java—如何访问超出类作用域的变量?

nfzehxib  于 2021-07-03  发布在  Java
关注(0)|答案(1)|浏览(307)

我正在尝试编写一个javafx数独程序,用户可以通过以下方式填充单元格:
点击九个按钮中的一个(对应于1-9)
单击其中一个单元格
代码的工作方式是,当单击按钮时,对应于该按钮的int被分配给 selectedNum . 单击单元格时,单元格会将其文本指定给 selectedNum . 然而,这就是问题所在——在 Cell 建造师。 Cell 无法访问 selectedNum . 当selectednum是一个超出其类范围的变量时,如何传递它?
单元格类别:

import javafx.event.EventHandler;
import javafx.scene.Node;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font;
import javafx.scene.text.Text;

/**
 * The Cell class inherits StackPane, representing one of the cells in Sudoku.
 * @author rkuni
 *
 */
public class Cell extends StackPane{

    private Text text; //displays the number inside the cell
    private Rectangle rect; //visual element for the cell

    /**
     * Default Constructor for Cell
     */
    public Cell() {
        text = new Text("");
        text.setFont(Font.font(30));
        rect = new Rectangle(50, 50);
        rect.setStyle("-fx-fill: white; -fx-stroke: black; -fx-stroke-width: 1;");
        this.getChildren().add(rect);
        this.getChildren().add(text);

        this.setOnMouseClicked(new EventHandler<MouseEvent>() { 
            @Override
            public void handle(MouseEvent t) {
                text.setText("" + 1); //when clicked, I want to set text to the number that is selected.
            }
        });
    }
}

主要类别

import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.stage.Stage;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.BorderPane;
import javafx.scene.text.Font;

public class Main extends Application {

    private int selectedNum = 0;

    @Override
    public void start(Stage primaryStage) {
        try {

            Group root = new Group();
            Cell cell1 = new Cell();
            cell1.setLayoutX(100);
            cell1.setLayoutY(100);
            root.getChildren().add(cell1);

            Button numSelection[] = new Button[9];
            for (int i = 0; i < 9; i++) {
                final int j = i; 
                numSelection[i] = new Button("" + (i + 1));
                numSelection[i].setLayoutY((i / 3) * 55 + 200);
                numSelection[i].setLayoutX((i % 3) * 55 + 630);
                numSelection[i].setMinHeight(50);
                numSelection[i].setMinWidth(50);
                numSelection[i].setFont(Font.font(20));
                root.getChildren().add(numSelection[i]);

                numSelection[i].setOnAction(new EventHandler<ActionEvent>() {
                    @Override
                    public void handle(ActionEvent arg0) {
                        selectedNum = j + 1;
                    }
                });
            }

            Scene scene = new Scene(root,900,500);
            primaryStage.setScene(scene);
            primaryStage.show();

        } catch(Exception e) {
            e.printStackTrace();
        }
    }

    public static void main(String[] args) {
        launch(args);
    }
}

潜在解决方案
一个可能的解决方案是根本没有cell类,这样代码就可以工作了。问题不再存在,因为所有变量都在同一范围内。但是,我希望保留cell类,因为它有助于编写更有组织的代码。不管怎样,它在这里:

import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.stage.Stage;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font;
import javafx.scene.text.Text;

public class Main extends Application {

    private int selectedNum; //will take the value of the last pressed button (1-9)

    @Override
    public void start(Stage primaryStage) {
        try {
            Group root = new Group();

            //setting up a stackpane that will contain a rect and text, making for a "cell"
            StackPane stack1 = new StackPane();
            Text text1 = new Text("");
            Rectangle rect1 = new Rectangle(50,50);
            rect1.setStyle("-fx-fill: white; -fx-stroke: black; -fx-stroke-width: 1;");
            stack1.getChildren().add(text1);
            stack1.getChildren().add(rect1);
            stack1.setLayoutX(100);
            stack1.setLayoutY(100);
            stack1.setOnMouseClicked(new EventHandler<MouseEvent>() { 
                @Override
                public void handle(MouseEvent t) {
                    text1.setText("" + selectedNum); //when clicked, set text to the number that is selected.
                }
            });

