我正在用libgdx和java开发一个游戏。我想在我的游戏的一些特性上运行一些junit测试,但是我在加载我的资产时遇到了困难。我已经尝试实现mockito,这样我就可以进行无头junit测试,看看这是否有助于解决问题,但这没有帮助。下面是我试图加载一个资产的测试类(该资产正在第17行加载)
import com.kroy.game.FireEngine;
import com.kroy.game.Fortress;
import com.kroy.game.Tile;
import org.junit.Test;
import org.junit.runner.RunWith;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertTrue;
@RunWith(GdxTestRunner.class)
public class FireEngineTests {
Tile testTile = new Tile();
FireEngine testFireEngine = new FireEngine(100, 10, 10, testTile, 10, 100, "fireEngineSprite.png");
Class ReflectionClass = FireEngine.class;
@Test
public void testRefillAmount() {
testFireEngine.refillAmount(50);
assertEquals(50, testFireEngine.getWaterAmount());
testFireEngine.refillAmount(5000);
assertEquals(100, testFireEngine.getWaterAmount());
}
@Test
public void testCanShoot() {
}
@Test
public void testDeath() {
testFireEngine.setHealth(0);
assertTrue(testFireEngine.isDisabled());
}
@Test
public void testTakeDamage() {
try {
testFireEngine.setHealth(100);
Method takeDamageReflection = ReflectionClass.getDeclaredMethod("takeDamage");
takeDamageReflection.setAccessible(true);
takeDamageReflection.invoke(50, takeDamageReflection);
assertEquals(50, testFireEngine.getHealth());
takeDamageReflection.invoke(5000, takeDamageReflection);
assertEquals(0, testFireEngine.getHealth());
} catch (NoSuchMethodException e) {
} catch (InvocationTargetException e) {
} catch (IllegalAccessException e) {
}
}
@Test
public void testTransferTo() {
Tile newLocation = new Tile(2,2);
try {
Method transferToReflection = ReflectionClass.getDeclaredMethod("transferTo");
transferToReflection.setAccessible(true);
transferToReflection.invoke(newLocation, transferToReflection);
assertEquals(testTile.getInhabitant(),null);
assertEquals(newLocation.getInhabitant(), testFireEngine);
} catch (NoSuchMethodException e) {
} catch (InvocationTargetException e) {
} catch (IllegalAccessException e) {
}
}
@Test
public void testShootTarget() {
Fortress testFortress = new Fortress(1000, 10,2,testTile, "fortress1", "lavaTile.png");
testFireEngine.shootTarget(testFortress);
assertEquals(testFortress.getHealth(), (testFortress.getMaxHealth() - testFireEngine.getDamage()));
assertEquals(99, testFireEngine.getWaterAmount());
}
}
以下是我尝试运行的每个测试的错误消息:
com.badlogic.gdx.utils.GdxRuntimeException: Asset not loaded: /Users/michaelShepherd/Documents/University Work/Year 2/SEPR/Assessment 3/Septagon3/tests/assets/fireEngineSprite.png
搜索到的文件肯定在指定的位置,我还使assets文件夹成为该模块的resources根目录,但仍然没有加载该文件。
有什么建议吗?
1条答案
按热度按时间ovfsdjhp1#
我不知道如何在fireengine类中使用纹理,但您可能需要像在游戏中一样通过assetmanager加载和访问纹理。