我试图在Linux上编译我的Windows程序,所以我通过Debian软件包管理器安装了w 64-mingw 32编译器。我创建了一个单独的cmakelists文件,其中我选择了x86_64-w 64-mingw 32-g++作为编译器。当我试图运行我的编译脚本时,我得到错误,它找不到我在项目中使用的库。这是我的cmake文件:
cmake_minimum_required (VERSION 3.5)
if (POLICY CMP0072)
cmake_policy(SET CMP0072 NEW)
else (NOT POLICY CMP0072)
message(STATUS "Could not use CMP0072 policy")
endif(POLICY CMP0072)
project(opengl-test LANGUAGES CXX)
set(CMAKE_CXX_COMPILER "/usr/bin/x86_64-w64-mingw32-g++")
set(CMAKE_C_COMPILER "/usr/bin/x86_64-w64-mingw32-gcc")
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
include(GNUInstallDirs)
set(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32")
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set (source_dir "${PROJECT_SOURCE_DIR}/src/")
set (base_dir "${source_dir}/base/")
set (IMGUI_DIR "/usr/include/imgui")
set(GCC_COVERAGE_LINK_FLAGS "")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${GCC_COVERAGE_LINK_FLAGS}")
file(GLOB source_files "${source_dir}/*.cpp")
file(GLOB_RECURSE base_files "${base_dir}/*.cpp")
file(GLOB imgui_files "${IMGUI_DIR}/*.cpp")
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(PkgConfig REQUIRED)
pkg_search_module(GLFW REQUIRED glfw3)
add_executable(${PROJECT_NAME} ${source_files} ${imgui_files} ${base_files})
# target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_17)
message(STATUS ${OPENGL_LIBRARIES})
target_link_libraries(${PROJECT_NAME} PUBLIC ${GLFW_LIBRARIES} ${OPENGL_LIBRARIES} ${GLEW_LIBRARIES})
cmakelists文件中的很多代码没有任何作用,因为我试图让它工作,但没有任何作用。我把它留在里面,这样你就可以看到我已经尝试了什么,但没有工作。我可以运行它,它编译,但我得到了一个链接器错误。
CMake Warning:
No source or binary directory provided. Both will be assumed to be the
same as the current working directory, but note that this warning will
become a fatal error in future CMake releases.
-- /usr/lib/x86_64-linux-gnu/libOpenGL.so/usr/lib/x86_64-linux-gnu/libGLX.so/usr/lib/x86_64-linux-gnu/libGLU.so
-- Configuring done
CMake Warning at CMakeLists.txt:38 (add_executable):
Cannot generate a safe runtime search path for target opengl-test because
files in some directories may conflict with libraries in implicit
directories:
runtime library [libGLEW.so.2.1] in /usr/lib64 may be hidden by files in:
/usr/lib/x86_64-linux-gnu
Some of these libraries may not be found correctly.
-- Generating done
-- Build files have been written to: /home/user/Documents/CPP-Stuff/Scrap-Framework
[29/29] Linking CXX executable opengl-test
FAILED: opengl-test
: && /usr/bin/x86_64-w64-mingw32-g++ -g CMakeFiles/opengl-test.dir/src/main.cpp.o CMakeFiles/opengl-test.dir/usr/include/imgui/imgui.cpp.o CMakeFiles/opengl-test.dir/usr/include/imgui/imgui_demo.cpp.o CMakeFiles/opengl-test.dir/usr/include/imgui/imgui_draw.cpp.o CMakeFiles/opengl-test.dir/usr/include/imgui/imgui_impl_glfw.cpp.o CMakeFiles/opengl-test.dir/usr/include/imgui/imgui_impl_opengl3.cpp.o CMakeFiles/opengl-test.dir/usr/include/imgui/imgui_tables.cpp.o CMakeFiles/opengl-test.dir/usr/include/imgui/imgui_widgets.cpp.o CMakeFiles/opengl-test.dir/src/base/Application/Application.cpp.o CMakeFiles/opengl-test.dir/src/base/Application/Window.cpp.o CMakeFiles/opengl-test.dir/src/base/GL/Cubemap.cpp.o CMakeFiles/opengl-test.dir/src/base/GL/Texture.cpp.o CMakeFiles/opengl-test.dir/src/base/GL/UniformBuffer.cpp.o CMakeFiles/opengl-test.dir/src/base/GL/VertexBuffer.cpp.o CMakeFiles/opengl-test.dir/src/base/Input/Input.cpp.o CMakeFiles/opengl-test.dir/src/base/Model/Material.cpp.o CMakeFiles/opengl-test.dir/src/base/Model/Mesh.cpp.o CMakeFiles/opengl-test.dir/src/base/Model/Model.cpp.o CMakeFiles/opengl-test.dir/src/base/Model/ModelLoader.cpp.o CMakeFiles/opengl-test.dir/src/base/Renderer/FPSCamera.cpp.o CMakeFiles/opengl-test.dir/src/base/Renderer/MaterialManager.cpp.o CMakeFiles/opengl-test.dir/src/base/Renderer/Renderbuffer.cpp.o CMakeFiles/opengl-test.dir/src/base/Renderer/Renderer.cpp.o CMakeFiles/opengl-test.dir/src/base/Scene/Lights.cpp.o CMakeFiles/opengl-test.dir/src/base/Scene/Scene.cpp.o CMakeFiles/opengl-test.dir/src/base/Scene/Skybox.cpp.o CMakeFiles/opengl-test.dir/src/base/Shader/Shader.cpp.o CMakeFiles/opengl-test.dir/src/base/Shader/ShaderManager.cpp.o -o opengl-test -Wl,-rpath,/usr/lib/x86_64-linux-gnu -lglfw /usr/lib/x86_64-linux-gnu/libOpenGL.so /usr/lib/x86_64-linux-gnu/libGLX.so /usr/lib/x86_64-linux-gnu/libGLU.so /usr/lib64/libGLEW.so && :
/usr/bin/x86_64-w64-mingw32-ld: cannot find -lglfw
/usr/bin/x86_64-w64-mingw32-ld: /usr/lib/x86_64-linux-gnu/libOpenGL.so: error adding symbols: file in wrong format
collect2: error: ld returned 1 exit status
ninja: build stopped: subcommand failed.
包含文件位于/usr/include/
中,但我也把它们放在/usr/x86_64-w64-mingw32/include/
中。有人知道我如何修复这个问题,或者在Linux上为Windows编译的更好方法吗?
1条答案
按热度按时间mrfwxfqh1#
你需要构建你在Windows上使用的库,或者找到预先构建的库,比如MSYS2 repositories。你还需要把CMake指向那些库。
我已经使Quasi-MSYS2自动化了这两个方面。
这是我使用过的CMakeLists.txt,我删除了交叉编译的内容(它是自动处理的)。
我还把它们放在
/usr/x86_64-w64-mingw32/include/
中您不应该手动修改系统包含目录。请将它们留给您的套件管理员。