我有下面的代码从Lion.bmp读取数据并显示图像。
# include<GL/gl.h>
# include<GL/glut.h>
# include<stdio.h>
# include<stdlib.h>
# include<math.h>
# include<unistd.h>
unsigned char data[1000000]; // allocate 3 bytes per pixel
int size;
int width;
int height;
void
drawRGB()
{
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
int i,j;
for(i=0;i<height;i++)
{
for(j=0;j<width;j++)
{
/* double R=data[3 * (i * width + j)]/255.0; */
/* double G=data[3 * (i * width + j) + 1]/255.0; */
/* double B=data[3 * (i * width + j) + 2]/255.0; */
/* printf("R=%lf G=%lf B=%lf\n",R,G,B); */
printf("i=%d j=%d\n",i,j);
glColor3f(1,0,0);
glBegin(GL_POINTS);
glVertex2i(i,j);
glEnd();
glFlush();
}
}
}
void readBMP(char* filename)
{
printf("inside readBMP\n");
int i;
FILE* f = fopen(filename, "rb");
unsigned char info[54];
fread(info, sizeof(unsigned char), 54, f); // read the 54-byte header
// extract image height and width from header
width = *(int*)&info[18];
height = *(int*)&info[22];
printf("widht = %d height= %d\n",width, height);
int size = 3 * width * height;
fread(data, sizeof(unsigned char), size, f); // read the rest of the data at once
fclose(f);
for(i = 0; i < size; i += 3)
{
unsigned char tmp = data[i];
data[i] = data[i+2];
data[i+2] = tmp;
}
printf("last in readBMP\n");
}
void
init(void)
{
/*initialize the x-y co-ordinate*/
/* glClearColor(0,0,0,0); */
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, width,0, height);
/* glClear(GL_COLOR_BUFFER_BIT); */
glFlush();
}
int
main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
/* glutInitWindowSize(1000, 1000); */
// glutInitWindowPosition(400, 400);
readBMP("Lion.bmp");
init();
printf("after\n");
glutCreateWindow("RGB");
glutDisplayFunc(drawRGB);
/* drawRGB(); */
glutMainLoop();
}
对于调试,当我输入glBegin(GL_LINES)
时,它工作,但如果输入glBegin(GL_POINTS)
,它不工作。只有两个点被绘制。
glBegin(GL_LINES);
glVertex2i(0,0);
glVertex2i(i,j);
glEnd();
以上更换工作。
Lion.bmp
用于行
对于点
编译gcc bmpRead.c -lglut -lGLU -lGL
1条答案
按热度按时间7fyelxc51#
正交投影(
gluOrtho2D
)的设置不起作用,因为任何OpenGL引入都需要有效的当前OpenGL Context。OpenGL窗口和上下文由
glutCreateWindow
创建,但这是在调用init()
(它执行类似gluOrtho2D
的场景初始化)之后完成的。请在
glutCreateWindow
之后致电init()
,以解决您的问题: