我正在使用下面的代码来绘制一个弯曲的虚线使用线渲染器(从网上复制)。它的工作,但曲线是形成向下像一艘船。我想画的曲线在相反的方向。我试图调整的值,但没有运气。谁能请说如何做这与此代码?或可以建议我一套新的代码
NB-我在编程方面只有非常基础的知识。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DrawLineRenderer : MonoBehaviour
{
public Transform Point1;
public Transform Point2;
public Transform Point3;
public LineRenderer linerenderer;
public float vertexCount = 12;
public float Point2Ypositio = 2;
// Start is called before the first frame update
void Start()
{
linerenderer.SetWidth(10, 10);
}
public void buttonPress()
{
Point2.transform.position = new Vector3((Point1.transform.position.x + Point3.transform.position.x)/2, Point2Ypositio, (Point1.transform.position.z + Point3.transform.position.z) *2);
var pointList = new List<Vector3>();
for(float ratio = 0;ratio<=1;ratio+= 1/vertexCount)
{
var tangent1 = Vector3.Lerp(Point1.position, Point2.position, ratio);
var tangent2 = Vector3.Lerp(Point2.position, Point3.position, ratio);
var curve = Vector3.Lerp(tangent1, tangent2, ratio);
pointList.Add(curve);
}
linerenderer.positionCount = pointList.Count;
linerenderer.SetPositions(pointList.ToArray());
}
}
1条答案
按热度按时间eaf3rand1#
设定点2Y位置=600