本文整理了Java中com.jme3.scene.Spatial.getCullHint()
方法的一些代码示例,展示了Spatial.getCullHint()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Spatial.getCullHint()
方法的具体详情如下:
包路径:com.jme3.scene.Spatial
类名称:Spatial
方法名:getCullHint
暂无
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
CullHint cm = getCullHint();
assert cm != CullHint.Inherit;
if (cm == Spatial.CullHint.Always) {
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* Helper function used to recursively populate the outputGeometryList
* with geometry children of scene node
*
* @param camera
* @param scene
* @param outputGeometryList
*/
private static void addGeometriesInCamFrustumFromNode(Camera camera, Node scene, RenderQueue.ShadowMode mode, GeometryList outputGeometryList) {
if (scene.getCullHint() == Spatial.CullHint.Always) return;
camera.setPlaneState(0);
if (camera.contains(scene.getWorldBound()) != Camera.FrustumIntersect.Outside) {
for (Spatial child: scene.getChildren()) {
if (child instanceof Node) addGeometriesInCamFrustumFromNode(camera, (Node)child, mode, outputGeometryList);
else if (child instanceof Geometry && child.getCullHint() != Spatial.CullHint.Always) {
camera.setPlaneState(0);
if (checkShadowMode(child.getShadowMode(), mode) &&
!((Geometry)child).isGrouped() &&
camera.contains(child.getWorldBound()) != Camera.FrustumIntersect.Outside) {
outputGeometryList.add((Geometry)child);
}
}
}
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
if (scene.getCullHint() == Spatial.CullHint.Always) return;
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
private void process(Spatial scene) {
if (scene.getCullHint() == Spatial.CullHint.Always) return;
代码示例来源:origin: net.sf.phat/phat-audio
@Override
protected void controlUpdate(float tpf) {
AudioNode audioNode = (AudioNode) spatial.getParent();
if(audioNode.getStatus() == AudioSource.Status.Playing && spatial.getCullHint() == Spatial.CullHint.Always) {
spatial.setCullHint(Spatial.CullHint.Dynamic);
} else if(audioNode.getStatus() == AudioSource.Status.Stopped && spatial.getCullHint() == Spatial.CullHint.Dynamic) {
spatial.setCullHint(Spatial.CullHint.Always);
}
}
代码示例来源:origin: info.projectkyoto/mms-engine
CullHint cm = getCullHint();
assert cm != CullHint.Inherit;
if (cm == Spatial.CullHint.Always) {
代码示例来源:origin: org.jmonkeyengine/jme3-core
CullHint cm = getCullHint();
assert cm != CullHint.Inherit;
if (cm == Spatial.CullHint.Always) {
代码示例来源:origin: info.projectkyoto/mms-engine
if ((scene.getShadowMode() != RenderQueue.ShadowMode.Off || scene instanceof Node) && scene.getCullHint()!=Spatial.CullHint.Always) {
renderShadow(scene, vp.getQueue());
代码示例来源:origin: org.jmonkeyengine/jme3-core
if (scene.getCullHint() == Spatial.CullHint.Always) return;
代码示例来源:origin: org.jmonkeyengine/jme3-core
/**
* Helper function used to recursively populate the outputGeometryList
* with geometry children of scene node
*
* @param camera
* @param scene
* @param outputGeometryList
*/
private static void addGeometriesInCamFrustumFromNode(Camera camera, Node scene, RenderQueue.ShadowMode mode, GeometryList outputGeometryList) {
if (scene.getCullHint() == Spatial.CullHint.Always) return;
camera.setPlaneState(0);
if (camera.contains(scene.getWorldBound()) != Camera.FrustumIntersect.Outside) {
for (Spatial child: scene.getChildren()) {
if (child instanceof Node) addGeometriesInCamFrustumFromNode(camera, (Node)child, mode, outputGeometryList);
else if (child instanceof Geometry && child.getCullHint() != Spatial.CullHint.Always) {
camera.setPlaneState(0);
if (checkShadowMode(child.getShadowMode(), mode) &&
!((Geometry)child).isGrouped() &&
camera.contains(child.getWorldBound()) != Camera.FrustumIntersect.Outside) {
outputGeometryList.add((Geometry)child);
}
}
}
}
}
代码示例来源:origin: org.jmonkeyengine/jme3-core
private void process(Spatial scene) {
if (scene.getCullHint() == Spatial.CullHint.Always) return;
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