本文整理了Java中com.jme3.scene.Spatial.setLocalTranslation()
方法的一些代码示例,展示了Spatial.setLocalTranslation()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Spatial.setLocalTranslation()
方法的具体详情如下:
包路径:com.jme3.scene.Spatial
类名称:Spatial
方法名:setLocalTranslation
[英]setLocalTranslation
sets the local translation of this spatial.
[中]setLocalTranslation
设置此空间文件的本地翻译。
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
private void randomizeTransform(Spatial spat){
spat.setLocalTranslation((float) Math.random() * 10, (float) Math.random() * 10, (float) Math.random() * 10);
spat.setLocalTranslation((float) Math.random() * 10, (float) Math.random() * 10, (float) Math.random() * 10);
spat.setLocalScale((float) Math.random() * 2, (float) Math.random() * 2, (float) Math.random() * 2);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
protected void controlUpdate(float tpf) {
time += tpf;
spatial.setLocalTranslation(origPos.x + FastMath.cos(time) * direction, origPos.y, origPos.z + FastMath.sin(time) * direction);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* Centers the spatial in the origin of the world bound.
* @return The spatial on which this method is called, e.g <code>this</code>.
*/
public Spatial center() {
Vector3f worldTrans = getWorldTranslation();
Vector3f worldCenter = getWorldBound().getCenter();
Vector3f absTrans = worldTrans.subtract(worldCenter);
setLocalTranslation(absTrans);
return this;
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
public void simpleUpdate(float tpf){
angle += tpf * 0.25f;
angle %= FastMath.TWO_PI;
pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f));
lightMdl.setLocalTranslation(pl.getPosition());
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
public void simpleUpdate(float tpf){
angle += tpf * 0.25f;
angle %= FastMath.TWO_PI;
pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f));
lightMdl.setLocalTranslation(pl.getPosition());
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
public void simpleUpdate(float tpf){
angle += tpf * 0.25f;
angle %= FastMath.TWO_PI;
pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f));
lightMdl.setLocalTranslation(pl.getPosition());
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
public void simpleUpdate(float tpf) {
angle1 += tpf * 0.25f;
angle1 %= FastMath.TWO_PI;
angle2 += tpf * 0.50f;
angle2 %= FastMath.TWO_PI;
pl.setPosition(new Vector3f(FastMath.cos(angle1) * 4f, 0.5f, FastMath.sin(angle1) * 4f));
p2.setPosition(new Vector3f(FastMath.cos(angle2) * 4f, 0.5f, FastMath.sin(angle2) * 4f));
lightMdl.setLocalTranslation(pl.getPosition());
lightMd2.setLocalTranslation(p2.getPosition());
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
public void simpleUpdate(float tpf){
angle += tpf * 0.25f;
angle %= FastMath.TWO_PI;
pl.setPosition(new Vector3f(FastMath.cos(angle) * 4f, 0.5f, FastMath.sin(angle) * 4f));
lightMdl.setLocalTranslation(pl.getPosition());
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
public void simpleUpdate(float tpf){
angle += tpf * 0.25f;
angle %= FastMath.TWO_PI;
pl.setPosition(new Vector3f(FastMath.cos(angle) * 4f, 0.5f, FastMath.sin(angle) * 4f));
lightMdl.setLocalTranslation(pl.getPosition());
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
protected Spatial makeCharacter() {
// load a character from jme3test-test-data
Spatial golem = assetManager.loadModel("Models/Oto/Oto.mesh.xml");
golem.scale(0.5f);
golem.setLocalTranslation(-1.0f, -1.5f, -0.6f);
// We must add a light to make the model visible
DirectionalLight sun = new DirectionalLight();
sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f));
golem.addLight(sun);
return golem;
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void setupSignpost() {
Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
signpost.setMaterial(mat);
signpost.rotate(0, FastMath.HALF_PI, 0);
signpost.setLocalTranslation(12, 3.5f, 30);
signpost.setLocalScale(4);
signpost.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(signpost);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
protected Spatial makeCharacter() {
// load a character from jme3test-test-data
Spatial golem = assetManager.loadModel("Models/Oto/Oto.mesh.xml");
golem.scale(0.5f);
