javascript 正确使用onmousemove

tnkciper  于 2023-01-16  发布在  Java
关注(0)|答案(3)|浏览(131)

我正在尝试写一些JavaScript,通过拖动鼠标来画一条线,然后在你松开左键时删除它。

<!DOCTYPE html>
<html>
<head>
<script type="text/javascript">

window.onload = function() {
  window.stop = false
  window.canvas = document.getElementById("e");
  window.context = canvas.getContext("2d");
  canvas.width = document.documentElement.clientWidth;
  canvas.height = document.documentElement.clientHeight;
  window.pos = Shift();
}

function Shift() {
  e = window.event
  var posx = 0;
  var posy = 0;
  if (!e) var e = window.event;
  if (e.pageX || e.pageY)   {
    posx = e.pageX;
    posy = e.pageY;
  }
    else if (e.clientX || e.clientY)    {
    posx = e.clientX + document.body.scrollLeft
                 + document.documentElement.scrollLeft;
    posy = e.clientY + document.body.scrollTop;
                     + document.documentElement.scrollTop;
  }
  posx -= document.getElementById('e').offsetLeft;
  posy -= document.getElementById('e').offsetTop;
  return[posx,posy];
}

function up(){
  document.getElementById('e').onmousemove = null;
  canvas.width = canvas.width;
}

function mov(){
  canvas.width = canvas.width;
  window.pos = Shift();
  context.moveTo(window.start[0],window.start[1]);
  context.lineTo(pos[0],pos[1]);
  context.stroke();
}

function down(){
  window.start = Shift();
  document.getElementById('e').onmousemove = "mov()";
}

</script>
</head>
<body>
  <canvas id="e" onMouseDown="down()" onmousemove="" onMouseup="up()"></canvas>
</body>
</html>

此示例不起作用,并且不引发错误。如果

document.getElementById('e').onmousemove = "mov()";

被注解掉,onmousemove设置为

onmousemove="mov()"

然后它工作了,但显然一条线只能画一次。而且这两个例子都不能在FireFox中工作。在Chrome中测试。

mtb9vblg

mtb9vblg1#

更改此内容:

document.getElementById('e').onmousemove = "mov()";

对此:

document.getElementById('e').onmousemove = mov;

你想把.onmousemove赋给一个函数引用,而不是一个字符串。注意这里没有括号:如果你赋值...onmousemove = mov(),它将运行mov()函数,并将onmousemove赋值给函数的返回值(未定义,对于这个特定的函数),如果没有括号,它将赋值给函数本身。

euoag5mw

euoag5mw2#

使用

document.getElementById('e').addEventListener('mousemove', mov, false);

document.getElementById('e').removeEventListener('mousemove', mov);

做了一些修复,但它是疯狂的代码:)

<!DOCTYPE html>
<html>
<head>
<script type="text/javascript">
window.onload = function() {
window.stop = false
  window.canvas = document.getElementById("e");
  window.context = canvas.getContext("2d");
  canvas.width = document.documentElement.clientWidth;
  canvas.height = document.documentElement.clientHeight;
}

function Shift(e) {

var posx = 0;
var posy = 0;
if (!e) var e = window.event;
if (e.pageX || e.pageY)     {
    posx = e.pageX;
    posy = e.pageY;
}
else if (e.clientX || e.clientY)    {
    posx = e.clientX + document.body.scrollLeft
        + document.documentElement.scrollLeft;
    posy = e.clientY + document.body.scrollTop;
        + document.documentElement.scrollTop;
}
posx -= document.getElementById('e').offsetLeft;
posy -= document.getElementById('e').offsetTop;
return[posx,posy];
}
function up(){
 document.getElementById('e').removeEventListener('mousemove', mov);
canvas.width = canvas.width;
}
function mov(e){
canvas.width = canvas.width;
window.pos = Shift(e);
    context.moveTo(window.start[0],window.start[1]);
context.lineTo(pos[0],pos[1]);
    context.stroke();
}
function down(e){
window.start = Shift(e);
document.getElementById('e').addEventListener('mousemove', mov, false);

}
</script>
</head>
<body>
<canvas id="e" onMouseDown="down()" onmousemove="" onMouseup="up()"></canvas>
</body>
</html>
3z6pesqy

3z6pesqy3#

你的函数赋值不正确
http://jsfiddle.net/wmTYr/

<div id="meh">hi</div>
<script>
function go() {
    alert();
}
document.getElementById("meh").onmouseover = go
</script>

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