我试图重新开始画后,点击重新启动按钮的框架。
但单击按钮后,两个动画似乎开始协同工作,如下面的gif所示:
点击按钮后,两个计数标签似乎同时工作,但绘画保持不变,并没有从初始位置开始。
我已经在按钮的动作侦听器中发表了评论。
代码:
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import javax.swing.*;
class Count {
private int num;
public Count() {
this.num = 1;
}
// Generate Next Number
public void generate(int currentNumber) {
this.num = currentNumber;
this.num += 1;
}
public int getNumber() {
return this.num;
}
}
interface Callback {
public void action(int cnt);
}
class Panel extends JPanel {
private final BufferedImage image;
private Count count;
private Callback onUpdate;
public void setOnUpdateAction(Callback action) {
this.onUpdate = action;
}
public Panel() {
this.image = new BufferedImage(300, 300, BufferedImage.TYPE_INT_RGB);
this.count = new Count();
Timer timer = new Timer(0, ae -> createImage(image));
timer.setDelay(1000);
timer.start();
}
public void createImage(BufferedImage image) {
Graphics g = image.getGraphics();
int number = this.count.getNumber();
// Set field on frame which will be added to bottomPanel
for (int i = 0; i < (number * 20); i++) {
for (int j = 0; j < (number * 20); j++) {
g.setColor(Color.GRAY);
g.fillRect(i, j, 20, 20);
g.setColor(Color.GREEN);
g.drawRect(i, j, 20, 20);
}
}
// Generating next number
this.count.generate(number);
onUpdate.action(this.count.getNumber());
repaint();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(image, 0, 0, null);
}
}
class GUI extends JFrame {
private JPanel leftPanel;
private JPanel rightPanel;
private JLabel countLabel;
private JButton restartButton;
public GUI() {
/*Panels*/
leftPanel = new JPanel();
rightPanel = new JPanel();
/* Button */
restartButton = new JButton(UIManager.getIcon("FileView.directoryIcon"));
leftPanel.add(restartButton);
updateLabel(0);
Panel matrixPanel = new Panel();
matrixPanel.setPreferredSize(new Dimension(300, 300));
matrixPanel.setOnUpdateAction(new Callback() {
@Override
public void action(int cnt) {
countLabel.setText("Count #" + cnt);
}
});
/* Restart Button, Action Listener */
restartButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
Panel mPanel = new Panel();
mPanel.setPreferredSize(new Dimension(300, 300));
System.out.println("New Defined");
mPanel.setOnUpdateAction(new Callback() {
@Override
public void action(int cnt) {
countLabel.setText("Count #" + cnt);
}
});
rightPanel.add(mPanel);
}
});
/* Action Listener Part End */
rightPanel.add(matrixPanel);
setLayout(new GridLayout(1, 2));
add(leftPanel);
add(rightPanel);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLocationRelativeTo(null);
pack();
}
public void updateLabel(int number) {
/*Label - 1*/
countLabel = new JLabel();
countLabel.setName("CountLabel");
countLabel.setText("Count #" + number);
countLabel.setFont(new Font("Comic Sans MS", Font.PLAIN, 14));
countLabel.setBounds(10, 5, 300, 20);
leftPanel.add(countLabel);
}
}
public class NumberPresentation {
public static void main(String[] args) {
new GUI().setVisible(true);
}
}
在button的action listener中,我再次定义了panel类的对象,并将其添加到添加到框架中的右侧面板中。
如何编程按钮,使其在单击后重新开始绘制?
1条答案
按热度按时间5fjcxozz1#
按下按钮时(在其指定的操作侦听器中):
呼叫
.stop()
在摇摆计时器上创建一个新的bufferedimage并将其分配给bufferedimage变量
将计数对象重新设置回起始状态,并重置用于绘制图形的所有状态字段
然后重新启动摆动计时器
底线和总体目标是,您希望将gui返回到其原始状态,不管“状态”是如何定义的。通常这意味着将关键点状态字段返回到其原始值,并重新创建任何已启动的动画循环(这里是swing计时器)。