本文整理了Java中org.lwjglb.engine.graph.Renderer.<init>
方法的一些代码示例,展示了Renderer.<init>
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Renderer.<init>
方法的具体详情如下:
包路径:org.lwjglb.engine.graph.Renderer
类名称:Renderer
方法名:<init>
暂无
代码示例来源:origin: lwjglgamedev/lwjglbook
public DummyGame() {
renderer = new Renderer();
camera = new Camera();
cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
lightAngle = -90;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public DummyGame() {
renderer = new Renderer();
camera = new Camera();
cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
angleInc = 0;
lightAngle = 45;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public DummyGame() {
renderer = new Renderer();
camera = new Camera();
cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
angleInc = 0;
lightAngle = 45;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public DummyGame() {
renderer = new Renderer();
camera = new Camera();
cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
lightAngle = -90;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public DummyGame() {
renderer = new Renderer();
camera = new Camera();
cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
lightAngle = -90;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public DummyGame() {
renderer = new Renderer();
camera = new Camera();
cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
angleInc = 0;
lightAngle = 45;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public DummyGame() {
renderer = new Renderer();
camera = new Camera();
cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
angleInc = 0;
lightAngle = 45;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public DummyGame() {
renderer = new Renderer();
camera = new Camera();
cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
angleInc = 0;
lightAngle = 45;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public DummyGame() {
renderer = new Renderer();
camera = new Camera();
cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
angleInc = 0;
lightAngle = 90;
firstTime = true;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public DummyGame() {
renderer = new Renderer();
camera = new Camera();
cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
angleInc = 0;
lightAngle = 45;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public DummyGame() {
renderer = new Renderer();
camera = new Camera();
cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
angleInc = 0;
lightAngle = 45;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public DummyGame() {
renderer = new Renderer();
camera = new Camera();
cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
lightAngle = -90;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public DummyGame() {
renderer = new Renderer();
camera = new Camera();
cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
angleInc = 0;
lightAngle = 45;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public DummyGame() {
renderer = new Renderer();
camera = new Camera();
cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
lightAngle = -90;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public DummyGame() {
renderer = new Renderer();
camera = new Camera();
cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
angleInc = 0;
lightAngle = 45;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public DummyGame() {
renderer = new Renderer();
camera = new Camera();
cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
lightAngle = -90;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public DummyGame() {
renderer = new Renderer();
camera = new Camera();
cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
lightAngle = -90;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public DummyGame() {
renderer = new Renderer();
camera = new Camera();
cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
lightAngle = -90;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public DummyGame() {
renderer = new Renderer();
hud = new Hud();
soundMgr = new SoundManager();
camera = new Camera();
cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
angleInc = 0;
lightAngle = 45;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public DummyGame() {
renderer = new Renderer();
hud = new Hud();
soundMgr = new SoundManager();
camera = new Camera();
cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
angleInc = 0;
lightAngle = 45;
}
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