我正在开发一个统一的应用程序。我使用firebase谷歌登录方法。基本上谷歌登录是工作和用户被列入谷歌firebase用户登录后。问题是,它是抛出一个错误。因为这不能从firestore获取数据。即使没有firestore代码,应用程序显示错误
出现错误:抛出了类型为“Occare.GoogleSignIn +SignInException”的异常。
到底是什么问题。
下面是我的代码
public class GoogleSignInDemo : MonoBehaviour
{
public Text infoText;
private string webClientId = "xxxxxxaaaaaaabbbb.apps.googleusercontent.com";
private FirebaseAuth auth;
private GoogleSignInConfiguration configuration;
private void Awake()
{
configuration = new GoogleSignInConfiguration { WebClientId = webClientId, RequestEmail = true, RequestIdToken = true };
CheckFirebaseDependencies();
}
private void CheckFirebaseDependencies()
{
FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =>
{
if (task.IsCompleted)
{
if (task.Result == DependencyStatus.Available)
auth = FirebaseAuth.DefaultInstance;
else
AddToInformation("Could not resolve all Firebase dependencies: " + task.Result.ToString());
}
else
{
AddToInformation("Dependency check was not completed. Error : " + task.Exception.Message);
}
});
}
public void SignInWithGoogle() { OnSignIn(); }
public void SignOutFromGoogle() { OnSignOut(); }
private void OnSignIn()
{
GoogleSignIn.Configuration = configuration;
GoogleSignIn.Configuration.UseGameSignIn = false;
GoogleSignIn.Configuration.RequestIdToken = true;
AddToInformation("Calling SignIn");
GoogleSignIn.DefaultInstance.SignIn().ContinueWith(OnAuthenticationFinished);
}
private void OnSignOut()
{
AddToInformation("Calling SignOut");
GoogleSignIn.DefaultInstance.SignOut();
}
public void OnDisconnect()
{
AddToInformation("Calling Disconnect");
GoogleSignIn.DefaultInstance.Disconnect();
}
internal void OnAuthenticationFinished(Task<GoogleSignInUser> task)
{
if (task.IsFaulted)
{
using (IEnumerator<Exception> enumerator = task.Exception.InnerExceptions.GetEnumerator())
{
if (enumerator.MoveNext())
{
GoogleSignIn.SignInException error = (GoogleSignIn.SignInException)enumerator.Current;
AddToInformation("Got Error: " + error.Status + " " + error.Message);
}
else
{
AddToInformation("Got Unexpected Exception?!?" + task.Exception);
}
}
}
else if (task.IsCanceled)
{
AddToInformation("Canceled");
}
else
{
AddToInformation("Welcome: " + task.Result.DisplayName + "!");
AddToInformation("Email = " + task.Result.Email);
AddToInformation("Google ID Token = " + task.Result.IdToken);
AddToInformation("Email = " + task.Result.Email);
SignInWithGoogleOnFirebase(task.Result.IdToken);
SceneManager.LoadScene(1); //Savad - Load Welcome screen when Google Login
}
}
private void SignInWithGoogleOnFirebase(string idToken)
{
Credential credential = GoogleAuthProvider.GetCredential(idToken, null);
auth.SignInWithCredentialAsync(credential).ContinueWith(task =>
{
AggregateException ex = task.Exception;
//==============Here is the problem
if (ex != null)
{
if (ex.InnerExceptions[0] is FirebaseException inner && (inner.ErrorCode != 0))
AddToInformation("\nError code = " + inner.ErrorCode + " Message = " + inner.Message);
//=======================================
}
else
{
AddToInformation("Sign In Successful.");
}
});
}
public void OnSignInSilently()
{
GoogleSignIn.Configuration = configuration;
GoogleSignIn.Configuration.UseGameSignIn = false;
GoogleSignIn.Configuration.RequestIdToken = true;
AddToInformation("Calling SignIn Silently");
GoogleSignIn.DefaultInstance.SignInSilently().ContinueWith(OnAuthenticationFinished);
}
public void OnGamesSignIn()
{
GoogleSignIn.Configuration = configuration;
GoogleSignIn.Configuration.UseGameSignIn = true;
GoogleSignIn.Configuration.RequestIdToken = false;
AddToInformation("Calling Games SignIn");
GoogleSignIn.DefaultInstance.SignIn().ContinueWith(OnAuthenticationFinished);
}
private void AddToInformation(string str) { infoText.text += "\n" + str; }
public void SwitchToPhoneSignup()
{
SceneManager.LoadScene(2);
}
public void SwitchToOtp()
{
SceneManager.LoadScene(2);
}
public void SwitchToEmailSignUP()
{
SceneManager.LoadScene(2);
}
}
2条答案
按热度按时间zz2j4svz1#
下面是一个带有Firebase身份验证和GoogleSignIn库的Google登录代码的工作示例:
该参数用于登录,目的是将新的Google帐户与当前登录的匿名用户链接。如果需要,您可以忽略该方法的这些部分。请注意,所有这些都是在正确初始化Firebase Auth库之后调用的。
来源:https://github.com/googlesamples/google-signin-unity
自述文件页面包含了为你的环境进行安装的一步一步的说明,按照这些说明并使用上面的代码后,你应该可以在android和iOS上运行了。
下面是上面代码中使用的
SignInWithCredential
方法:yzxexxkh2#
对于要求从@DIGI Byte获取HandleLoginResult的用户,以下是代码,出于调试目的,您可以随意删除try/catch块: