我已经看过了教程的Rage Against The Finite State Machine章,它使用了gen_fsm,而gen_statem已经被弃用了。当运行测试时,我总是卡住,因为其中一个客户端处于negotiate状态,并接收到accept_negotiate事件。(可能还有其他错误,但现在我不知道为什么会发生这种情况)。
贸易状态.erl:
-module(trade_statem).
-behaviour(gen_statem).
% Public API
-export([start/1, start_link/1, trade/2, accept_trade/1, make_offer/2, retract_offer/2, ready/1, cancel/1]).
% gen_statem callbacks
-export([init/1, callback_mode/0, code_change/4, terminate/3]).
% Custom states
-export([idle/3, idle_wait/3, negotiate/3, wait/3, ready/3]).
% Data record
-record(data, {name = "", other, own_items = [], other_items = [], monitor, from}).
% Public API
start(Name) -> gen_statem:start(?MODULE, [Name], []).
start_link(Name) -> gen_statem:start_link(?MODULE, [Name], []).
trade(OwnPid, OtherPid) -> gen_statem:call(OwnPid, {negotiate, OtherPid}, 30000).
accept_trade(OwnPid) -> gen_statem:call(OwnPid, accept_negotiate).
make_offer(OwnPid, Item) -> gen_statem:cast(OwnPid, {make_offer, Item}).
retract_offer(OwnPid, Item) -> gen_statem:cast(OwnPid, {retract_offer, Item}).
ready(OwnPid) -> gen_statem:call(OwnPid, ready, infinity).
cancel(OwnPid) -> gen_statem:stop(OwnPid).
% Client-To-Client API
ask_negotiate(OtherPid, OwnPid) -> gen_statem:cast(OtherPid, {ask_negotiate, OwnPid}).
accept_negotiate(OtherPid, OwnPid) -> gen_statem:cast(OtherPid, {accept_negotiate, OwnPid}).
do_offer(OtherPid, Item) -> gen_statem:cast(OtherPid, {do_offer, Item}).
undo_offer(OtherPid, Item) -> gen_statem:cast(OtherPid, {undo_offer, Item}).
are_you_ready(OtherPid) -> gen_statem:cast(OtherPid, are_you_ready).
not_yet(OtherPid) -> gen_statem:cast(OtherPid, not_yet).
am_ready(OtherPid) -> gen_statem:cast(OtherPid, ready).
ack_trans(OtherPid) -> gen_statem:cast(OtherPid, ack).
ask_commit(OtherPid) -> gen_statem:call(OtherPid, ask_commit).
do_commit(OtherPid) -> gen_statem:call(OtherPid, do_commit).
% gen_statem API
init(Name) -> {ok, idle, #data{name = Name}}.
callback_mode() -> state_functions.
code_change(_, StateName, Data, _) -> {ok, StateName, Data}.
terminate(normal, ready, D = #data{}) -> notice(D, "FSM leaving.", []);
terminate(_, _, _) -> ok.
% Custom states
idle(cast, {ask_negotiate, OtherPid}, D = #data{}) ->
Ref = monitor(process, OtherPid),
notice(D, "~p asked for a trade negotiation", [OtherPid]),
{next_state, idle_wait, D#data{other = OtherPid, monitor = Ref}};
idle({call, From}, {negotiate, OtherPid}, D = #data{}) ->
ask_negotiate(OtherPid, self()),
notice(D, "asking user ~p for a trade", [OtherPid]),
Ref = monitor(process, OtherPid),
{next_state, idle_wait, D#data{other = OtherPid, monitor = Ref, from = From}};
idle(_, Event, _) ->
unexpected(Event, idle),
keep_state_and_data.
idle_wait(cast, {ask_negotiate, OtherPid}, D = #data{other = OtherPid}) ->
gen_statem:reply(D#data.from, ok),
notice(D, "starting negotiation", []),
{next_state, negotiate, D};
idle_wait(cast, {accept_negotiate, OtherPid}, D = #data{other = OtherPid}) ->
accept_negotiate(OtherPid, self()),
notice(D, "accepting negotiation", []),
{next_state, negotiate, D};
idle_wait({call, From}, accept_negotiate, D = #data{other = OtherPid}) ->
accept_negotiate(OtherPid, self()),
notice(D, "accepting negotiation", []),
{next_state, negotiate, D, {reply, From, ok}};
idle_wait(_, Event, _) ->
unexpected(Event, idle_wait),
keep_state_and_data.
