com.jme3.scene.Spatial.setLocalTranslation()方法的使用及代码示例

x33g5p2x  于2022-01-30 转载在 其他  
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本文整理了Java中com.jme3.scene.Spatial.setLocalTranslation()方法的一些代码示例,展示了Spatial.setLocalTranslation()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Spatial.setLocalTranslation()方法的具体详情如下:
包路径:com.jme3.scene.Spatial
类名称:Spatial
方法名:setLocalTranslation

Spatial.setLocalTranslation介绍

[英]setLocalTranslation sets the local translation of this spatial.
[中]setLocalTranslation设置此空间文件的本地翻译。

代码示例

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

private void randomizeTransform(Spatial spat){
  spat.setLocalTranslation((float) Math.random() * 10, (float) Math.random() * 10, (float) Math.random() * 10);
  spat.setLocalTranslation((float) Math.random() * 10, (float) Math.random() * 10, (float) Math.random() * 10);
  spat.setLocalScale((float) Math.random() * 2, (float) Math.random() * 2, (float) Math.random() * 2);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

@Override
protected void controlUpdate(float tpf) {
  time += tpf;
  spatial.setLocalTranslation(origPos.x + FastMath.cos(time) * direction, origPos.y, origPos.z + FastMath.sin(time) * direction);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

/**
 * Centers the spatial in the origin of the world bound.
 * @return The spatial on which this method is called, e.g <code>this</code>.
 */
public Spatial center() {
  Vector3f worldTrans = getWorldTranslation();
  Vector3f worldCenter = getWorldBound().getCenter();
  Vector3f absTrans = worldTrans.subtract(worldCenter);
  setLocalTranslation(absTrans);
  return this;
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

@Override
public void simpleUpdate(float tpf){
  angle += tpf * 0.25f;
  angle %= FastMath.TWO_PI;
  pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f));
  lightMdl.setLocalTranslation(pl.getPosition());
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

@Override
public void simpleUpdate(float tpf){
  angle += tpf * 0.25f;
  angle %= FastMath.TWO_PI;
  pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f));
  lightMdl.setLocalTranslation(pl.getPosition());
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

@Override
public void simpleUpdate(float tpf){
  angle += tpf * 0.25f;
  angle %= FastMath.TWO_PI;
  pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f));
  lightMdl.setLocalTranslation(pl.getPosition());
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

@Override
  public void simpleUpdate(float tpf) {
    angle1 += tpf * 0.25f;
    angle1 %= FastMath.TWO_PI;

    angle2 += tpf * 0.50f;
    angle2 %= FastMath.TWO_PI;

    pl.setPosition(new Vector3f(FastMath.cos(angle1) * 4f, 0.5f, FastMath.sin(angle1) * 4f));
    p2.setPosition(new Vector3f(FastMath.cos(angle2) * 4f, 0.5f, FastMath.sin(angle2) * 4f));
    lightMdl.setLocalTranslation(pl.getPosition());
    lightMd2.setLocalTranslation(p2.getPosition());
  }
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

@Override
public void simpleUpdate(float tpf){
  angle += tpf * 0.25f;
  angle %= FastMath.TWO_PI;
  pl.setPosition(new Vector3f(FastMath.cos(angle) * 4f, 0.5f, FastMath.sin(angle) * 4f));
  lightMdl.setLocalTranslation(pl.getPosition());
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

@Override
public void simpleUpdate(float tpf){
  angle += tpf * 0.25f;
  angle %= FastMath.TWO_PI;
  pl.setPosition(new Vector3f(FastMath.cos(angle) * 4f, 0.5f, FastMath.sin(angle) * 4f));
  lightMdl.setLocalTranslation(pl.getPosition());
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

protected Spatial makeCharacter() {
  // load a character from jme3test-test-data
  Spatial golem = assetManager.loadModel("Models/Oto/Oto.mesh.xml");
  golem.scale(0.5f);
  golem.setLocalTranslation(-1.0f, -1.5f, -0.6f);

  // We must add a light to make the model visible
  DirectionalLight sun = new DirectionalLight();
  sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f));
  golem.addLight(sun);
  return golem;
 }
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public void setupSignpost() {
  Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
  Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
  signpost.setMaterial(mat);
  signpost.rotate(0, FastMath.HALF_PI, 0);
  signpost.setLocalTranslation(12, 3.5f, 30);
  signpost.setLocalScale(4);
  signpost.setShadowMode(ShadowMode.CastAndReceive);
  rootNode.attachChild(signpost);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

protected Spatial makeCharacter() {
    // load a character from jme3test-test-data
    Spatial golem = assetManager.loadModel("Models/Oto/Oto.mesh.xml");
    golem.scale(0.5f);
    golem.setLocalTranslation(-1.0f, -1.5f, -0.6f);

