ios 使用UIBezierPath()和CAShapeLayer()在Swift中绘制3D圆锥形状

0mkxixxg  于 2022-11-19  发布在  iOS
关注(0)|答案(1)|浏览(102)

背景

我正在尝试绘制一个三维圆锥体形状,如下图所示。
我有一个方法,我用它来绘制一个简单的三角形,并在Swift中使用UIBezierPath()CAShapeLayer()填充纯色。

问题

在Swift代码中,我如何绘制一个3D圆锥体形状或用复杂的渐变填充我绘制的三角形形状,使三角形形状具有3D效果并有效地呈现圆锥体外观?

代码

import UIKit
class ViewController: UIViewController {
    @IBOutlet weak var myView: UIView!

    override func viewDidLoad() {
        let path = UIBezierPath()

        path.moveToPoint(CGPoint(x: 0, y: 100))
        path.addLineToPoint(CGPoint(x: 200, y: 100))
        path.addLineToPoint(CGPoint(x: 100, y: 0))
        path.closePath()

        let shape = CAShapeLayer()
        shape.path = path.CGPath
        shape.fillColor = UIColor.grayColor().CGColor

        myView.layer.insertSublayer(shape, atIndex: 0)
    }
}

图像

xu3bshqb

xu3bshqb1#

我可以通过使用conic类型的CGGradientLayer来实现你的目标。诀窍是使用三角形作为渐变的遮罩。
下面是一个可以在Swift Playground.comment中运行的示例代码。

import UIKit
import PlaygroundSupport

class ConeView: UIView {
    override init(frame: CGRect) {
        super.init(frame: frame)

        // Just for display
        backgroundColor = .yellow

        // Create the triangle to be used as the gradient's mask
        // Base the size of the triangle on the view's frame
        let path = UIBezierPath()
        path.move(to: CGPoint(x: 0, y: frame.height))
        path.addLine(to: CGPoint(x: frame.width, y: frame.height))
        path.addLine(to: CGPoint(x: frame.width / 2, y: 0))
        path.close()

        // Create a shape from the path
        let shape = CAShapeLayer()
        shape.path = path.cgPath

        // Create a conical gradient and mask it with the triangle shape
        let gradientLayer = CAGradientLayer()
        gradientLayer.startPoint = CGPoint(x: 0.5, y: 0.0)
        gradientLayer.endPoint = CGPoint(x: 0.5, y: -0.5)
        gradientLayer.type = .conic
        // Change the white value of the center color to adjust the center highlight brightness as desired
        gradientLayer.colors = [UIColor.black.cgColor, UIColor(white: 0.9, alpha: 1.0).cgColor, UIColor.black.cgColor]
        // Tweak the 1st and 3rd number as desired.
        // The closer to 0.5 the darker the cone edges will be.
        // The further from 0.5 the lighter the cone edges will be.
        gradientLayer.locations = [ 0.38, 0.5, 0.62 ]
        gradientLayer.frame = bounds
        gradientLayer.mask = shape
        layer.insertSublayer(gradientLayer, at: 0)
    }

    required init?(coder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }
}

// Set whatever size you want for the view
PlaygroundPage.current.liveView = ConeView(frame: CGRect(x: 0, y: 0, width: 200, height: 100))

结果如下(黑色边框不是视图的一部分,只是屏幕截图的一部分):

相关问题