我在统一中修行;我想根据我滑动的方向左右移动一个对象,我已经拿到脚本了,但是播放的时候出现了问题,就是把对象的位置设置在中间;滑动操作运行正常。但是,我不希望它将对象设置为中心。
脚本:
public class swipeTest : MonoBehaviour {
public SwipeManager swipeControls;
public Transform Player;
private Vector3 desiredPosition;
private void Update() {
if (swipeControls.SwipeLeft)
desiredPosition += Vector3.left;
if (swipeControls.SwipeRight)
desiredPosition += Vector3.right;
Player.transform.position = Vector3.MoveTowards
(Player.transform.position, desiredPosition, 0.5f * Time.deltaTime);
}
}
还有另一个
public class SwipeManager : MonoBehaviour {
private bool tap, swipeLeft, swipeRight, swipeUp, swipeDown;
private bool isDraging = false;
private Vector2 startTouch, swipeDelta;
public Vector2 SwipeDelta { get { return swipeDelta; } }
public bool Tap { get { return tap; } }
public bool SwipeLeft { get { return swipeLeft; } }
public bool SwipeRight { get { return swipeRight; } }
public bool SwipeUp { get { return swipeUp; } }
public bool SwipeDown { get { return swipeDown; } }
private void Update() {
tap = swipeLeft = swipeRight = swipeUp = swipeDown = false;
#region Standalone Inputs
if (Input.GetMouseButtonDown(0)) {
tap = true;
isDraging = true;
startTouch = Input.mousePosition;
}
else if (Input.GetMouseButtonUp(0)) {
isDraging = false;
Reset();
}
#endregion
#region Mobile Input
if (Input.touches.Length > 0) {
if (Input.touches[0].phase == TouchPhase.Began) {
isDraging = true;
tap = true;
startTouch = Input.touches[0].position;
}
else if (Input.touches[0].phase == TouchPhase.Ended || Input.touches[0].phase == TouchPhase.Canceled) {
isDraging = false;
Reset();
}
}
#endregion
// Calculate the distance
swipeDelta = Vector2.zero;
if (isDraging) {
if (Input.touches.Length > 0)
swipeDelta = Input.touches[0].position - startTouch;
else if (Input.GetMouseButton(0))
swipeDelta = (Vector2)Input.mousePosition - startTouch;
}
//Did we cross the distance?
if (swipeDelta.magnitude > 125) {
//Which direction?
float x = swipeDelta.x;
float y = swipeDelta.y;
if (Mathf.Abs(x) > Mathf.Abs(y)) {
//Left or right
if (x < 0)
swipeLeft = true;
else
swipeRight = true;
}
else {
// Up or down
if (y < 0)
swipeDown = true;
else
swipeUp = true;
}
Reset();
}
}
void Reset() {
startTouch = swipeDelta = Vector2.zero;
isDraging = false;
}
}
1条答案
按热度按时间eanckbw91#
看起来您从未在代码中初始化
desiredPosition
。我没有成功地重现您的问题,但理论上我相信这应该可行。请让我们知道它是否有帮助。
假设没有其他力作用于
Player
变换(除了此脚本之外,它不会移动):或者,如果其他力作用于
Player
,则每次都应更新它: