本文整理了Java中org.lwjglb.engine.graph.Renderer.render
方法的一些代码示例,展示了Renderer.render
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Renderer.render
方法的具体详情如下:
包路径:org.lwjglb.engine.graph.Renderer
类名称:Renderer
方法名:render
[英]Renders the three axis in space (For debugging purposes only
[中]在空间中渲染三个轴(仅用于调试目的)
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void render(Window window) {
if (firstTime) {
sceneChanged = true;
firstTime = false;
}
renderer.render(window, camera, scene, sceneChanged);
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void render(Window window) {
if (firstTime) {
sceneChanged = true;
firstTime = false;
}
renderer.render(window, camera, scene, sceneChanged);
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void render(Window window) {
if (hud != null) {
hud.updateSize(window);
}
renderer.render(window, camera, scene, hud);
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void render(Window window) {
if (hud != null) {
hud.updateSize(window);
}
renderer.render(window, camera, scene, hud);
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void render(Window window) {
if (hud != null) {
hud.updateSize(window);
}
renderer.render(window, camera, scene, hud);
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void render(Window window) {
if (hud != null) {
hud.updateSize(window);
}
renderer.render(window, camera, scene, hud);
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void render(Window window) {
if (hud != null) {
hud.updateSize(window);
}
renderer.render(window, camera, scene, hud);
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void render(Window window) {
if (hud != null) {
hud.updateSize(window);
}
renderer.render(window, camera, scene, hud);
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void render(Window window) {
if (hud != null) {
hud.updateSize(window);
}
renderer.render(window, camera, scene, hud);
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void render(Window window) {
if (hud != null) {
hud.updateSize(window);
}
renderer.render(window, camera, scene, hud);
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void render(Window window) {
renderer.render(window, camera, scene);
hud.render(window);
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void render(Window window) {
if (hud != null) {
hud.updateSize(window);
}
renderer.render(window, camera, scene, hud);
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void render(Window window) {
renderer.render(window, camera, scene);
hud.render(window);
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void render(Window window) {
hud.updateSize(window);
renderer.render(window, camera, scene, hud);
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void render(Window window) {
hud.updateSize(window);
renderer.render(window, camera, gameItems, sceneLight, hud);
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void render(Window window) {
renderer.render(window, camera, scene);
hud.render(window);
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void render(Window window) {
hud.updateSize(window);
renderer.render(window, camera, scene, hud);
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void render(Window window) {
if (hud != null) {
hud.updateSize(window);
}
renderer.render(window, camera, scene, hud);
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void render(Window window) {
if (hud != null) {
hud.updateSize(window);
}
renderer.render(window, camera, scene, hud);
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void render(Window window) {
if (hud != null) {
hud.updateSize(window);
}
renderer.render(window, camera, scene, hud);
}
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