    // We must add a light to make the model visible
    DirectionalLight sun = new DirectionalLight();
    sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f).normalizeLocal());
    golem.addLight(sun);
    return golem;
  }
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public void setupSignpost(){
  Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
  Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
  signpost.setMaterial(mat);
  signpost.rotate(0, FastMath.HALF_PI, 0);
  signpost.setLocalTranslation(12, 3.5f, 30);
  signpost.setLocalScale(4);
  signpost.setShadowMode(ShadowMode.CastAndReceive);
  rootNode.attachChild(signpost);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

private void updateMarkerElevations() {
  for (Spatial s : markers.getChildren()) {
    float h = terrain.getHeight(new Vector2f(s.getLocalTranslation().x, s.getLocalTranslation().z));
    s.setLocalTranslation(s.getLocalTranslation().x, h+1, s.getLocalTranslation().z);
  }
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public void setupSignpost(){
  Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
  Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
 //   mat.setBoolean("VertexLighting", true);
  signpost.setMaterial(mat);
  signpost.rotate(0, FastMath.HALF_PI, 0);
  signpost.setLocalTranslation(12, 3.5f, 30);
  signpost.setLocalScale(4);
  signpost.setShadowMode(ShadowMode.CastAndReceive);
  TangentBinormalGenerator.generate(signpost);
  rootNode.attachChild(signpost);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public void setupSignpost() {
  Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
  Material matSp = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
  TangentBinormalGenerator.generate(signpost);
  signpost.setMaterial(matSp);
  signpost.rotate(0, FastMath.HALF_PI, 0);
  signpost.setLocalTranslation(12, 23.5f, 30);
  signpost.setLocalScale(4);
  signpost.setShadowMode(ShadowMode.CastAndReceive);
  rootNode.attachChild(signpost);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public void setupSignpost() {
  Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
  Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
  TangentBinormalGenerator.generate(signpost);
  signpost.setMaterial(mat);
  signpost.rotate(0, FastMath.HALF_PI, 0);
  signpost.setLocalTranslation(12, 23.5f, 30);
  signpost.setLocalScale(4);
  signpost.setShadowMode(ShadowMode.CastAndReceive);
  rootNode.attachChild(signpost);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public void setupSignpost() {
  Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
  Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
  //   mat.setBoolean("VertexLighting", true);
  signpost.setMaterial(mat);
  signpost.rotate(0, FastMath.HALF_PI, 0);
  signpost.setLocalTranslation(12, 3.5f, 30);
  signpost.setLocalScale(4);
  signpost.setShadowMode(ShadowMode.CastAndReceive);
  TangentBinormalGenerator.generate(signpost);
  rootNode.attachChild(signpost);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

private void lightToSpatial(Light light) {
  TempVars vars = TempVars.get();
  if (light instanceof PointLight) {
    PointLight pLight = (PointLight) light;
    Vector3f vecDiff = vars.vect1.set(pLight.getPosition()).subtractLocal(spatial.getWorldTranslation());
    spatial.setLocalTranslation(vecDiff.addLocal(spatial.getLocalTranslation()));
  }
  if (light instanceof DirectionalLight) {
    DirectionalLight dLight = (DirectionalLight) light;
    vars.vect1.set(dLight.getDirection()).multLocal(-1.0f);
    Vector3f vecDiff = vars.vect1.subtractLocal(spatial.getWorldTranslation());
    spatial.setLocalTranslation(vecDiff.addLocal(spatial.getLocalTranslation()));
  }
  vars.release();
  //TODO add code for Spot light here when it's done
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

private void buildPlayer() {
  spaceCraft = assetManager.loadModel("Models/HoverTank/Tank2.mesh.xml");
  CollisionShape colShape = CollisionShapeFactory.createDynamicMeshShape(spaceCraft);
  spaceCraft.setShadowMode(ShadowMode.CastAndReceive);
  spaceCraft.setLocalTranslation(new Vector3f(-140, 50, -23));
  spaceCraft.setLocalRotation(new Quaternion(new float[]{0, 0.01f, 0}));
  hoverControl = new PhysicsHoverControl(colShape, 500);
  spaceCraft.addControl(hoverControl);
  rootNode.attachChild(spaceCraft);
  getPhysicsSpace().add(hoverControl);
  hoverControl.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_02);
  ChaseCamera chaseCam = new ChaseCamera(cam, inputManager);
  spaceCraft.addControl(chaseCam);
  flyCam.setEnabled(false);
}

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