            //setting up the buttons that will designate which number will go into the cell.
            Button numButtons[] = new Button[9];
            for (int i = 0; i < 9; i++) {
                final int j = i;
                numButtons[i] = new Button("" + (i + 1));
                numButtons[i].setLayoutY((i / 3) * 55 + 200);
                numButtons[i].setLayoutX((i % 3) * 55 + 630);
                numButtons[i].setMinHeight(50);
                numButtons[i].setMinWidth(50);
                numButtons[i].setFont(Font.font(20));
                root.getChildren().add(numButtons[i]);

                numButtons[i].setOnAction(new EventHandler<ActionEvent>() {
                    @Override
                    public void handle(ActionEvent arg0) {
                        selectedNum = j + 1;
                    }
                });
            }

            text1.toFront();
            root.getChildren().add(stack1);
            Scene scene = new Scene(root,900,500);
            primaryStage.setScene(scene);
            primaryStage.show();

        } catch(Exception e) {
            e.printStackTrace();
        }
    }

    public static void main(String[] args) {
        launch(args);
    }
}

我也考虑过重写函数来添加一个参数,但还没有成功实现。

ldioqlga

ldioqlga1#

对于这类事情(或多或少)的标准方法是使用mvc设计模式的某种变体。这里的关键是有一个单独的类(“model”)来保存数据;然后可以将该类的单个示例传递给需要访问该类的任何参与者。

public class Model {

    private int currentlySelectedValue ;

    // probably other properties here...

    public void setCurrentlySelectedValue(int value) {
        currentlySelectedValue = value ;
    }

    public int getCurrentlySelectedValue() {
        return currentlySelectedValue ;
    }
}

然后你可以做:

public class Cell extends StackPane{

    private final Model model ;

    private Text text; //displays the number inside the cell
    private Rectangle rect; //visual element for the cell

    /**
     * Default Constructor for Cell
     */
    public Cell(Model model) {
        this.model = model ;
        text = new Text("");
        text.setFont(Font.font(30));
        rect = new Rectangle(50, 50);
        rect.setStyle("-fx-fill: white; -fx-stroke: black; -fx-stroke-width: 1;");
        this.getChildren().add(rect);
        this.getChildren().add(text);

        this.setOnMouseClicked(new EventHandler<MouseEvent>() { 
            @Override
            public void handle(MouseEvent t) {
                text.setText("" + model.getCurrentlySelectedValue()); 
            }
        });
    }
}

public class Main extends Application {

    private int selectedNum = 0;

    @Override
    public void start(Stage primaryStage) {

        Model model = new Model();

        try {

            Group root = new Group();
            Cell cell1 = new Cell(model);
            cell1.setLayoutX(100);
            cell1.setLayoutY(100);
            root.getChildren().add(cell1);

            Button numSelection[] = new Button[9];
            for (int i = 0; i < 9; i++) {
                final int j = i + 1; 
                numSelection[i] = new Button("" + j);
                numSelection[i].setLayoutY((i / 3) * 55 + 200);
                numSelection[i].setLayoutX((i % 3) * 55 + 630);
                numSelection[i].setMinHeight(50);
                numSelection[i].setMinWidth(50);
                numSelection[i].setFont(Font.font(20));
                root.getChildren().add(numSelection[i]);

                numSelection[i].setOnAction(new EventHandler<ActionEvent>() {
                    @Override
                    public void handle(ActionEvent arg0) {
                        model.setCurrentlySelectedValue(j);
                    }
                });
            }

            Scene scene = new Scene(root,900,500);
            primaryStage.setScene(scene);
            primaryStage.show();

        } catch(Exception e) {
            e.printStackTrace();
        }
    }

    public static void main(String[] args) {
        launch(args);
    }
}

请注意,如果您只需要一个值,则有一些“快捷方式”方法;e、 你可以用一个 IntegerProperty 而不是自定义模型类。不过,结构和概念其实是一样的。

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