negotiate(cast, {make_offer, Item}, D = #data{own_items = OwnItems}) ->
do_offer(D#data.other, Item),
notice(D, "offering ~p", [Item]),
{keep_state, D#data{own_items = add(Item, OwnItems)}};
negotiate(cast, {retract_offer, Item}, D = #data{own_items = OwnItems}) ->
undo_offer(D#data.other, Item),
notice(D, "cancelling offer on ~p", [Item]),
{keep_state, D#data{own_items = remove(Item, OwnItems)}};
negotiate(cast, {do_offer, Item}, D = #data{other_items = OtherItems}) ->
notice(D, "other player offering ~p", [Item]),
{keep_state, D#data{other_items = add(Item, OtherItems)}};
negotiate(cast, {undo_offer, Item}, D = #data{other_items = OtherItems}) ->
notice(D, "Other player cancelling offer on ~p", [Item]),
{keep_state, D#data{other_items = remove(Item, OtherItems)}};
negotiate(cast, are_you_ready, D = #data{other = OtherPid}) ->
io:format("Other user ready to trade~n"),
notice(D, "Other user ready to transfer goods:~nYou get ~p, the other side gets ~p", [D#data.other_items, D#data.own_items]),
not_yet(OtherPid),
keep_state_and_data;
negotiate({call, From}, ready, D = #data{other = OtherPid}) ->
are_you_ready(OtherPid),
notice(D, "asking if ready, waiting", []),
{next_state, wait, D#data{from = From}};
negotiate(EventType, Event, Data) ->
unexpected({EventType, Event, Data}, negotiate),
keep_state_and_data.
wait(cast, are_you_ready, D = #data{}) ->
am_ready(D#data.other),
notice(D, "asked if ready, and I am. Waiting for same reply", []),
keep_state_and_data;
wait(cast, not_yet, D = #data{}) ->
notice(D, "Other not ready yet", []),
keep_state_and_data;
wait(cast, ready, D = #data{}) ->
am_ready(D#data.other),
ack_trans(D#data.other),
gen_statem:reply(D#data.from, ok),
notice(D, "other side is ready. Moving to ready state", []),
{next_state, ready, D};
wait(_, Event, _) ->
unexpected(Event, wait),
keep_state_and_data.
ready({call, _}, ack, D = #data{}) ->
case priority(self(), D#data.other) of
true ->
try
notice(D, "asking for commit", []),
ready_commit = ask_commit(D#data.other),
notice(D, "ordering commit", []),
ok = do_commit(D#data.other),
notice(D, "committing...", []),
commit(D),
% Sus
{stop, normal, D}
catch Class:Reason ->
notice(D, "commit failed", []),
% Sus
{stop, {Class, Reason}, D}
end;
false ->
keep_state_and_data
end;
ready({call, From}, ask_commit, D) ->
notice(D, "replying to ask commit", []),
% Sus
{keep_state_and_data, {reply, From, ready_commit}};
ready({call, _}, do_commit, D) ->
notice(D, "committing...", []),
commit(D),
% Sus
{stop, normal, ok, D};
ready(_, Event, _) ->
unexpected(Event, ready),
keep_state_and_data.
% Private functions
add (Item, Items) -> [Item | Items].
remove(Item, Items) -> Items -- [Item].
notice(#data{name = N}, Str, Args) -> io:format("~s: " ++ Str ++ "~n", [N | Args]).
unexpected(Msg, State) -> io:format("~p received unknown event ~p while in state ~p~n", [self(), Msg, State]).
priority(OwnPid, OtherPid) when OwnPid > OtherPid -> true;
priority(OwnPid, OtherPid) when OwnPid < OtherPid -> false.
commit(D = #data{}) -> io:format("Transaction completed for ~s. Items sent are:~n~p,~n received are:~n~p.~nThis operation should have some atomic save in a database.~n", [D#data.name, D#data.own_items, D#data.other_items]).
交易呼叫.erl:
-module(trade_calls).
-export([main_ab/0, main_cd/0, main_ef/0]).
