如何在python中复制类?

jjhzyzn0  于 2021-08-20  发布在  Java
关注(0)|答案(2)|浏览(281)

我使用不同的类在我使用pygame制作的游戏中创建我的角色。正如您所看到的,这些类几乎是相同的,唯一的区别是 self.walkRightself.walkLeft . 所以我想知道一种方法,我可以复制第一个类,只修改我想更改的内容。我该怎么做?守则:

class enemy(object):
    def __init__(self, x, y, width, height, end):
        self.walkRight = [pygame.image.load('resources/R1ENEMY.png'), pygame.image.load('resources/R2ENEMY.png'),
                          pygame.image.load('resources/R3ENEMY.png'),
                          pygame.image.load('resources/R4ENEMY.png'), pygame.image.load('resources/R5ENEMY.png'),
                          pygame.image.load('resources/R6ENEMY.png'),
                          pygame.image.load('resources/R7ENEMY.png'), pygame.image.load('resources/R8ENEMY.png'),
                          pygame.image.load('resources/R9ENEMY.png'),
                          pygame.image.load('resources/R10ENEMY.png'), pygame.image.load('resources/R11ENEMY.png')]
        self.walkLeft = [pygame.image.load('resources/L1ENEMY.png'), pygame.image.load('resources/L2ENEMY.png'),
                         pygame.image.load('resources/L3ENEMY.png'),
                         pygame.image.load('resources/L4ENEMY.png'), pygame.image.load('resources/L5ENEMY.png'),
                         pygame.image.load('resources/L6ENEMY.png'),
                         pygame.image.load('resources/L7ENEMY.png'), pygame.image.load('resources/L8ENEMY.png'),
                         pygame.image.load('resources/L9ENEMY.png'),
                         pygame.image.load('resources/L10ENEMY.png'), pygame.image.load('resources/L11ENEMY.png')]
        self.x = x
        self.y = y
        self.width = width
        self.height = height
        self.end = end
        self.path = [self.x, self.end]
        self.walkCount = 0
        self.vel = 3
        self.hitbox = (self.x + 17, self.y + 2, 31, 57)
        self.health = 10
        self.visible = True
        self.spawn = [self.x, self.y, self.width, self.height, self.end]

    def draw(self, win):
        self.move()
        if self.visible:
            if self.walkCount + 1 >= 33:
                self.walkCount = 0

            if self.vel > 0:
                win.blit(self.walkRight[self.walkCount // 3], (self.x, self.y))
                self.walkCount += 1
            else:
                win.blit(self.walkLeft[self.walkCount // 3], (self.x, self.y))
                self.walkCount += 1

            pygame.draw.rect(win, (255, 0, 0), (self.hitbox[0], self.hitbox[1] - 20, 50, 10))
            pygame.draw.rect(win, (0, 128, 0), (self.hitbox[0], self.hitbox[1] - 20, 50 - (5 * (10 - self.health)), 10))
            self.hitbox = (self.x + 17, self.y + 2, 31, 57)

    def move(self):
        if self.vel > 0:
            if self.x + self.vel < self.path[1]:
                self.x += self.vel
            else:
                self.vel = self.vel * -1
                self.walkCount = 0
        else:
            if self.x - self.vel > self.path[0]:
                self.x += self.vel
            else:
                self.vel = self.vel * -1
                self.walkCount = 0

    def hit1(self):
        if self.health > 0:
            self.health -= 1
        else:
            self.visible = False
        soundObj = pygame.mixer.Sound('resources/hit.mp3')
        soundObj.set_volume(0.04)
        soundObj.play()

class boss(object):
    def __init__(self, x, y, width, height, end):
        self.walkRight = [pygame.image.load('resources/BOSSR1.png'), pygame.image.load('resources/BOSSR2.png'),
                 pygame.image.load('resources/BOSSR3.png'),
                 pygame.image.load('resources/BOSSR4.png'), pygame.image.load('resources/BOSSR5.png'),
                 pygame.image.load('resources/BOSSR6.png'),
                 pygame.image.load('resources/BOSSR7.png'), pygame.image.load('resources/BOSSR8.png'),
                 pygame.image.load('resources/BOSSR9.png'),
                 pygame.image.load('resources/BOSSR10.png'), pygame.image.load('resources/BOSSR11.png')]
        self.walkLeft = [pygame.image.load('resources/BOSSL1.png'), pygame.image.load('resources/BOSSL2.png'),
                pygame.image.load('resources/BOSSL3.png'),
                pygame.image.load('resources/BOSSL4.png'), pygame.image.load('resources/BOSSL5.png'),
                pygame.image.load('resources/BOSSL6.png'),
                pygame.image.load('resources/BOSSL7.png'), pygame.image.load('resources/BOSSL8.png'),
                pygame.image.load('resources/BOSSL9.png'),
                pygame.image.load('resources/BOSSL10.png'), pygame.image.load('resources/BOSSL11.png')]
        self.x = x
        self.y = y
        self.width = width
        self.height = height
        self.end = end
        self.path = [self.x, self.end]
        self.walkCount = 0
        self.vel = 5
        self.hitbox = (self.x + 17, self.y + 2, 31, 57)
        self.health = 10
        self.visible = True
        self.spawn = [self.x, self.y, self.width, self.height, self.end]

