我正在观看3DBuzz.com提供的一系列OpenGL教程。这些教程是使用SDL 1制作的,但现在我使用的是SDL2。我已经尝试将所有内容迁移到最新版本的SDL2,所有内容都已正确链接,整个库都正常工作。我认为错误出现在第140行,在原始视频中是以下调用:SDL_GL_SwapBuffers()
,但现在在SDL2中,如您所知,已更改为SDL_GL_SwapWindow()
,但我无法调用变量(screen),因为它位于main函数中。这会引发错误,我不知道如何解决此问题。因此,对于SDL2Maven,我希望您能帮助我。以下是完整的代码,您可以告诉我哪里做错了:
#include "SDL.h"
#include <stdio.h>
#include <stdlib.h>
#define GLUT_DISABLE_ATEXIT_HACK
#if defined (_WIN32) || defined(_WIN64)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif // WIN32
#if defined(__APPLE__) && defined(__MACH__)
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else
#include <GL/gl.h>
#include <GL/glut.h>
#endif // defined
const GLsizei windowWidth = 500;
const GLsizei windowHeight = 500;
GLfloat cubeRotateX = 45.0f;
GLfloat cubeRotateY = 45.0f;
const Uint8 *keys = NULL;
GLvoid establishProjectionMatrix(GLsizei width, GLsizei height)
{
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(50.0f, (GLfloat)width / (GLfloat)height, 0.1f, 200.0f);
}
GLvoid initGL(GLsizei width, GLsizei height)
{
establishProjectionMatrix(width, height);
glShadeModel(GL_SMOOTH);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glEnable(GL_PERSPECTIVE_CORRECTION_HINT);
}
GLvoid displayFPS(GLvoid)
{
static long lastTime = SDL_GetTicks();
static long loops = 0;
static GLfloat fps = 0.0f;
int newTime = SDL_GetTicks();
if (newTime - lastTime > 100)
{
float newFPS = (float)loops / float(newTime - lastTime) * 1000.0f;
fps = (fps + newFPS) / 2.0f;
char title[80];
printf(title, "OpenGL Demo - %2f", fps);
lastTime = newTime;
loops = 0;
}
loops++;
}
GLvoid drawScene(GLvoid)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -5.0f);
glRotatef(cubeRotateX, 1, 0, 0);
glRotatef(cubeRotateY, 0, 1, 0);
//draw cube
glBegin(GL_QUADS);
//top face
glColor3f(1.0f, 0.5f, 0.0f);
glVertex3f(1.0f, 1.0f, -1.0f);
glVertex3f(-1.0f, 1.0f, -1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f(1.0f, 1.0f, 1.0f);
//bottom face
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f( 1.0f, -1.0f, -1.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glVertex3f( 1.0f, -1.0f, 1.0f);
//front face
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f( 1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glVertex3f( 1.0f, -1.0f, 1.0f);
//back face
glColor3f(1.0f, 1.0f, 0.0f);
glVertex3f( 1.0f, 1.0f, -1.0f);
glVertex3f(-1.0f, 1.0f, -1.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glVertex3f( 1.0f, -1.0f, -1.0f);
//left face
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, -1.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
//right face
glColor3f(1.0f, 0.0f, 1.0f);
glVertex3f( 1.0f, 1.0f, 1.0f);
glVertex3f( 1.0f, 1.0f, 1.0f);
glVertex3f( 1.0f, -1.0f, 1.0f);
glVertex3f( 1.0f, -1.0f, 1.0f);
glEnd();
glFlush();
//SDL_GL_SwapBuffers(); here is supposed to replace with SDL_GL_SwapWindow() but if a put the window (screen)
displayFPS();
}
GLboolean checkKeys(GLvoid)
{
static long lastTime = SDL_GetTicks();
const GLfloat speed = 1.0f;
const long updateTime = 10;
if (keys[SDLK_ESCAPE])
return true;
long newTime = SDL_GetTicks();
if (newTime - lastTime > updateTime)
{
if(keys[SDLK_LEFT])
cubeRotateY -= speed;
if(keys[SDLK_RIGHT])
cubeRotateY += speed;
if(keys[SDLK_UP])
cubeRotateX -= speed;
if(keys[SDLK_DOWN])
cubeRotateX += speed;
}
return false;
}
int main(int argc, char **argv)
{
SDL_Window *screen = SDL_CreateWindow("OpenGL test",20, 20, windowWidth, windowHeight, SDL_WINDOW_OPENGL);
if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
{
fprintf(stderr, "Unable to initialize SDL %s", SDL_GetError());
exit(1);
}
if ( SDL_GetWindowSurface(screen))
{
fprintf(stderr, "Unable to create openGL scene %s", SDL_GetError());
exit(2);
}
initGL(windowWidth, windowHeight);
int done = 0;
while ( !done )
{
drawScene();
SDL_Event event;
while( SDL_PollEvent(&event) )
{
if ( event.type == SDL_QUIT )
done = 1;
keys = SDL_GetKeyboardState(NULL);
}
if(checkKeys()){
done = 1;
}
}
SDL_Quit();
return 1;
}
1条答案
按热度按时间hkmswyz61#
我不能调用变量(screen),因为它在main函数中
只需将
screen
作为参数传递给drawScene
函数:第一个