本文整理了Java中com.jme3.scene.Spatial.setQueueBucket()
方法的一些代码示例,展示了Spatial.setQueueBucket()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Spatial.setQueueBucket()
方法的具体详情如下:
包路径:com.jme3.scene.Spatial
类名称:Spatial
方法名:setQueueBucket
[英]setQueueBucket
determines at what phase of the rendering process this Spatial will rendered. See the Bucket enum for an explanation of the various render queue buckets.
[中]setQueueBucket
确定在渲染过程的哪个阶段将渲染此空间。有关各种渲染队列存储桶的说明,请参见存储桶枚举。
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
spatial.setMaterial(jmeMat);
if (jmeMat.isTransparent()) {
spatial.setQueueBucket(Bucket.Transparent);
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
teaGeom.setQueueBucket(Bucket.Transparent);
teaGeom.setShadowMode(ShadowMode.Cast);
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
teaGeom.setQueueBucket(Bucket.Transparent);
teaGeom.setShadowMode(ShadowMode.Cast);
makeToonish(teaGeom);
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
tree.setQueueBucket(Bucket.Transparent);
tree.setShadowMode(ShadowMode.CastAndReceive);
代码示例来源:origin: us.ihmc/ihmc-jmonkey-engine-toolkit
geometry.setQueueBucket(Bucket.Transparent);
geometry.setQueueBucket(Bucket.Opaque);
代码示例来源:origin: us.ihmc/IHMCJMonkeyEngineToolkit
geometry.setQueueBucket(Bucket.Transparent);
geometry.setQueueBucket(Bucket.Opaque);
代码示例来源:origin: tonihele/OpenKeeper
protected Spatial getFlower() {
if (spatial == null) {
updateRequired = false;
Mesh mesh = createMesh(0.5f, 0.5f);
spatial = new Geometry("Health indicator", mesh);
material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
Color c = MapThumbnailGenerator.getPlayerColor(getOwnerId());
material.setColor("Color", new ColorRGBA(c.getRed() / 255f, c.getGreen() / 255f, c.getBlue() / 255f, c.getAlpha() / 255f));
spatial.setMaterial(material);
material.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off);
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
material.getAdditionalRenderState().setDepthTest(false);
spatial.setQueueBucket(Bucket.Translucent);
spatial.setUserData(AssetUtils.USER_DATA_KEY_REMOVABLE, false);
generateTexture();
}
return spatial;
}
代码示例来源:origin: org.activecomponents.jadex/jadex-kernel-extension-envsupport-jmonkey
s.setQueueBucket(Bucket.Transparent);
代码示例来源:origin: org.jmonkeyengine/jme3-plugins
spatial.setMaterial(jmeMat);
if (jmeMat.isTransparent()) {
spatial.setQueueBucket(Bucket.Transparent);
代码示例来源:origin: tonihele/OpenKeeper
private Spatial createFlame() {
Spatial result = ((DesktopAssetManager) assetManager).getFromCache(ASSET_KEY);
if (result == null) {
try {
material = createMaterial();
material.setTexture("DiffuseMap", createTexture());
result = new Geometry("torch flame", createMesh(0.5f, 0.5f));
result.setMaterial(material);
result.setQueueBucket(RenderQueue.Bucket.Translucent);
result.move(0.14f, 0.2f, 0);
} catch (Exception e) {
log.log(Level.WARNING, "Can't create torch flame", e);
}
((DesktopAssetManager) assetManager).addToCache(ASSET_KEY, result);
}
if (result != null) {
return result.clone();
}
return null;
}
代码示例来源:origin: org.activecomponents.jadex/jadex-kernel-extension-envsupport-jmonkey
spatial.setQueueBucket(Bucket.Transparent);
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