unity3d Android设备无法读取JSON文件,但Unity可以读取它,为什么?

xzlaal3s  于 2022-12-13  发布在  Android
关注(0)|答案(2)|浏览(545)

我使用Json/LitJson文件将数据库问题和答案读入我的测验。
它在Unity上工作时没有任何错误,但在我将其构建到APK中后,它在Android设备上无法正常运行,我启动它后测验没有出来。我使用的是MI 3 Android手机,然后我也在BlueStacks上尝试了它。它在两个平台上都不工作(好吧,它们都是Android)。
我不太确定是安卓设备的问题还是我读Json文件的代码问题。下面是我读Json文件的代码。感谢任何帮助。谢谢。

void Start(){//start reading Json file
    score = 0;
    nextQuestion = true;
    jsonString = File.ReadAllText (Application.dataPath + "/quiz.json");
    questionData = JsonMapper.ToObject (jsonString);
    //StartCoroutine ("Json");
}


public void OnClick(){//get the question and answer from Json after clicking

    if (nextQuestion) {

        GameObject[] destroyAnswer = GameObject.FindGameObjectsWithTag ("Answer");
        if (destroyAnswer != null) {
            for (int x=0; x<destroyAnswer.Length; x++) {
                DestroyImmediate (destroyAnswer [x]);
            }
        }

        qq.GetComponentInChildren<Text> ().text = questionData ["data"] [questionNumber] ["question"].ToString ();

        for (int i=0; i<questionData["data"][questionNumber]["answer"].Count; i++) {
            GameObject answer = Instantiate (answerPrefab);
            answer.GetComponentInChildren<Text> ().text = questionData ["data"] [questionNumber] ["answer"] [i].ToString ();
            Transform answerC = GameObject.Find ("GameObject").GetComponent<Transform> ();
            answer.transform.SetParent (answerC);

            string x = i.ToString ();

            if (i == 0) {
                answer.name = "CorrectAnswer";
                answer.GetComponent<Button> ().onClick.AddListener (() => Answer ("0"));
            } else {
                answer.name = "WrongAnswer" + x;
                answer.GetComponent<Button> ().onClick.AddListener (() => Answer (x));
            }
            answer.transform.SetSiblingIndex (Random.Range (0, 3));
        }

        questionNumber++;
        nextQuestion = false;
        clickAns = true;
    }

}

我的Json文件:

{
"data": [
{
    "id": "1",
    "question": "Cape Warthog and Dodo come from which country?",
    "answer": [
        "Africa",
        "India",
        "Philippines",
        "Australia"
    ]
}, {
    "id": "2",
    "question": "Dama Gazelle live in what place?",
    "answer": [
        "Sahara dessert",
        "Africa beach",
        "Rain forest",
        "South pole"
    ]
}, {
    "id": "3",
    "question": "Why did the Sabertooth Tiger extinct",
    "answer": [
        "overhunting",
        "Habitat loss",
        "Natural polution",
        "Diseases"
    ]
}, {
    "id": "4",
    "question": "Wolly Mammoth resemblance to which animal?",
    "answer": [
        "Elephant",
        "Tiger",
        "Sheep",
        "Giraffe"
    ]
}, {
    "id": "5",
    "question": "How big Tasmanian Tiger mouth would open?",
    "answer": [
        "120 degree angle",
        "110 degree angle",
        "100 degree angle",
        "130 degree angle"
    ]
}, {
    "id": "6",
    "question": "Greak Auk could not fly because it has ..... ?",
    "answer": [
        "Tiny wing",
        "Heavy body",
        "Big head",
        "Large feet"
    ]
}, {
    "id": "7",
    "question": "PyreneanIbex make their homes at where ? ",
    "answer" : [
        "Cliffs",
        "Caves",
        "Forest",
        "Waterfall"
    ]
}, {
    "id": "8",
    "question": "What are endangered animals?",
    "answer": [
        "Animals that going to extinct",
        "Animals that flys",
        "Animals that are dangerous",
        "Animals that have 4 legs"
    ]
}
]
}
u5i3ibmn

u5i3ibmn1#

我遇到了同样的问题。我正在练习Unity Live Session中的Quiz Game 2。您需要为Android编写不同的代码。我将我的data.json文件放在Assets文件夹内的StreamingAssets文件夹中。它在Unity Editor中运行良好,但问题是StreamingAssets文件夹在Android上不存在。
在Android上,文件包含在压缩的.jar文件中(基本上与标准zip压缩文件的格式相同)。这意味着如果您不使用Unity的WWW类来检索文件,您需要使用其他软件来查看.jar存档内部并获取文件。
下面是我的代码示例;从开始()调用***LoadGameData()***。

private void LoadGameData()
{
    string filePath = "";

    #if UNITY_EDITOR
    filePath = Application.dataPath + "/StreamingAssets/data.json";
    if (File.Exists (filePath)) {

        string dataAsJson = File.ReadAllText (filePath);
        GameData loadedData = JsonUtility.FromJson<GameData> (dataAsJson);

        allRoundData = loadedData.allRoundData;
    } else {
        Debug.LogError ("Can not load game data!");
    }
    #elif UNITY_ANDROID
    filePath = "jar:file://" + Application.dataPath + "!/assets/data.json";
    StartCoroutine(GetDataInAndroid(filePath));
    #endif
}

IEnumerator GetDataInAndroid(string url) 
{
    WWW www = new WWW(url);
    yield return www;
    if (www.text != null) {

        string dataAsJson = www.text;
        GameData loadedData = JsonUtility.FromJson<GameData> (dataAsJson);

        allRoundData = loadedData.allRoundData;
    } else {
        Debug.LogError ("Can not load game data!");
    }
}
ee7vknir

ee7vknir2#

首先将json文件放入Resources文件夹中。创建一个类并将json反序列化为该类。

using System.Collections.Generic;
using Newtonsoft.Json;
using UnityEngine;
using TMPro;

// Put the following in your class
public class QuestionData
{
    public string Question{ get; set; }
    public List<string> Answer{ get; set; }
}

TextAsset jsonTextAsset = Resources.Load("quiz") as TextAsset;
if (jsonTextAsset == null)
{
    Debug.LogError("quiz not found");
    return;
}

string jsonString = jsonTextAsset.text;
var questionData = JsonConvert.DeserializeObject<List<QuestionData>>(jsonString);

你可以通过questionData List访问json数据。这里是一个获取随机问题并分配给TextMeshProUGUI文本的示例。

// Assign references via Unity or Script
[SerializeField] private TextMeshProUGUI questionText;
[SerializeField] private List<TextMeshProUGUI> answerTexts;

int randomIndex = UnityEngine.Random.Range(0, questionData.Count);

questionText.text = questionData[randomIndex].Question;
for (int i = 0; i < questionData[i].Answer[i].Length; i++)
{
    answerTexts[i].text = questionData[randomIndex].Answer[i];
}

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