com.jme3.scene.Spatial.setShadowMode()方法的使用及代码示例

x33g5p2x  于2022-01-30 转载在 其他  
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本文整理了Java中com.jme3.scene.Spatial.setShadowMode()方法的一些代码示例,展示了Spatial.setShadowMode()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Spatial.setShadowMode()方法的具体详情如下:
包路径:com.jme3.scene.Spatial
类名称:Spatial
方法名:setShadowMode

Spatial.setShadowMode介绍

[英]Sets the shadow mode of the spatial The shadow mode determines how the spatial should be shadowed, when a shadowing technique is used. See the documentation for the class ShadowMode for more information.
[中]设置空间的阴影模式。阴影模式确定在使用阴影技术时应如何对空间进行阴影。有关更多信息,请参阅ShadowMode类的文档。

代码示例

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public void setupSignpost() {
  Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
  Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
  signpost.setMaterial(mat);
  signpost.rotate(0, FastMath.HALF_PI, 0);
  signpost.setLocalTranslation(12, 3.5f, 30);
  signpost.setLocalScale(4);
  signpost.setShadowMode(ShadowMode.CastAndReceive);
  rootNode.attachChild(signpost);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public void setupSignpost(){
  Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
  Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
  signpost.setMaterial(mat);
  signpost.rotate(0, FastMath.HALF_PI, 0);
  signpost.setLocalTranslation(12, 3.5f, 30);
  signpost.setLocalScale(4);
  signpost.setShadowMode(ShadowMode.CastAndReceive);
  rootNode.attachChild(signpost);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public void setupSignpost(){
  Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
  Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
 //   mat.setBoolean("VertexLighting", true);
  signpost.setMaterial(mat);
  signpost.rotate(0, FastMath.HALF_PI, 0);
  signpost.setLocalTranslation(12, 3.5f, 30);
  signpost.setLocalScale(4);
  signpost.setShadowMode(ShadowMode.CastAndReceive);
  TangentBinormalGenerator.generate(signpost);
  rootNode.attachChild(signpost);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public void setupSignpost() {
  Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
  Material matSp = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
  TangentBinormalGenerator.generate(signpost);
  signpost.setMaterial(matSp);
  signpost.rotate(0, FastMath.HALF_PI, 0);
  signpost.setLocalTranslation(12, 23.5f, 30);
  signpost.setLocalScale(4);
  signpost.setShadowMode(ShadowMode.CastAndReceive);
  rootNode.attachChild(signpost);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public void setupSignpost() {
  Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
  Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
  TangentBinormalGenerator.generate(signpost);
  signpost.setMaterial(mat);
  signpost.rotate(0, FastMath.HALF_PI, 0);
  signpost.setLocalTranslation(12, 23.5f, 30);
  signpost.setLocalScale(4);
  signpost.setShadowMode(ShadowMode.CastAndReceive);
  rootNode.attachChild(signpost);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public void setupSignpost() {
  Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
  Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
  //   mat.setBoolean("VertexLighting", true);
  signpost.setMaterial(mat);
  signpost.rotate(0, FastMath.HALF_PI, 0);
  signpost.setLocalTranslation(12, 3.5f, 30);
  signpost.setLocalScale(4);
  signpost.setShadowMode(ShadowMode.CastAndReceive);
  TangentBinormalGenerator.generate(signpost);
  rootNode.attachChild(signpost);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

spatial.setShadowMode(ShadowMode.Receive);

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

private void buildPlayer() {
  spaceCraft = assetManager.loadModel("Models/HoverTank/Tank2.mesh.xml");
  CollisionShape colShape = CollisionShapeFactory.createDynamicMeshShape(spaceCraft);
  spaceCraft.setShadowMode(ShadowMode.CastAndReceive);
  spaceCraft.setLocalTranslation(new Vector3f(-140, 50, -23));
  spaceCraft.setLocalRotation(new Quaternion(new float[]{0, 0.01f, 0}));
  hoverControl = new PhysicsHoverControl(colShape, 500);
  spaceCraft.addControl(hoverControl);
  rootNode.attachChild(spaceCraft);
  getPhysicsSpace().add(hoverControl);
  hoverControl.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_02);
  ChaseCamera chaseCam = new ChaseCamera(cam, inputManager);
  spaceCraft.addControl(chaseCam);
  flyCam.setEnabled(false);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

model.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(model);
teapot.setLocalTranslation(10, 0, 10);
teapot.setMaterial(mat);
teapot.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(teapot);

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public void makeMissile() {
  Vector3f pos = spaceCraft.getWorldTranslation().clone();
  Quaternion rot = spaceCraft.getWorldRotation();
  Vector3f dir = rot.getRotationColumn(2);
  Spatial missile = assetManager.loadModel("Models/SpaceCraft/Rocket.mesh.xml");
  missile.scale(0.5f);
  missile.rotate(0, FastMath.PI, 0);
  missile.updateGeometricState();
  BoundingBox box = (BoundingBox) missile.getWorldBound();
  final Vector3f extent = box.getExtent(null);
  BoxCollisionShape boxShape = new BoxCollisionShape(extent);
  missile.setName("Missile");
  missile.rotate(rot);
  missile.setLocalTranslation(pos.addLocal(0, extent.y * 4.5f, 0));
  missile.setLocalRotation(hoverControl.getPhysicsRotation());
  missile.setShadowMode(ShadowMode.Cast);
  RigidBodyControl control = new BombControl(assetManager, boxShape, 20);
  control.setLinearVelocity(dir.mult(100));
  control.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_03);
  missile.addControl(control);
  rootNode.attachChild(missile);
  getPhysicsSpace().add(missile);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

TangentBinormalGenerator.generate(((Geometry)((Node)scene).getChild(0)).getMesh());
scene.setMaterial(mat);
scene.setShadowMode(ShadowMode.CastAndReceive);
scene.setLocalScale(400);
scene.setLocalTranslation(0, -10, -120);

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

obj[0].setShadowMode(ShadowMode.CastAndReceive);
obj[1] = new Geometry("cube", new Box(1.0f, 1.0f, 1.0f));
obj[1].setShadowMode(ShadowMode.CastAndReceive);
TangentBinormalGenerator.generate(obj[1]);
TangentBinormalGenerator.generate(obj[0]);

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

teaGeom.setShadowMode(ShadowMode.Cast);

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

teaGeom.setShadowMode(ShadowMode.Cast);
makeToonish(teaGeom);

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

golem.scale(0.5f);
golem.setLocalTranslation(200.0f, -6f, 200f);
golem.setShadowMode(ShadowMode.CastAndReceive);
characters.attachChild(golem);

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

teapot.setShadowMode(ShadowMode.CastAndReceive);
teapot.setLocalScale(10.0f);
rootNode.attachChild(teapot);

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

teapot.setShadowMode(ShadowMode.CastAndReceive);
teapot.setLocalScale(10.0f);
rootNode.attachChild(teapot);

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

scene.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
rootNode.attachChild(scene);
rootNode.getChild("Cube").setShadowMode(RenderQueue.ShadowMode.Receive);
lightNode = (Node) rootNode.getChild("Lamp");
Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

teapot.setShadowMode(ShadowMode.CastAndReceive);
teapot.setLocalScale(10.0f);
rootNode.attachChild(teapot);

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

teapot.setShadowMode(ShadowMode.CastAndReceive);
teapot.setLocalScale(10.0f);
rootNode.attachChild(teapot);

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