    def draw(self, win):
        self.move()
        if self.visible:
            if self.walkCount + 1 >= 33:
                self.walkCount = 0

            if self.vel > 0:
                win.blit(self.walkRight[self.walkCount // 3], (self.x, self.y))
                self.walkCount += 1
            else:
                win.blit(self.walkLeft[self.walkCount // 3], (self.x, self.y))
                self.walkCount += 1

            pygame.draw.rect(win, (255, 0, 0), (self.hitbox[0], self.hitbox[1] - 20, 50, 10))
            pygame.draw.rect(win, (0, 128, 0), (self.hitbox[0], self.hitbox[1] - 20, 50 - (5 * (10 - self.health)), 10))
            self.hitbox = (self.x + 17, self.y + 2, 31, 57)

    def move(self):
        if self.vel > 0:
            if self.x + self.vel < self.path[1]:
                self.x += self.vel
            else:
                self.vel = self.vel * -1
                self.walkCount = 0
        else:
            if self.x - self.vel > self.path[0]:
                self.x += self.vel
            else:
                self.vel = self.vel * -1
                self.walkCount = 0

    def hit1(self):
        if self.health > 0:
            self.health -= 0.5
        else:
            self.visible = False
        soundObj = pygame.mixer.Sound('resources/hit.mp3')
        soundObj.set_volume(0.04)
        soundObj.play()
ffscu2ro

ffscu2ro1#

使用类继承可以访问父类的所有方法,也可以添加自己的方法。
下面是类继承的一个示例。注意父类(fivenumbers)如何访问自己的方法。子类(tennumbers)可以与其父类的方法一起访问自己的方法。

class FiveNumbers:
    def __init__(self):
        self.one = 1
        self.two = 2
        self.three = 3
        self.four = 4
        self.five = 5

class TenNumbers(FiveNumbers):
    def __init__(self):
        super().__init__()
        self.six = 6
        self.seven = 7
        self.eight = 8
        self.nine = 9
        self.ten = 10

# Is the parent class able to access the methods of the parent class?

test_1 = FiveNumbers()
print(test_1.one)
print(test_1.two)

# Is the child class able to access the methods of the parent and child class?

test_2 = TenNumbers()
print(test_2.one)
print(test_2.two)
print(test_2.six)
print(test_2.ten)

# Is the parent class able to access methods of the child class?

print(test_1.six)  # This will give an error
print(test_1.ten)  # This will give an error (assuming you fixed the previous line)
xmjla07d

xmjla07d2#

简单的继承

class boss(enemy):

    def __init__(self, x, y, width, height, end):
        self.walkRight = [pygame.image.load('resources/BOSSR1.png'), pygame.image.load('resources/BOSSR2.png'),
            pygame.image.load('resources/BOSSR3.png'),
            pygame.image.load('resources/BOSSR4.png'), pygame.image.load('resources/BOSSR5.png'),
            pygame.image.load('resources/BOSSR6.png'),
            pygame.image.load('resources/BOSSR7.png'), pygame.image.load('resources/BOSSR8.png'),
            pygame.image.load('resources/BOSSR9.png'),
            pygame.image.load('resources/BOSSR10.png'), pygame.image.load('resources/BOSSR11.png')]
        self.walkLeft = [pygame.image.load('resources/BOSSL1.png'), pygame.image.load('resources/BOSSL2.png'),
            pygame.image.load('resources/BOSSL3.png'),
            pygame.image.load('resources/BOSSL4.png'), pygame.image.load('resources/BOSSL5.png'),
            pygame.image.load('resources/BOSSL6.png'),
            pygame.image.load('resources/BOSSL7.png'), pygame.image.load('resources/BOSSL8.png'),
            pygame.image.load('resources/BOSSL9.png'),
            pygame.image.load('resources/BOSSL10.png'), pygame.image.load('resources/BOSSL11.png')]
    super().__init__(elf, x, y, width, height, end)

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