org.lwjglb.engine.graph.Renderer.render()方法的使用及代码示例

x33g5p2x  于2022-01-29 转载在 其他  
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本文整理了Java中org.lwjglb.engine.graph.Renderer.render方法的一些代码示例,展示了Renderer.render的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Renderer.render方法的具体详情如下:
包路径:org.lwjglb.engine.graph.Renderer
类名称:Renderer
方法名:render

Renderer.render介绍

[英]Renders the three axis in space (For debugging purposes only
[中]在空间中渲染三个轴(仅用于调试目的)

代码示例

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void render(Window window) {
  if (firstTime) {
    sceneChanged = true;
    firstTime = false;
  }
  renderer.render(window, camera, scene, sceneChanged);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void render(Window window) {
  if (firstTime) {
    sceneChanged = true;
    firstTime = false;
  }
  renderer.render(window, camera, scene, sceneChanged);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void render(Window window) {
  if (hud != null) {
    hud.updateSize(window);
  }
  renderer.render(window, camera, scene, hud);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void render(Window window) {
  if (hud != null) {
    hud.updateSize(window);
  }
  renderer.render(window, camera, scene, hud);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void render(Window window) {
  if (hud != null) {
    hud.updateSize(window);
  }
  renderer.render(window, camera, scene, hud);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void render(Window window) {
  if (hud != null) {
    hud.updateSize(window);
  }
  renderer.render(window, camera, scene, hud);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void render(Window window) {
  if (hud != null) {
    hud.updateSize(window);
  }
  renderer.render(window, camera, scene, hud);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void render(Window window) {
  if (hud != null) {
    hud.updateSize(window);
  }
  renderer.render(window, camera, scene, hud);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void render(Window window) {
  if (hud != null) {
    hud.updateSize(window);
  }
  renderer.render(window, camera, scene, hud);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void render(Window window) {
  if (hud != null) {
    hud.updateSize(window);
  }
  renderer.render(window, camera, scene, hud);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void render(Window window) {
  renderer.render(window, camera, scene);
  hud.render(window);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void render(Window window) {
  if (hud != null) {
    hud.updateSize(window);
  }
  renderer.render(window, camera, scene, hud);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void render(Window window) {
  renderer.render(window, camera, scene);
  hud.render(window);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void render(Window window) {
  hud.updateSize(window);
  renderer.render(window, camera, scene, hud);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void render(Window window) {
  hud.updateSize(window);
  renderer.render(window, camera, gameItems, sceneLight, hud);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void render(Window window) {
  renderer.render(window, camera, scene);
  hud.render(window);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void render(Window window) {
  hud.updateSize(window);
  renderer.render(window, camera, scene, hud);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void render(Window window) {
  if (hud != null) {
    hud.updateSize(window);
  }
  renderer.render(window, camera, scene, hud);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void render(Window window) {
  if (hud != null) {
    hud.updateSize(window);
  }
  renderer.render(window, camera, scene, hud);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void render(Window window) {
  if (hud != null) {
    hud.updateSize(window);
  }
  renderer.render(window, camera, scene, hud);
}

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