public void checkOutThisFixture(Fixture fixture) {
Shape fixtureShape = fixture.getShape();
if (fixtureShape instanceof PolygonShape) {
PolygonShape polygonShape = (PolygonShape) fixtureShape;
Float minX = null;
Float maxX = null;
Float minY = null;
Float maxY = null;
for (int i = 0; i < polygonShape.getVertexCount(); i++) {
Vec2 nextVertex = polygonShape.getVertex(i);
float x = nextVertex.x;
float y = nextVertex.y;
if (minX == null || x < minX) {
minX = x;
}
if (maxX == null || x > maxX) {
maxX = x;
}
if (minY == null || y < minY) {
minY = y;
}
if (maxY == null || y > maxY) {
maxY = y;
}
}
float width = maxX - minX;
float height = maxY - minY;
float halfWidth = width / 2;
float halfHeight = height / 2;
System.out.println("The polygon has half width & height of: " + halfWidth + " & " + halfHeight);
} else if (fixtureShape instanceof CircleShape) {
float radius = ((CircleShape) fixtureShape).m_radius;
System.out.println("The circle has a radius of : " + radius);
} else {
// TODO handle other shapes
}
}
从一个 Body 用途:
public void checkOutTheseFixtures(Body body) {
for (Fixture fixture = body.getFixtureList(); fixture != null; fixture = fixture.getNext()) {
checkOutThisFixture(fixture);
}
}
还有一些测试:
World world = new World(new Vec2(0, 0), true);
Body body = world.createBody(new BodyDef());
// Add a circle
CircleShape circle = new CircleShape();
circle.m_radius = 20;
body.createFixture(circle, 5);
// Add a box
PolygonShape rectangle = new PolygonShape();
rectangle.setAsBox(137, 42);
body.createFixture(rectangle, 10);
// Add a more complex polygon
PolygonShape polygon = new PolygonShape();
Vec2[] vertices = new Vec2[5];
vertices[0] = new Vec2(-1, 2);
vertices[1] = new Vec2(-1, 0);
vertices[2] = new Vec2(0, -3);
vertices[3] = new Vec2(1, 0);
vertices[4] = new Vec2(1, 1);
polygon.set(vertices, 5);
body.createFixture(polygon, 10);
checkOutTheseFixtures(body);
1条答案
按热度按时间uujelgoq1#
不幸的是,它并不是完全直截了当的,因为box2d(因此jbox2d)本身没有任何矩形的概念。矩形是一个
PolygonShape
,其形状可能是使用setAsBox(halfWidth, halfHeight)
.为了得到那个
halfWidth
以及halfHeight
在创建Fixture
,请考虑以下内容(请根据需要重构):从一个
Body
用途:还有一些测试:
印刷品:
多边形的半宽和半高分别为:1.0和2.5
多边形的半宽和半高分别为:137.0和42.0
圆的半径为:20.0
希望有帮助。
类似的,这里有一个简单的方法来获得
PolygonShape
:分割返回的
Vec2
的维度的一半也将检索所需的值。