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改进这个问题
目前我正在做一个小类型的游戏,在我的player类中我有很多重要的和依赖的东西。
因此,我决定将switch语句分离到它自己的单独类中,以便在方法中调用。
播放器代码的上下文
import Accessories.BasicSight;
import Accessories.BasicSilencer;
import Accessories.BasicStock;
import Accessories.GoodSight;
import Accessories.GoodSilencer;
import Accessories.GoodStock;
import Accessories.GreatSight;
import Accessories.GreatSilencer;
import Accessories.GreatStock;
import PlayerState.AliveState;
import PlayerState.PlayerState;
import Guns.Weapon;
import Guns.*;
import java.util.Scanner;
public class PlayerSingleton {
private static PlayerSingleton player;
Scanner scanner = new Scanner(System.in);
private String playerName;
private int lives;
private Integer health;
public static Integer MAX_PLAYER_HEALTH = 500;
public static Integer DEFAULT_PLAYER_LIVES = 2;
private PlayerState playerState;
private Weapon weapon;
private PlayerSingleton(Weapon weapon, String pName) {
this.weapon = weapon;
this.playerName = pName;
this.lives = DEFAULT_PLAYER_LIVES;
setState(new AliveState(this));
}
public static PlayerSingleton getInstance(String choice, String name) {
System.out.println("Choose Weapon to play the with: ");
Weapon weapon = PlayerSingleton.chooseWeapon(choice);
weapon.getDescription();
if (player == null) {
player = new PlayerSingleton(weapon, name);
}
return player;
}
public void sufferDamage(int damage) {
playerState.takeDamage(damage);
}
public void respawn() {
playerState.respawn();
}
public int getLives() {
return lives;
}
public void setLives(int lives) {
this.lives = DEFAULT_PLAYER_LIVES;
}
public int getHealth() {
return health;
}
public void setHealth(Integer health) {
this.health = health;
}
public void setState(PlayerState playerState) {
this.playerState = playerState;
}
public void chosenWeapon() {
System.out.println("Player Info: " + playerName + " " + "Has: " + health + " health and " + lives + " lives");
System.out.println(weapon.getDescription() + ":" + " base damage: " + weapon.damage());
}
public static Weapon chooseWeapon(String choice) {
switch (choice) {
case "MP5":
System.out.println("You have chosen MP5!");
return new MP5Weapon();
case "SNIPER":
System.out.println("You have chosen Sniper!");
return new SniperRifleWeapon();
case "SHOTGUN":
System.out.println("You have chosen Shotgun!");
return new ShotgunWeapon();
default:
System.out.println("No gun by that name found!");
return null;
}
}
public void addBasicAttachment(String attachment) {
switch (attachment) {
case "SIGHT":
weapon = new BasicSight(weapon);
break;
case "SILENCER":
weapon = new BasicSilencer(weapon);
break;
case "STOCK":
weapon = new BasicStock(weapon);
break;
default:
System.out.println("No Attachment found!");
}
}
public void getBasicAttachment(String attachment) {
}
public void addGoodAttachment(String attachment) {
switch (attachment) {
case "SIGHT":
weapon = new GoodSight(weapon);
break;
case "SILENCER":
weapon = new GoodSilencer(weapon);
break;
case "STOCK":
weapon = new GoodStock(weapon);
break;
default:
System.out.println("No Attachment found!");
}
}
public void addGreatAttachment(String attachment) {
switch (attachment) {
case "SIGHT":
weapon = new GreatSight(weapon);
break;
case "SILENCER":
weapon = new GreatSilencer(weapon);
break;
case "STOCK":
weapon = new GreatStock(weapon);
break;
default:
System.out.println("No Attachment found!");
}
}
}
所以上面的代码是我的player类,我想把addbasic/good/great-wealth附件放在另一个单独的类文件中,这样可以得到更好的解耦代码。我不知道如何用switch语句来实现这一点。
有什么办法吗?
