com.jme3.renderer.Renderer.deleteFrameBuffer()方法的使用及代码示例

x33g5p2x  于2022-01-29 转载在 其他  
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本文整理了Java中com.jme3.renderer.Renderer.deleteFrameBuffer方法的一些代码示例,展示了Renderer.deleteFrameBuffer的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Renderer.deleteFrameBuffer方法的具体详情如下:
包路径:com.jme3.renderer.Renderer
类名称:Renderer
方法名:deleteFrameBuffer

Renderer.deleteFrameBuffer介绍

[英]Deletes a framebuffer and all attached renderbuffers
[中]删除帧缓冲区和所有附加的渲染缓冲区

代码示例

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

@Override
public void deleteObject(Object rendererObject) {
  ((Renderer)rendererObject).deleteFrameBuffer(this);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public void cleanup() {
  if (!enabled)
    return;
  if (msFB != null)
    renderer.deleteFrameBuffer(msFB);
  if (mainSceneFB != null)
    renderer.deleteFrameBuffer(mainSceneFB);
  if (scene64FB != null){
    renderer.deleteFrameBuffer(scene64FB);
    renderer.deleteFrameBuffer(scene8FB);
    renderer.deleteFrameBuffer(scene1FB[0]);
    renderer.deleteFrameBuffer(scene1FB[1]);
  }
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public void reshape(ViewPort vp, int w, int h){
  if (mainSceneFB != null){
    renderer.deleteFrameBuffer(mainSceneFB);
  }
  mainSceneFB = new FrameBuffer(w, h, 1);
  mainScene = new Texture2D(w, h, bufFormat);
  mainSceneFB.setDepthBuffer(Format.Depth);
  mainSceneFB.setColorTexture(mainScene);
  mainScene.setMagFilter(fbMagFilter);
  mainScene.setMinFilter(fbMinFilter);
  if (msFB != null){
    renderer.deleteFrameBuffer(msFB);
  }
  tone.setTexture("Texture", mainScene);
  
  Collection<Caps> caps = renderer.getCaps();
  if (numSamples > 1 && caps.contains(Caps.FrameBufferMultisample)){
    msFB = new FrameBuffer(w, h, numSamples);
    msFB.setDepthBuffer(Format.Depth);
    msFB.setColorBuffer(bufFormat);
    vp.setOutputFrameBuffer(msFB);
  }else{
    if (numSamples > 1)
      logger.warning("FBO multisampling not supported on this GPU, request ignored.");
    vp.setOutputFrameBuffer(mainSceneFB);
  }
  createLumShaders();
}

代码示例来源:origin: org.jmonkeyengine/jme3-core

@Override
public void deleteObject(Object rendererObject) {
  ((Renderer)rendererObject).deleteFrameBuffer(this);
}

代码示例来源:origin: info.projectkyoto/mms-engine

@Override
public void deleteObject(Object rendererObject) {
  ((Renderer)rendererObject).deleteFrameBuffer(this);
}

代码示例来源:origin: info.projectkyoto/mms-engine

public void cleanup() {
  if (!enabled)
    return;
  if (msFB != null)
    renderer.deleteFrameBuffer(msFB);
  if (mainSceneFB != null)
    renderer.deleteFrameBuffer(mainSceneFB);
  if (scene64FB != null){
    renderer.deleteFrameBuffer(scene64FB);
    renderer.deleteFrameBuffer(scene8FB);
    renderer.deleteFrameBuffer(scene1FB[0]);
    renderer.deleteFrameBuffer(scene1FB[1]);
  }
}

代码示例来源:origin: org.jmonkeyengine/jme3-core

public void cleanup() {
  if (!enabled)
    return;
  if (msFB != null)
    renderer.deleteFrameBuffer(msFB);
  if (mainSceneFB != null)
    renderer.deleteFrameBuffer(mainSceneFB);
  if (scene64FB != null){
    renderer.deleteFrameBuffer(scene64FB);
    renderer.deleteFrameBuffer(scene8FB);
    renderer.deleteFrameBuffer(scene1FB[0]);
    renderer.deleteFrameBuffer(scene1FB[1]);
  }
}

代码示例来源:origin: info.projectkyoto/mms-engine

public void reshape(ViewPort vp, int w, int h){
  if (mainSceneFB != null){
    renderer.deleteFrameBuffer(mainSceneFB);
  }
  mainSceneFB = new FrameBuffer(w, h, 1);
  mainScene = new Texture2D(w, h, bufFormat);
  mainSceneFB.setDepthBuffer(Format.Depth);
  mainSceneFB.setColorTexture(mainScene);
  mainScene.setMagFilter(fbMagFilter);
  mainScene.setMinFilter(fbMinFilter);
  if (msFB != null){
    renderer.deleteFrameBuffer(msFB);
  }
  tone.setTexture("Texture", mainScene);
  
  Collection<Caps> caps = renderer.getCaps();
  if (numSamples > 1 && caps.contains(Caps.FrameBufferMultisample)){
    msFB = new FrameBuffer(w, h, numSamples);
    msFB.setDepthBuffer(Format.Depth);
    msFB.setColorBuffer(bufFormat);
    vp.setOutputFrameBuffer(msFB);
  }else{
    if (numSamples > 1)
      logger.warning("FBO multisampling not supported on this GPU, request ignored.");
    vp.setOutputFrameBuffer(mainSceneFB);
  }
  createLumShaders();
}

代码示例来源:origin: org.jmonkeyengine/jme3-core

public void reshape(ViewPort vp, int w, int h){
  if (mainSceneFB != null){
    renderer.deleteFrameBuffer(mainSceneFB);
  }
  mainSceneFB = new FrameBuffer(w, h, 1);
  mainScene = new Texture2D(w, h, bufFormat);
  mainSceneFB.setDepthBuffer(Format.Depth);
  mainSceneFB.setColorTexture(mainScene);
  mainScene.setMagFilter(fbMagFilter);
  mainScene.setMinFilter(fbMinFilter);
  if (msFB != null){
    renderer.deleteFrameBuffer(msFB);
  }
  tone.setTexture("Texture", mainScene);
  
  Collection<Caps> caps = renderer.getCaps();
  if (numSamples > 1 && caps.contains(Caps.FrameBufferMultisample)){
    msFB = new FrameBuffer(w, h, numSamples);
    msFB.setDepthBuffer(Format.Depth);
    msFB.setColorBuffer(bufFormat);
    vp.setOutputFrameBuffer(msFB);
  }else{
    if (numSamples > 1)
      logger.warning("FBO multisampling not supported on this GPU, request ignored.");
    vp.setOutputFrameBuffer(mainSceneFB);
  }
  createLumShaders();
}

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