com.jme3.scene.Spatial.setLastFrustumIntersection()方法的使用及代码示例

x33g5p2x  于2022-01-30 转载在 其他  
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本文整理了Java中com.jme3.scene.Spatial.setLastFrustumIntersection()方法的一些代码示例,展示了Spatial.setLastFrustumIntersection()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Spatial.setLastFrustumIntersection()方法的具体详情如下:
包路径:com.jme3.scene.Spatial
类名称:Spatial
方法名:setLastFrustumIntersection

Spatial.setLastFrustumIntersection介绍

[英]Overrides the last intersection result. This is useful for operations that want to start rendering at the middle of a scene tree and don't want the parent of that node to influence culling.
[中]覆盖最后一个相交结果。这对于希望在场景树的中间开始渲染且不希望该节点的父节点影响消隐的操作非常有用。

代码示例

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

assert cm != CullHint.Inherit;
if (cm == Spatial.CullHint.Always) {
  setLastFrustumIntersection(Camera.FrustumIntersect.Outside);
  return false;
} else if (cm == Spatial.CullHint.Never) {
  setLastFrustumIntersection(Camera.FrustumIntersect.Intersects);
  return true;

代码示例来源:origin: info.projectkyoto/mms-engine

assert cm != CullHint.Inherit;
if (cm == Spatial.CullHint.Always) {
  setLastFrustumIntersection(Camera.FrustumIntersect.Outside);
  return false;
} else if (cm == Spatial.CullHint.Never) {
  setLastFrustumIntersection(Camera.FrustumIntersect.Intersects);
  return true;

代码示例来源:origin: org.jmonkeyengine/jme3-core

assert cm != CullHint.Inherit;
if (cm == Spatial.CullHint.Always) {
  setLastFrustumIntersection(Camera.FrustumIntersect.Outside);
  return false;
} else if (cm == Spatial.CullHint.Never) {
  setLastFrustumIntersection(Camera.FrustumIntersect.Intersects);
  return true;

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