我们正在尝试创建一个形状,并将其放置在基于2d控制台的板上。形状将由二维阵列上的多个点组成。例如,一个三角形看起来像是用户输入4x3x3。。。
1
1 1 1
1 1 1 1
形状将能够移动和增长/收缩。我们已经有了能够显示其尺寸的形状,以及电路板本身。但事实证明,把它们放在板上并移动它们(所有的点作为一个整体)是困难的。有什么建议吗?这是我们目前的代码。。。
电路板代码。。。
public class Board {
private int size;
public Board(int boardSize){
this.size = boardSize;
}
public String toString() {
Playable[][] grid = new Playable [getSize()][getSize()];
int k = 1;
while (k <= (grid.length+2)) {
System.out.print('-');
k++;
}
System.out.println();
for (Playable[] row : grid) {
System.out.print("|");
for (Playable item : row) {
System.out.print((item == null ? " " : item));
} System.out.print("| \n");
}
k = 1;
while (k <= (grid.length+2)) {
System.out.print('-');
k++;
}
return "";
}
public int getSize() {
return size;
}
public void setSize(int size) {
this.size = size;
}
}
形状代码。。。
public class Rectangle extends Quads implements Playable {
public Rectangle(int numberOfSides, int numberOfDimensions) {
super(4, 2);
// TODO Auto-generated constructor stub
}
public double calcPerimeter() {
return ((this.getDimensions()[0] + this.getDimensions()[1]) * 2);
}
public double calcArea() {
double area;
area = this.getDimensions()[0] * this.getDimensions()[1];
return area;
}
public String showDimensions() {
String display = "";
display += "For this " + this.getColor() + " "
+ this.getClass().getSimpleName() + ": \n";
display += this.getDIMENSION_LABELS()[0] + ": "
+ this.getDimensions()[0] + "\n";
display += this.getDIMENSION_LABELS()[1] + ": "
+ this.getDimensions()[1] + "\n";
display += this.getDIMENSION_LABELS()[2] + ": "
+ this.getDimensions()[0] + "\n";
display += this.getDIMENSION_LABELS()[3] + ": "
+ this.getDimensions()[1] + "\n";
display += "The perimeter is " + this.calcPerimeter() + ", \n";
display += "The area is " + this.calcArea() + ", \n";
display += "And the seniority is " + this.getSeniority() + "\n";
return display;
}
1条答案
按热度按时间nxagd54h1#
每次打印时都要定义新的网格
Playable[][] grid
作为字段,以便可以存储状态,然后执行以下操作