golem.setLocalTranslation(-1.0f, -1.5f, -0.6f);
// We must add a light to make the model visible
DirectionalLight sun = new DirectionalLight();
sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f).normalizeLocal());
golem.addLight(sun);
return golem;
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void setupSignpost(){
Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
signpost.setMaterial(mat);
signpost.rotate(0, FastMath.HALF_PI, 0);
signpost.setLocalTranslation(12, 3.5f, 30);
signpost.setLocalScale(4);
signpost.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(signpost);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
private void updateMarkerElevations() {
for (Spatial s : markers.getChildren()) {
float h = terrain.getHeight(new Vector2f(s.getLocalTranslation().x, s.getLocalTranslation().z));
s.setLocalTranslation(s.getLocalTranslation().x, h+1, s.getLocalTranslation().z);
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void setupSignpost(){
Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
// mat.setBoolean("VertexLighting", true);
signpost.setMaterial(mat);
signpost.rotate(0, FastMath.HALF_PI, 0);
signpost.setLocalTranslation(12, 3.5f, 30);
signpost.setLocalScale(4);
signpost.setShadowMode(ShadowMode.CastAndReceive);
TangentBinormalGenerator.generate(signpost);
rootNode.attachChild(signpost);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void setupSignpost() {
Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
Material matSp = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
TangentBinormalGenerator.generate(signpost);
signpost.setMaterial(matSp);
signpost.rotate(0, FastMath.HALF_PI, 0);
signpost.setLocalTranslation(12, 23.5f, 30);
signpost.setLocalScale(4);
signpost.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(signpost);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void setupSignpost() {
Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
TangentBinormalGenerator.generate(signpost);
signpost.setMaterial(mat);
signpost.rotate(0, FastMath.HALF_PI, 0);
signpost.setLocalTranslation(12, 23.5f, 30);
signpost.setLocalScale(4);
signpost.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(signpost);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void setupSignpost() {
Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
// mat.setBoolean("VertexLighting", true);
signpost.setMaterial(mat);
signpost.rotate(0, FastMath.HALF_PI, 0);
signpost.setLocalTranslation(12, 3.5f, 30);
signpost.setLocalScale(4);
signpost.setShadowMode(ShadowMode.CastAndReceive);
TangentBinormalGenerator.generate(signpost);
rootNode.attachChild(signpost);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
private void lightToSpatial(Light light) {
TempVars vars = TempVars.get();
if (light instanceof PointLight) {
PointLight pLight = (PointLight) light;
Vector3f vecDiff = vars.vect1.set(pLight.getPosition()).subtractLocal(spatial.getWorldTranslation());
spatial.setLocalTranslation(vecDiff.addLocal(spatial.getLocalTranslation()));
}
if (light instanceof DirectionalLight) {
DirectionalLight dLight = (DirectionalLight) light;
vars.vect1.set(dLight.getDirection()).multLocal(-1.0f);
Vector3f vecDiff = vars.vect1.subtractLocal(spatial.getWorldTranslation());
spatial.setLocalTranslation(vecDiff.addLocal(spatial.getLocalTranslation()));
}
vars.release();
//TODO add code for Spot light here when it's done
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
private void buildPlayer() {
spaceCraft = assetManager.loadModel("Models/HoverTank/Tank2.mesh.xml");
CollisionShape colShape = CollisionShapeFactory.createDynamicMeshShape(spaceCraft);
spaceCraft.setShadowMode(ShadowMode.CastAndReceive);
spaceCraft.setLocalTranslation(new Vector3f(-140, 50, -23));
spaceCraft.setLocalRotation(new Quaternion(new float[]{0, 0.01f, 0}));
hoverControl = new PhysicsHoverControl(colShape, 500);
spaceCraft.addControl(hoverControl);
rootNode.attachChild(spaceCraft);
getPhysicsSpace().add(hoverControl);
hoverControl.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_02);
ChaseCamera chaseCam = new ChaseCamera(cam, inputManager);
spaceCraft.addControl(chaseCam);
flyCam.setEnabled(false);
}
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