我试图把所有的GLFW3初始化代码从主文件到单独的文件。当我运行代码,我得到EXC_BAD_ACCESS上的glew初始化函数,因为GLFW不能创建窗口。在代码分离之前一切都是好的。有没有可能有GLFW设置代码在其他函数?
这是窗口管理器. h
typedef struct Window_manager
{
GLFWwindow *window;
GLuint window_width;
GLuint window_height;
const char *window_title;
} Window_manager;
Window_manager *set_up_window(GLuint width, GLuint height, const char *title);
windows_manager. c中的代码
Window_manager *set_up_window(GLuint width, GLuint height, const char *title)
{
Window_manager *win_man = malloc(sizeof(Window_manager));
// Init GLFW
//glfwSetErrorCallback(error_fiutallback);
if (!glfwInit())
exit(EXIT_FAILURE);
// Set all the required options for GLFW
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
win_man->window_width = width;
win_man->window_height = height;
win_man->window_title = title;
win_man->window = glfwCreateWindow(win_man->window_width, win_man->window_height, win_man->window_title, NULL, NULL);
glfwMakeContextCurrent(win_man->window);
// Set the required callback functions
//glfwSetKeyCallback(win_man->window, key_callback);
return win_man;
}
在main. c中
int main(int argc, const char * argv[])
{
Window_manager *win_man = set_up_window(800, 600, "fjut");
glewExperimental = GL_TRUE;
// Initialize GLEW to setup the OpenGL Function pointers
GLenum err = glewInit();
if (GLEW_OK != err)
{
//Problem: glewInit failed, something is seriously wrong.
printf("Error: %s\n", glewGetErrorString(err));
}
fprintf(stdout, "Status: Using GLEW %s\n",
glewGetString(GLEW_VERSION));
2条答案
按热度按时间nbnkbykc1#
不打开窗口的原因是除了其他窗口提示外,还必须指定GLFW_CONTEXT_VERSION_MINOR。这可以通过以下方式完成:
dojqjjoe2#
令人惊讶的是,在我对下面的代码行进行注解后,它对我起作用了