情人节你们过,表白代码我来写(HTML+CSS+JS)

x33g5p2x  于2022-02-14 转载在 HTML5  
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雷迪森安的乡亲们,欢迎来到老实人的前端课堂,这情人节的,我把爱心都给你们准备好了,今天我们来写个爱心吧。

正片

注意看到最后哦,下面还有一个更好看的特效,这个是个动态的♥♥

结构就两行

<script src="https://wow.techbrood.com/libs/jquery/jquery-1.11.1.min.js"></script>
<canvas id="canvas"></canvas>

样式

以下样式大部分是js代码渲染上dom后表现出来的

body {
    margin: 0;
    font-family: Helvetica, Arial;
    font-weight: 100;
    overflow: hidden;
}
canvas {
    background-color: rgb(244, 244, 244);
}
footer {
    position: fixed;
    bottom: 0;
    width: 100%;
}
footer img {
    border-radius: 100%;
    width: 30px;
    height: 30px;
    margin-left: 10px;
}
footer span {
    display: block;
    padding: 10px;
    display: flex;
    justify-content: flex-end;
    align-items: center;
}

表现

关键代码,满满注释哦,这我可够意思了哈,不懂的话再私下问我吧。

//---------- MAIN FUNCTION ----------
function init() {
    renderable = [];
    path = new Shape(new Heart(), new Point(cw / 2, ch / 2), new Color(244, 244, 244, 1), {
        scale: 10
    });

    animate();
}

function animate() {
    addShape(angle);
    addShape(angle2);
    angle += 0.05;
    angle2 -= 0.05;

    ctx.clearRect(0, 0, cw, ch);

    for (var i = 0; i < renderable.length; i++) {
        renderable[i].draw(canvas);
        if (renderable[i].scale <= 0) renderable.splice(i, 1);
    }
    path.draw(canvas);
    requestAnimationFrame(animate);
}

function addShape(angle) {

    renderable.push(new Shape(new Circle(5), new Point(cw / 2, ch / 2), new Color(253, 192, 192, 1), {
        position: (((path.geometry.getPositionByAngle(angle)).multiply(path.scale)).add(path.position.clone())),
        decay: 0.1,
        scale: 3
    }));
}

//-----------------------------------
var canvas, ctx, cw, ch;
var FPS = 60;
var renderable = [],
    path,
    path2,
    angle = 0,
    angle2 = 0,
    color;

var requestAnimationFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.msRequestAnimationFrame || function(callback) {
    return setTimeout(callback, FPS);
};

window.onload = function() {
    initCanvas();
    ctx.clearRect(0, 0, cw, ch);
    init();

}
window.onresize = function() {
    initCanvas();
    ctx.clearRect(0, 0, cw, ch);
};

function initCanvas() {
    canvas = document.getElementById('canvas');
    ctx = canvas.getContext('2d');
    cw = window.innerWidth;
    ch = window.innerHeight;
    canvas.width = cw;
    canvas.height = ch;
}

//---------------- APP UTIL ------------------
function getRandomNumber(min, max) {
    return Math.random() * (max - min + 1) + min;
}

//---------- EXTRACT OF MY NEXT FRAMEWORK ------------
//----------- PROTOTYPES -------------
//===== GEOMETRY =====
//----- SHAPE -----
function Shape(geometry, position, color, properties) {
    this.position = (position == null || position.classname != "Point") ? new Point() : position;
    this.geometry = (geometry == null || geometry.constructor.name != "GenericObject") ? new Circle() : geometry;
    this.color = (color == null || color.classname != "Color") ? null : color;
    this.lineColor = null;
    this.lineWidth = 1;
    this.scale = 1;
    this.decay = 0;
    if (properties != null) this.setProperties(properties);
    GenericObject.call(this, "Shape");
}
Shape.prototype = new GenericObject();
Shape.prototype.setProperties = function(properties) {
    for (var p in properties) {
        this[p] = properties[p];
    }
}
Shape.prototype.draw = function(canvas) {
    if (this.scale > 0) {
        var ctx = canvas.getContext('2d');
        var cw = canvas.width;
        var ch = canvas.height;

        ctx.beginPath();
        if (this.lineWidth > 0 && (this.lineColor != null && this.lineColor.classname == "Color")) {
            ctx.strokeStyle = this.lineColor.getRGBA();
            ctx.lineWidth = this.lineWidth;
        }
        if (this.color != null && this.color.classname == "Color") {
            ctx.fillStyle = this.color.getRGBA();
        }

