org.lwjglb.engine.graph.Renderer.setupParticlesShader()方法的使用及代码示例

x33g5p2x  于2022-01-29 转载在 其他  
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本文整理了Java中org.lwjglb.engine.graph.Renderer.setupParticlesShader方法的一些代码示例,展示了Renderer.setupParticlesShader的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Renderer.setupParticlesShader方法的具体详情如下:
包路径:org.lwjglb.engine.graph.Renderer
类名称:Renderer
方法名:setupParticlesShader

Renderer.setupParticlesShader介绍

暂无

代码示例

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowRenderer.init(window);
  setupSkyBoxShader();
  setupSceneShader();
  setupParticlesShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowRenderer.init(window);
  setupSkyBoxShader();
  setupSceneShader();
  setupParticlesShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowRenderer.init(window);
  setupSkyBoxShader();
  setupSceneShader();
  setupParticlesShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowMap = new ShadowMap();
  setupDepthShader();
  setupSkyBoxShader();
  setupSceneShader();
  setupParticlesShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowMap = new ShadowMap();
  setupDepthShader();
  setupSkyBoxShader();
  setupSceneShader();
  setupParticlesShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowMap = new ShadowMap();
  setupDepthShader();
  setupSkyBoxShader();
  setupSceneShader();
  setupParticlesShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowMap = new ShadowMap();
  setupDepthShader();
  setupSkyBoxShader();
  setupSceneShader();
  setupParticlesShader();
  setupHudShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowMap = new ShadowMap();
  setupDepthShader();
  setupSkyBoxShader();
  setupSceneShader();
  setupParticlesShader();
  setupHudShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowMap = new ShadowMap();
  setupDepthShader();
  setupSkyBoxShader();
  setupSceneShader();
  setupParticlesShader();
  setupHudShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowMap = new ShadowMap();
  setupDepthShader();
  setupSkyBoxShader();
  setupSceneShader();
  setupParticlesShader();
  setupHudShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowMap = new ShadowMap();
  setupDepthShader();
  setupSkyBoxShader();
  setupSceneShader();
  setupParticlesShader();
  setupHudShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowMap = new ShadowMap();
  setupDepthShader();
  setupSkyBoxShader();
  setupSceneShader();
  setupParticlesShader();
  setupHudShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowMap = new ShadowMap();
  setupDepthShader();
  setupSkyBoxShader();
  setupSceneShader();
  setupParticlesShader();
  setupHudShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowMap = new ShadowMap();
  setupDepthShader();
  setupSkyBoxShader();
  setupSceneShader();
  setupParticlesShader();
  setupHudShader();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  shadowRenderer.init(window);
  gBuffer = new GBuffer(window);
  sceneBuffer = new SceneBuffer(window);
  setupSkyBoxShader();
  setupParticlesShader();
  setupGeometryShader();
  setupDirLightShader();
  setupPointLightShader();
  setupFogShader();
  bufferPassModelMatrix =  new Matrix4f();
  bufferPassMesh = StaticMeshesLoader.load("src/main/resources/models/buffer_pass_mess.obj", "src/main/resources/models")[0];
}

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