android 如何在片段中设置内容视图?

2lpgd968  于 2022-12-28  发布在  Android
关注(0)|答案(5)|浏览(135)

现在我有了这个片段,我想使用setContentView,但到目前为止我还不知道如何使用。你可以在下面的代码中看到我的情况,我不试图膨胀布局,我试图使用它的视图称为SampleView。那么我该怎么做呢?

public class largeImageScroller extends SherlockFragment {
 
// Physical display width and height.
private static int displayWidth = 0;
private static int displayHeight = 0;

/** Called when the activity is first created. */
public View onCreateView(LayoutInflater inflater, ViewGroup group, Bundle saved) {

        getActivity();
        // displayWidth and displayHeight will change depending on screen
        // orientation. To get these dynamically, we should hook onSizeChanged().
        // This simple example uses only landscape mode, so it's ok to get them
        // once on startup and use those values throughout.
        
        Display display = ((WindowManager)
getActivity().getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
        displayWidth = display.getWidth();             
        displayHeight = display.getHeight();    

        // SampleView constructor must be constructed last as it needs the
        // displayWidth and displayHeight we just got.
        setContentView(new SampleView(this));
}

private static class SampleView extends View {
        private static Bitmap bmLargeImage; //bitmap large enough to be scrolled
        private static Rect displayRect = null; //rect we display to
        private Rect scrollRect = null; //rect we scroll over our bitmap with
        private int scrollRectX = 0; //current left location of scroll rect
        private int scrollRectY = 0; //current top location of scroll rect
        private float scrollByX = 0; //x amount to scroll by
        private float scrollByY = 0; //y amount to scroll by
        private float startX = 0; //track x from one ACTION_MOVE to the next
        private float startY = 0; //track y from one ACTION_MOVE to the next

        public SampleView(Context context) {
                super(context);

                // Destination rect for our main canvas draw. It never changes.
                displayRect = new Rect(0, 0, displayWidth, displayHeight);
                // Scroll rect: this will be used to 'scroll around' over the
                // bitmap in memory. Initialize as above.
                scrollRect = new Rect(0, 0, displayWidth, displayHeight);

                // Load a large bitmap into an offscreen area of memory.
                bmLargeImage = BitmapFactory.decodeResource(getResources(),
                        R.drawable.ground_floor_b);
        }
       
        @Override
        public boolean onTouchEvent(MotionEvent event) {

                switch (event.getAction()) {
                        case MotionEvent.ACTION_DOWN:
                                // Remember our initial down event location.
                                startX = event.getRawX();
                                startY = event.getRawY();
                                break;

                        case MotionEvent.ACTION_MOVE:
                                float x = event.getRawX();
                                float y = event.getRawY();
                                // Calculate move update. This will happen many times
                                // during the course of a single movement gesture.
                                scrollByX = x - startX; //move update x increment
                                scrollByY = y - startY; //move update y increment
                                startX = x; //reset initial values to latest
                                startY = y;
                                invalidate(); //force a redraw
                                break;
                }
                return true; //done with this event so consume it
        }

        @Override
        protected void onDraw(Canvas canvas) {

                // Our move updates are calculated in ACTION_MOVE in the opposite direction
                // from how we want to move the scroll rect. Think of this as dragging to
                // the left being the same as sliding the scroll rect to the right.
                int newScrollRectX = scrollRectX - (int)scrollByX;
                int newScrollRectY = scrollRectY - (int)scrollByY;

                // Don't scroll off the left or right edges of the bitmap.
                if (newScrollRectX < 0)
                        newScrollRectX = 0;
                else if (newScrollRectX > (bmLargeImage.getWidth() - displayWidth))
                        newScrollRectX = (bmLargeImage.getWidth() - displayWidth);

                // Don't scroll off the top or bottom edges of the bitmap.
                if (newScrollRectY < 0)
                        newScrollRectY = 0;
                else if (newScrollRectY > (bmLargeImage.getHeight() - displayHeight))
                        newScrollRectY = (bmLargeImage.getHeight() - displayHeight);

                // We have our updated scroll rect coordinates, set them and draw.
                scrollRect.set(newScrollRectX, newScrollRectY,
                        newScrollRectX + displayWidth, newScrollRectY + displayHeight);
                Paint paint = new Paint();
                canvas.drawBitmap(bmLargeImage, scrollRect, displayRect, paint);

                // Reset current scroll coordinates to reflect the latest updates,
                // so we can repeat this update process.
                scrollRectX = newScrollRectX;
                scrollRectY = newScrollRectY;
        }
}
}
qlfbtfca

qlfbtfca1#

您不需要分段调用setContentView,实际上您需要从onCreateView返回一个View
尝试替换:

setContentView(new SampleView(this));

用这个:

return new SampleView(this);
jtjikinw

jtjikinw2#

返回要使用的视图示例:

@Override
    public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
        return inflater.inflate(R.layout.ads_tab, container, false);
    }
jq6vz3qz

jq6vz3qz3#

另外,从onCreateView()调用getActivity()是不安全的。确保在onActivityCreated()中或之后调用它,因为此时您的FragmentActivity完全关联。检查Fragment的生命周期。
Fragments

ezykj2lf

ezykj2lf4#

如前所述,如果出现碎片,你需要返回视图,但是如果你想像setContentView()一样使用它,你可以按照下面的方式来做。
1.将此代码片段放在必须放置setContentView()的位置

View v = inflater.inflate(R.layout.activity_home, container, false);

2.现在,如果您想从xml文件访问某些内容,可以使用

chart = v.findViewById(R.id.chart);

3.在OnCreateView()的末尾,您必须将

return v;

完整示例:

public View onCreateView(LayoutInflater inflater, ViewGroup container,
                         Bundle savedInstanceState) {

    View v = inflater.inflate(R.layout.activity_home, container, false);

    chart = v.findViewById(R.id.chart);

    return v;
   }
wr98u20j

wr98u20j5#

在活动中,我们需要使用setContentView(R.layout.main)设置视图
在片段中,我们需要覆盖onCreateView()来设置所需的视图。

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