%% test a little bit of everything and also deadlocks on ready state
%% -- leftover messages possible on race conditions on ready state
main_ab() ->
S = self(),
PidCliA = spawn(fun() -> a(S) end),
receive PidA -> PidA end,
spawn(fun() -> b(PidA, PidCliA) end).
a(Parent) ->
{ok, Pid} = trade_statem:start_link("Carl"),
Parent ! Pid,
io:format("Spawned Carl: ~p~n", [Pid]),
%sys:trace(Pid,true),
timer:sleep(800),
trade_statem:accept_trade(Pid),
timer:sleep(400),
io:format("~p~n",[trade_statem:ready(Pid)]),
timer:sleep(1000),
trade_statem:make_offer(Pid, "horse"),
trade_statem:make_offer(Pid, "sword"),
timer:sleep(1000),
io:format("a synchronizing~n"),
sync2(),
trade_statem:ready(Pid),
timer:sleep(200),
trade_statem:ready(Pid),
timer:sleep(1000).
b(PidA, PidCliA) ->
{ok, Pid} = trade_statem:start_link("Jim"),
io:format("Spawned Jim: ~p~n", [Pid]),
%sys:trace(Pid,true),
timer:sleep(500),
trade_statem:trade(Pid, PidA),
trade_statem:make_offer(Pid, "boots"),
timer:sleep(200),
trade_statem:retract_offer(Pid, "boots"),
timer:sleep(500),
trade_statem:make_offer(Pid, "shotgun"),
timer:sleep(1000),
io:format("b synchronizing~n"),
sync1(PidCliA),
trade_statem:make_offer(Pid, "horse"), %% race condition!
trade_statem:ready(Pid),
timer:sleep(200),
timer:sleep(1000).
%% force a race condition on cd trade negotiation
main_cd() ->
S = self(),
PidCliC = spawn(fun() -> c(S) end),
receive PidC -> PidC end,
spawn(fun() -> d(S, PidC, PidCliC) end),
receive PidD -> PidD end,
PidCliC ! PidD.
c(Parent) ->
{ok, Pid} = trade_statem:start_link("Marc"),
Parent ! Pid,
receive PidD -> PidD end,
io:format("Spawned Marc: ~p~n", [Pid]),
%sys:trace(Pid, true),
sync2(),
trade_statem:trade(Pid, PidD),
%% no need to accept_trade thanks to the race condition
timer:sleep(200),
trade_statem:retract_offer(Pid, "car"),
trade_statem:make_offer(Pid, "horse"),
timer:sleep(600),
trade_statem:cancel(Pid),
timer:sleep(1000).
d(Parent, PidC, PidCliC) ->
{ok, Pid} = trade_statem:start_link("Pete"),
Parent ! Pid,
io:format("Spawned Jim: ~p~n", [Pid]),
%sys:trace(Pid,true),
sync1(PidCliC),
trade_statem:trade(Pid, PidC),
%% no need to accept_trade thanks to the race condition
timer:sleep(200),
trade_statem:retract_offer(Pid, "car"),
trade_statem:make_offer(Pid, "manatee"),
timer:sleep(100),
trade_statem:ready(Pid),
timer:sleep(1000).
main_ef() ->
S = self(),
PidCliE = spawn(fun() -> e(S) end),
receive PidE -> PidE end,
spawn(fun() -> f(PidE, PidCliE) end).
e(Parent) ->
{ok, Pid} = trade_statem:start_link("Carl"),
Parent ! Pid,
io:format("Spawned Carl: ~p~n", [Pid]),
%sys:trace(Pid,true),
timer:sleep(800),
trade_statem:accept_trade(Pid),
timer:sleep(400),
io:format("~p~n",[trade_statem:ready(Pid)]),
timer:sleep(1000),
trade_statem:make_offer(Pid, "horse"),
trade_statem:make_offer(Pid, "sword"),
timer:sleep(1000),
io:format("a synchronizing~n"),
sync2(),
trade_statem:ready(Pid),
timer:sleep(200),
trade_statem:ready(Pid),
timer:sleep(1000).
f(PidE, PidCliE) ->
{ok, Pid} = trade_statem:start_link("Jim"),
io:format("Spawned Jim: ~p~n", [Pid]),
%sys:trace(Pid,true),
timer:sleep(500),
trade_statem:trade(Pid, PidE),
trade_statem:make_offer(Pid, "boots"),
timer:sleep(200),
trade_statem:retract_offer(Pid, "boots"),
timer:sleep(500),
trade_statem:make_offer(Pid, "shotgun"),
timer:sleep(1000),
io:format("b synchronizing~n"),
sync1(PidCliE),
trade_statem:make_offer(Pid, "horse"),
timer:sleep(200),
trade_statem:ready(Pid),
timer:sleep(1000).
%%% Utils
sync1(Pid) ->
Pid ! self(),
receive ack -> ok end.
sync2() ->
receive
From -> From ! ack
end.
感谢您抽出时间!
1条答案
按热度按时间o3imoua41#
有一些错误,你可以在它们上运行一个diff来得到差异。你可能会在事务结束时看到一些otp报告,但它们完全是意料之中的。
贸易状态.erl