本文整理了Java中com.jme3.renderer.Renderer.setFrameBuffer
方法的一些代码示例,展示了Renderer.setFrameBuffer
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Renderer.setFrameBuffer
方法的具体详情如下:
包路径:com.jme3.renderer.Renderer
类名称:Renderer
方法名:setFrameBuffer
[英]Sets the framebuffer that will be drawn to. If the framebuffer has not been initialized yet, it will be created and its render surfaces and attached textures will be allocated.
[中]设置要绘制到的帧缓冲区。如果帧缓冲区尚未初始化,则将创建帧缓冲区,并分配其渲染曲面和附加纹理。
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
public void simpleRender(RenderManager rm){
Renderer r = rm.getRenderer();
//do FBO rendering
r.setFrameBuffer(fb);
rm.setCamera(cam, false); // FBO uses current camera
r.clearBuffers(true, true, true);
rm.renderScene(fbNode, viewPort);
rm.flushQueue(viewPort);
//go back to default rendering and let
//SimpleApplication render the default scene
r.setFrameBuffer(null);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
public void simpleRender(RenderManager rm){
Renderer r = rm.getRenderer();
//do FBO rendering
r.setFrameBuffer(fb);
rm.setCamera(cam, false); // FBO uses current camera
r.clearBuffers(true, true, true);
rm.renderScene(fbNode, viewPort);
rm.flushQueue(viewPort);
//go back to default rendering and let
//SimpleApplication render the default scene
r.setFrameBuffer(null);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void postFrame(FrameBuffer out) {
FrameBuffer sceneBuffer = renderFrameBuffer;
if (renderFrameBufferMS != null && !renderer.getCaps().contains(Caps.OpenGL32)) {
renderer.copyFrameBuffer(renderFrameBufferMS, renderFrameBuffer, true);
} else if (renderFrameBufferMS != null) {
sceneBuffer = renderFrameBufferMS;
}
renderFilterChain(renderer, sceneBuffer);
renderer.setFrameBuffer(outputBuffer);
//viewport can be null if no filters are enabled
if (viewPort != null) {
renderManager.setCamera(viewPort.getCamera(), false);
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
protected void postQueue(RenderQueue queue) {
if(!approximateNormals) {
Renderer r = renderManager.getRenderer();
r.setFrameBuffer(normalPass.getRenderFrameBuffer());
renderManager.getRenderer().clearBuffers(true, true, true);
renderManager.setForcedTechnique("PreNormalPass");
renderManager.renderViewPortQueues(viewPort, false);
renderManager.setForcedTechnique(null);
renderManager.getRenderer().setFrameBuffer(viewPort.getOutputFrameBuffer());
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
protected void postQueue(RenderQueue queue) {
Renderer r = renderManager.getRenderer();
r.setFrameBuffer(normalPass.getRenderFrameBuffer());
renderManager.getRenderer().clearBuffers(true, true, true);
renderManager.setForcedTechnique("PreNormalPass");
renderManager.renderViewPortQueues(viewPort, false);
renderManager.setForcedTechnique(null);
renderManager.getRenderer().setFrameBuffer(viewPort.getOutputFrameBuffer());
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
protected void postQueue(RenderQueue queue) {
if (glowMode != GlowMode.Scene) {
renderManager.getRenderer().setBackgroundColor(ColorRGBA.BlackNoAlpha);
renderManager.getRenderer().setFrameBuffer(preGlowPass.getRenderFrameBuffer());
renderManager.getRenderer().clearBuffers(true, true, true);
renderManager.setForcedTechnique("Glow");
renderManager.renderViewPortQueues(viewPort, false);
renderManager.setForcedTechnique(null);
renderManager.getRenderer().setFrameBuffer(viewPort.getOutputFrameBuffer());
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
renderManager.setCamera(viewPort.getCamera(), false);
if (prevFilterBuffer != sceneBuffer) {
