本文整理了Java中org.lwjglb.engine.graph.Renderer.setupParticlesShader
方法的一些代码示例,展示了Renderer.setupParticlesShader
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Renderer.setupParticlesShader
方法的具体详情如下:
包路径:org.lwjglb.engine.graph.Renderer
类名称:Renderer
方法名:setupParticlesShader
暂无
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) throws Exception {
shadowRenderer.init(window);
setupSkyBoxShader();
setupSceneShader();
setupParticlesShader();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) throws Exception {
shadowRenderer.init(window);
setupSkyBoxShader();
setupSceneShader();
setupParticlesShader();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) throws Exception {
shadowRenderer.init(window);
setupSkyBoxShader();
setupSceneShader();
setupParticlesShader();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) throws Exception {
shadowMap = new ShadowMap();
setupDepthShader();
setupSkyBoxShader();
setupSceneShader();
setupParticlesShader();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) throws Exception {
shadowMap = new ShadowMap();
setupDepthShader();
setupSkyBoxShader();
setupSceneShader();
setupParticlesShader();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) throws Exception {
shadowMap = new ShadowMap();
setupDepthShader();
setupSkyBoxShader();
setupSceneShader();
setupParticlesShader();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) throws Exception {
shadowMap = new ShadowMap();
setupDepthShader();
setupSkyBoxShader();
setupSceneShader();
setupParticlesShader();
setupHudShader();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) throws Exception {
shadowMap = new ShadowMap();
setupDepthShader();
setupSkyBoxShader();
setupSceneShader();
setupParticlesShader();
setupHudShader();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) throws Exception {
shadowMap = new ShadowMap();
setupDepthShader();
setupSkyBoxShader();
setupSceneShader();
setupParticlesShader();
setupHudShader();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) throws Exception {
shadowMap = new ShadowMap();
setupDepthShader();
setupSkyBoxShader();
setupSceneShader();
setupParticlesShader();
setupHudShader();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) throws Exception {
shadowMap = new ShadowMap();
setupDepthShader();
setupSkyBoxShader();
setupSceneShader();
setupParticlesShader();
setupHudShader();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) throws Exception {
shadowMap = new ShadowMap();
setupDepthShader();
setupSkyBoxShader();
setupSceneShader();
setupParticlesShader();
setupHudShader();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) throws Exception {
shadowMap = new ShadowMap();
setupDepthShader();
setupSkyBoxShader();
setupSceneShader();
setupParticlesShader();
setupHudShader();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) throws Exception {
shadowMap = new ShadowMap();
setupDepthShader();
setupSkyBoxShader();
setupSceneShader();
setupParticlesShader();
setupHudShader();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) throws Exception {
shadowRenderer.init(window);
gBuffer = new GBuffer(window);
sceneBuffer = new SceneBuffer(window);
setupSkyBoxShader();
setupParticlesShader();
setupGeometryShader();
setupDirLightShader();
setupPointLightShader();
setupFogShader();
bufferPassModelMatrix = new Matrix4f();
bufferPassMesh = StaticMeshesLoader.load("src/main/resources/models/buffer_pass_mess.obj", "src/main/resources/models")[0];
}
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