getMesh().cleanUp();
  }
  hud.cleanup();
}

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