renderManager.getRenderer().copyFrameBuffer(prevFilterBuffer, sceneBuffer, false);
}
renderManager.getRenderer().setFrameBuffer(sceneBuffer);
viewPort.getQueue().renderQueue(RenderQueue.Bucket.Translucent, renderManager, viewPort.getCamera());
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
} else {
r.setFrameBuffer(normalPass.getRenderFrameBuffer());
renderManager.getRenderer().clearBuffers(true, true, true);
if( renderManager.getRenderer().getCaps().contains(Caps.GLSL150) ) {
renderManager.getRenderer().setFrameBuffer(viewPort.getOutputFrameBuffer());
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
protected void renderShadowMap(int shadowMapIndex) {
shadowMapOccluders = getOccludersToRender(shadowMapIndex, shadowMapOccluders);
Camera shadowCam = getShadowCam(shadowMapIndex);
//saving light view projection matrix for this split
lightViewProjectionsMatrices[shadowMapIndex].set(shadowCam.getViewProjectionMatrix());
renderManager.setCamera(shadowCam, false);
renderManager.getRenderer().setFrameBuffer(shadowFB[shadowMapIndex]);
renderManager.getRenderer().clearBuffers(true, true, true);
renderManager.setForcedRenderState(forcedRenderState);
// render shadow casters to shadow map
viewPort.getQueue().renderShadowQueue(shadowMapOccluders, renderManager, shadowCam, true);
renderManager.setForcedRenderState(null);
}
boolean debugfrustums = false;
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
protected void renderShadowMap(int shadowMapIndex) {
shadowMapOccluders = getOccludersToRender(shadowMapIndex, shadowMapOccluders);
Camera shadowCam = getShadowCam(shadowMapIndex);
//saving light view projection matrix for this split
lightViewProjectionsMatrices[shadowMapIndex].set(shadowCam.getViewProjectionMatrix());
renderManager.setCamera(shadowCam, false);
renderManager.getRenderer().setFrameBuffer(shadowFB[shadowMapIndex]);
renderManager.getRenderer().clearBuffers(true, true, true);
renderManager.setForcedRenderState(forcedRenderState);
// render shadow casters to shadow map
viewPort.getQueue().renderShadowQueue(shadowMapOccluders, renderManager, shadowCam, true);
renderManager.setForcedRenderState(null);
}
boolean debugfrustums = false;
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void postQueue(RenderQueue rq) {
//we need special treatement for the sky because it must not be clipped
rm.getRenderer().setFrameBuffer(reflectionBuffer);
reflectionCam.setProjectionMatrix(null);
rm.setCamera(reflectionCam, false);
rm.getRenderer().clearBuffers(true, true, true);
//Rendering the sky whithout clipping
rm.getRenderer().setDepthRange(1, 1);
vp.getQueue().renderQueue(RenderQueue.Bucket.Sky, rm, reflectionCam, true);
rm.getRenderer().setDepthRange(0, 1);
//setting the clip plane to the cam
reflectionCam.setClipPlane(reflectionClipPlane, Plane.Side.Positive);//,1
rm.setCamera(reflectionCam, false);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
renderer.setFrameBuffer(vp.getOutputFrameBuffer());
setCamera(vp.getCamera(), false);
if (vp.isClearDepth() || vp.isClearColor() || vp.isClearStencil()) {
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@SuppressWarnings("fallthrough")
public void postQueue(RenderQueue rq) {
lightReceivers.clear();
skipPostPass = false;
if ( !checkCulling(viewPort.getCamera()) ) {
skipPostPass = true;
return;
}
updateShadowCams(viewPort.getCamera());
Renderer r = renderManager.getRenderer();
renderManager.setForcedMaterial(preshadowMat);
renderManager.setForcedTechnique("PreShadow");
for (int shadowMapIndex = 0; shadowMapIndex < nbShadowMaps; shadowMapIndex++) {
