org.lwjglb.engine.graph.Renderer.<init>()方法的使用及代码示例

x33g5p2x  于2022-01-29 转载在 其他  
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本文整理了Java中org.lwjglb.engine.graph.Renderer.<init>方法的一些代码示例,展示了Renderer.<init>的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Renderer.<init>方法的具体详情如下:
包路径:org.lwjglb.engine.graph.Renderer
类名称:Renderer
方法名:<init>

Renderer.<init>介绍

暂无

代码示例

代码示例来源:origin: lwjglgamedev/lwjglbook

public DummyGame() {
  renderer = new Renderer();
  camera = new Camera();
  cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
  lightAngle = -90;
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public DummyGame() {
  renderer = new Renderer();
  camera = new Camera();
  cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
  angleInc = 0;
  lightAngle = 45;
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public DummyGame() {
  renderer = new Renderer();
  camera = new Camera();
  cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
  angleInc = 0;
  lightAngle = 45;
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public DummyGame() {
  renderer = new Renderer();
  camera = new Camera();
  cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
  lightAngle = -90;
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public DummyGame() {
  renderer = new Renderer();
  camera = new Camera();
  cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
  lightAngle = -90;
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public DummyGame() {
  renderer = new Renderer();
  camera = new Camera();
  cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
  angleInc = 0;
  lightAngle = 45;
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public DummyGame() {
  renderer = new Renderer();
  camera = new Camera();
  cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
  angleInc = 0;
  lightAngle = 45;
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public DummyGame() {
  renderer = new Renderer();
  camera = new Camera();
  cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
  angleInc = 0;
  lightAngle = 45;
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public DummyGame() {
  renderer = new Renderer();
  camera = new Camera();
  cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
  angleInc = 0;
  lightAngle = 90;
  firstTime = true;
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public DummyGame() {
  renderer = new Renderer();
  camera = new Camera();
  cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
  angleInc = 0;
  lightAngle = 45;
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public DummyGame() {
  renderer = new Renderer();
  camera = new Camera();
  cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
  angleInc = 0;
  lightAngle = 45;
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public DummyGame() {
  renderer = new Renderer();
  camera = new Camera();
  cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
  lightAngle = -90;
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public DummyGame() {
  renderer = new Renderer();
  camera = new Camera();
  cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
  angleInc = 0;
  lightAngle = 45;
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public DummyGame() {
  renderer = new Renderer();
  camera = new Camera();
  cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
  lightAngle = -90;
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public DummyGame() {
  renderer = new Renderer();
  camera = new Camera();
  cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
  angleInc = 0;
  lightAngle = 45;
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public DummyGame() {
  renderer = new Renderer();
  camera = new Camera();
  cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
  lightAngle = -90;
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public DummyGame() {
  renderer = new Renderer();
  camera = new Camera();
  cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
  lightAngle = -90;
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public DummyGame() {
  renderer = new Renderer();
  camera = new Camera();
  cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
  lightAngle = -90;
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public DummyGame() {
  renderer = new Renderer();
  hud = new Hud();
  soundMgr = new SoundManager();
  camera = new Camera();
  cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
  angleInc = 0;
  lightAngle = 45;
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public DummyGame() {
  renderer = new Renderer();
  hud = new Hud();
  soundMgr = new SoundManager();
  camera = new Camera();
  cameraInc = new Vector3f(0.0f, 0.0f, 0.0f);
  angleInc = 0;
  lightAngle = 45;
}

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