org.lwjglb.engine.graph.Renderer.setupSkyBoxShader()方法的使用及代码示例

x33g5p2x  于2022-01-29 转载在 其他  
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本文整理了Java中org.lwjglb.engine.graph.Renderer.setupSkyBoxShader方法的一些代码示例,展示了Renderer.setupSkyBoxShader的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Renderer.setupSkyBoxShader方法的具体详情如下:
包路径:org.lwjglb.engine.graph.Renderer
类名称:Renderer
方法名:setupSkyBoxShader

Renderer.setupSkyBoxShader介绍

暂无

代码示例

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  setupSkyBoxShader();
  setupSceneShader();
  setupHudShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  setupSkyBoxShader();
  setupSceneShader();
  setupHudShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  setupSkyBoxShader();
  setupSceneShader();
  setupHudShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  setupSkyBoxShader();
  setupSceneShader();
  setupHudShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  setupSkyBoxShader();
  setupSceneShader();
  setupHudShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowRenderer.init(window);
  setupSkyBoxShader();
  setupSceneShader();
  setupParticlesShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowRenderer.init(window);
  setupSkyBoxShader();
  setupSceneShader();
  setupParticlesShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowMap = new ShadowMap();
  setupDepthShader();
  setupSkyBoxShader();
  setupSceneShader();
  setupHudShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowMap = new ShadowMap();
  setupDepthShader();
  setupSkyBoxShader();
  setupSceneShader();
  setupParticlesShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowMap = new ShadowMap();
  setupDepthShader();
  setupSkyBoxShader();
  setupSceneShader();
  setupHudShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowMap = new ShadowMap();
  setupDepthShader();
  setupSkyBoxShader();
  setupSceneShader();
  setupHudShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowMap = new ShadowMap();
  setupDepthShader();
  setupSkyBoxShader();
  setupSceneShader();
  setupHudShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowMap = new ShadowMap();
  setupDepthShader();
  setupSkyBoxShader();
  setupSceneShader();
  setupParticlesShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowMap = new ShadowMap();
  setupDepthShader();
  setupSkyBoxShader();
  setupSceneShader();
  setupParticlesShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowMap = new ShadowMap();
  setupDepthShader();
  setupSkyBoxShader();
  setupSceneShader();
  setupParticlesShader();
  setupHudShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowMap = new ShadowMap();
  setupDepthShader();
  setupSkyBoxShader();
  setupSceneShader();
  setupParticlesShader();
  setupHudShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowMap = new ShadowMap();
  setupDepthShader();
  setupSkyBoxShader();
  setupSceneShader();
  setupParticlesShader();
  setupHudShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowMap = new ShadowMap();
  setupDepthShader();
  setupSkyBoxShader();
  setupSceneShader();
  setupParticlesShader();
  setupHudShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowMap = new ShadowMap();
  setupDepthShader();
  setupSkyBoxShader();
  setupSceneShader();
  setupParticlesShader();
  setupHudShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowMap = new ShadowMap();
  setupDepthShader();
  setupSkyBoxShader();
  setupSceneShader();
  setupParticlesShader();
  setupHudShader();
}

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