编辑:
正在从main调用switch方法:
import Accessories.*;
import Player.PlayerSingleton;
import Guns.Weapon;
import Guns.MP5Weapon;
import java.util.Scanner;
public class FireingRange {
Weapon weapon;
public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);
String name = scanner.nextLine();
System.out.println(name + " to begin the game, first type a weapon you would like to play with:");
System.out.println();
System.out.println("Choose Weapon to play the with: ");
System.out.println("'Shotgun' for Shotgun");
System.out.println("'Sniper' for Sniper");
System.out.println("'MP5' for MP5");
String chooseWeapon = scanner.next().toUpperCase();
PlayerSingleton player = PlayerSingleton.getInstance(chooseWeapon, name);
System.out.println(player.getHealth());
System.out.println(player.getLives());
System.out.println();
player.chosenWeapon();
System.out.println("Are you ready to play the game?");
}
抽象附属类:
import Guns.Weapon;
public abstract class AccessoryDecorator extends Weapon{
public abstract String getDescription();
}
附件扩展附件装饰器:
public class BasicSight extends AccessoryDecorator {
Weapon weapon;
public BasicSight(Weapon weapon) {
this.weapon = weapon;
}
@Override
public String getDescription() {
return weapon.getDescription() + ", Basic Sight";
}
@Override
public double weight() {
return 7 + weapon.weight();
}
@Override
public double damage() {
return 7 + weapon.damage();
}
因此,目标是:
public void addBasicAttachment(String attachment) {
switch (attachment) {
case "SIGHT":
weapon = new BasicSight(weapon);
break;
case "SILENCER":
weapon = new BasicSilencer(weapon);
break;
case "STOCK":
weapon = new BasicStock(weapon);
break;
default:
System.out.println("No Attachment found!");
}
}
public void addGoodAttachment(String attachment) {
switch (attachment) {
case "SIGHT":
weapon = new GoodSight(weapon);
break;
case "SILENCER":
weapon = new GoodSilencer(weapon);
break;
case "STOCK":
weapon = new GoodStock(weapon);
break;
default:
System.out.println("No Attachment found!");
}
}
public void addGreatAttachment(String attachment) {
switch (attachment) {
case "SIGHT":
weapon = new GreatSight(weapon);
break;
case "SILENCER":
weapon = new GreatSilencer(weapon);
break;
case "STOCK":
weapon = new GreatStock(weapon);
break;
default:
System.out.println("No Attachment found!");
}
}
在自己的一个类中,然后能够调用带有结果的开关,然后将其添加到所选枪的值中。
我似乎无法思考如何返回配件取决于什么配件是创建。
2条答案
按热度按时间q35jwt9p1#
通常可以消除java等具有类继承的语言中的switch语句。尤其是java灵活的枚举。我碰巧有一个这样的例子:
在这种情况下,可以通过以下方式从字符串中获取枚举:
你把它转换成这样的命令:
ivqmmu1c2#
您可以创建一个具有某些功能的基类,然后通过扩展的方式添加代码。另一种方法是创建一个只包含静态函数的实用程序类,您可以调用这些函数来操作传递的对象,如下所示:
但在你的情况下,我建议你创建另一个类:“装备武器”。这个类将有自己的武器场和可能的多个附件场。你可以把更改附件的代码放在里面,甚至可以添加一些方法来获取武器上附件的统计信息,比如伤害、子弹扩散或wtv,然后在playersingleton里面为武器创建一个getter。
我还建议您在游戏中创建一个attachmentmanager类,该类包含所有附件,并允许您使用各种方法选择它们。或者可以使所有附件扩展一个附件类,该类包含所有附件的静态列表。如果将名称作为字段添加到attachment类中,则可以创建一个静态方法,该方法迭代所有附件,找到一个具有正确名称的附件并返回它。或者使用静态hashmap<string,attachment>。