if (debugfrustums) {
doDisplayFrustumDebug(shadowMapIndex);
}
renderShadowMap(shadowMapIndex);
}
debugfrustums = false;
//restore setting for future rendering
r.setFrameBuffer(viewPort.getOutputFrameBuffer());
renderManager.setForcedMaterial(null);
renderManager.setForcedTechnique(null);
renderManager.setCamera(viewPort.getCamera(), false);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@SuppressWarnings("fallthrough")
public void postQueue(RenderQueue rq) {
lightReceivers.clear();
skipPostPass = false;
if ( !checkCulling(viewPort.getCamera()) ) {
skipPostPass = true;
return;
}
updateShadowCams(viewPort.getCamera());
Renderer r = renderManager.getRenderer();
renderManager.setForcedMaterial(preshadowMat);
renderManager.setForcedTechnique("PreShadow");
for (int shadowMapIndex = 0; shadowMapIndex < nbShadowMaps; shadowMapIndex++) {
if (debugfrustums) {
doDisplayFrustumDebug(shadowMapIndex);
}
renderShadowMap(shadowMapIndex);
}
debugfrustums = false;
//restore setting for future rendering
r.setFrameBuffer(viewPort.getOutputFrameBuffer());
renderManager.setForcedMaterial(null);
renderManager.setForcedTechnique(null);
renderManager.setCamera(viewPort.getCamera(), false);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
private void renderProcessing(Renderer r, FrameBuffer dst, Material mat){
if (dst == null){
fsQuad.setWidth(mainSceneFB.getWidth());
fsQuad.setHeight(mainSceneFB.getHeight());
fbCam.resize(mainSceneFB.getWidth(), mainSceneFB.getHeight(), true);
}else{
fsQuad.setWidth(dst.getWidth());
fsQuad.setHeight(dst.getHeight());
fbCam.resize(dst.getWidth(), dst.getHeight(), true);
}
fsQuad.setMaterial(mat);
fsQuad.updateGeometricState();
renderManager.setCamera(fbCam, true);
r.setFrameBuffer(dst);
r.clearBuffers(true, true, true);
renderManager.renderGeometry(fsQuad);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
renderManager.setForcedMaterial(preshadowMat);
r.setFrameBuffer(shadowFB);
r.clearBuffers(true, true, true);
viewPort.getQueue().renderShadowQueue(shadowOccluders, renderManager, shadowCam, true);
r.setFrameBuffer(viewPort.getOutputFrameBuffer());
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
renderManager.getRenderer().setFrameBuffer(viewPort.getOutputFrameBuffer());
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void postQueue(RenderQueue rq) {
Camera sceneCam = rm.getCurrentCamera();
//update refraction cam
refractionCam.setLocation(sceneCam.getLocation());
refractionCam.setRotation(sceneCam.getRotation());
refractionCam.setFrustum(sceneCam.getFrustumNear(),
sceneCam.getFrustumFar(),
sceneCam.getFrustumLeft(),
sceneCam.getFrustumRight(),
sceneCam.getFrustumTop(),
sceneCam.getFrustumBottom());
refractionCam.setParallelProjection(sceneCam.isParallelProjection());
//update reflection cam
WaterUtils.updateReflectionCam(reflectionCam, plane, sceneCam);
//Rendering reflection and refraction
rm.renderViewPort(reflectionView, savedTpf);
rm.renderViewPort(refractionView, savedTpf);
rm.getRenderer().setFrameBuffer(vp.getOutputFrameBuffer());
rm.setCamera(sceneCam, false);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
r.setFrameBuffer(shadowFB[i]);
r.clearBuffers(true, true, true);
r.setFrameBuffer(viewPort.getOutputFrameBuffer());
renderManager.setForcedMaterial(null);
renderManager.setForcedTechnique(null);
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
fsQuad.updateGeometricState();
r.setFrameBuffer(buff);
r.clearBuffers(true, true, true);
renderManager.renderGeometry(fsQuad);
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