        switch (this.geometry.classname) {
            case "Circle":
                ctx.arc(this.position.x, this.position.y, this.geometry.radius * this.scale, 0, Math.PI * 2);
                break;
            case "Heart":
                for (var i = 0; i < Math.PI * 2; i += 0.05) {
                    var p = this.geometry.getPositionByAngle(i);
                    p.multiply(this.scale);
                    p.add(this.position);
                    if (i == 0) ctx.moveTo(p.x, p.y);
                    else ctx.lineTo(p.x, p.y);
                }
                break;
        }

        if (this.lineColor != null && this.lineColor.classname == "Color") ctx.stroke();
        if (this.color != null) ctx.fill();
        this.scale -= this.decay;
    }
}

//----- POINT -----
function Point(x, y) {
    this.x = (x != null && !isNaN(x)) ? x : 0;
    this.y = (y != null && !isNaN(y)) ? y : 0;
    GenericObject.call(this, "Point");
}
Point.prototype = new GenericObject();
Point.prototype.add = function(p2) {
    if (p2.classname != this.classname) return null;
    this.x += p2.x;
    this.y += p2.y;
    return this;
}
Point.prototype.multiply = function(scale) {
    this.x *= scale;
    this.y *= scale;
    return this;
}

//----- CIRCLE -----
function Circle(radius) {
    this.center = new Point();
    this.radius = (radius != null && !isNaN(radius)) ? radius : 1;
    GenericObject.call(this, "Circle");
}
Circle.prototype = new GenericObject();

//----- HEART -----
function Heart(scale) {
    this.scale = (scale != null && !isNaN(scale)) ? scale : 1;
    GenericObject.call(this, "Heart");
}
Heart.prototype = new GenericObject();
Heart.prototype.getPositionByAngle = function(angle) {
    if (angle == null || isNaN(angle)) return null;
    var x = 16 * Math.pow(Math.sin(angle), 3);
    var y = -(13 * Math.cos(angle) - 5 * Math.cos(2 * angle) - 2 * Math.cos(3 * angle) - Math.cos(4 * angle));
    return new Point(x * this.scale, y * this.scale);
}

//===== COLOR =====
function Color(r, g, b, a) {
    this.r = (r != null || isNaN(r)) ? r : 0;
    this.g = (g != null || isNaN(g)) ? g : 0;
    this.b = (b != null || isNaN(b)) ? b : 0;
    this.a = (a != null || isNaN(a)) ? a : 1;
    this.hex = this.toHex();
    GenericObject.call(this, "Color");
}
Color.prototype = new GenericObject();
Color.prototype.toHex = function() {
    var bin = this.r << 16 | this.g << 8 | this.b;
    return (function(h) {
        return "#" + new Array(7 - h.length).join("0") + h
    })(bin.toString(16).toUpperCase())
}
Color.prototype.getRGBA = function() {
    return "rgba(" + this.r + "," + this.g + "," + this.b + "," + this.a + ")";
}
Color.prototype.setHex = function(hex) {
    this.r = hex >> 16;
    this.g = hex >> 8 & 0xFF;
    this.b = hex & 0xFF;
    this.hex = this.toHex();
}

//===== GENERICOBJECT =====
function GenericObject(name) {
    this.classname = name;
}
GenericObject.prototype.clone = function() {
    var copy = new GenericObject(this.classname);
    for (var attr in this) {
        if (this.hasOwnProperty(attr)) {
            if (this[attr].constructor.name == "GenericObject") copy[attr] = this[attr].clone();
            else copy[attr] = this[attr];
        }
    }
    return copy;
}

不学没思路,看完是不是感觉也不难啊?你做出来了吗?

还有下面这个情人节代码我就不写了,更多表白代码可以在下方公z号获取~

做好的网页效果,如何通过发链接给别人看?

1.1解决部署上线~> 部署上线工具(永久免费使用)

1.不需要买服务器就能部署线上,全世界都能访问你的连接啦, 这里给大家推荐一个程序员必备神器~ 简单易懂, 简直神器 ~ 需要可在下方公z号:前端老实人,获取

2.就是把你的代码效果做好了以后, 部署到线上, 把链接发给别人, 就可以让对方通过你的连接点击进去, 就能看到你的网页效果啦, 电脑端和手机端都可以噢! (不然别人看你的网页都要发文件过去,体验感不太好~)

最后

博主为人老实,无偿解答问题,也会录制一些学习视频教同学们知识❤

如果对您有帮助,希望能给个👍/评论/收藏

您的三连~是对我创作最大的动力支持

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