python 无法正确记录分数和高分

toe95027  于 2023-01-19  发布在  Python
关注(0)|答案(1)|浏览(112)

我正在试着做一个蛇游戏,但是我无法正确记录得分和高分。每当蛇收集到一个项目,发生的只是高分增加,而不是总得分。

from tkinter import *
from settings import *
import random
import turtle
import pygame as pg
import keyboard
from os import path

global game_state 

class Snake:

    def __init__(self):
        self.body_size = BODY_PARTS
        self.coordinates = []
        self.squares = []

        for i in range(0, BODY_PARTS):
            self.coordinates.append([0, 0])

        for x, y in self.coordinates:
            square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, tag="snake")
            self.squares.append(square)

class Food:

    def __init__(self):

        x = random.randint(0, (GAME_WIDTH / SPACE_SIZE)-1) * SPACE_SIZE
        y = random.randint(0, (GAME_HEIGHT / SPACE_SIZE) - 1) * SPACE_SIZE

        self.coordinates = [x, y]

        canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR, tag="food")

class TryAgain:

    def __init__(self):
        x = (GAME_WIDTH / SPACE_SIZE)-1 * SPACE_SIZE
        y = (GAME_HEIGHT / SPACE_SIZE) - 1 * SPACE_SIZE
        self.coordinates = [x, y]

def show_title_screen():
    canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/4,
                       font=('times new roman',70), text="SNAKE!", fill="Green", tag="title")

    canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2,
                       font=('times new roman',22), text="Use the arrow keys to move", fill="Green", tag="title")

def next_turn(snake, food):

    x, y = snake.coordinates[0]

    if direction == "up":
        y -= SPACE_SIZE
    elif direction == "down":
        y += SPACE_SIZE
    elif direction == "left":
        x -= SPACE_SIZE
    elif direction == "right":
        x += SPACE_SIZE

    snake.coordinates.insert(0, (x, y))

    square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR)

    snake.squares.insert(0, square)

    if x == food.coordinates[0] and y == food.coordinates[1]:

        global score
        global high_score

        score += 1
        label.config(text="Score:{}".format(score))

        if score >= high_score:
            high_score = score
            label.config(text="High Score:{}".format(high_score))

        canvas.delete("food")

        food = Food()

    else:

        del snake.coordinates[-1]

        canvas.delete(snake.squares[-1])

        del snake.squares[-1]

    if check_collisions(snake):
        game_over()

    else:
        window.after(SPEED, next_turn, snake, food)
    

def change_direction(new_direction):

    global direction

    if new_direction == 'left':
        if direction != 'right':
            direction = new_direction
    elif new_direction == 'right':
        if direction != 'left':
            direction = new_direction
    elif new_direction == 'up':
        if direction != 'down':
            direction = new_direction
    elif new_direction == 'down':
        if direction != 'up':
            direction = new_direction

def check_collisions(snake):

    x, y = snake.coordinates[0]

    if x < 0 or x >= GAME_WIDTH:
        return True
    elif y < 0 or y >= GAME_HEIGHT:
        return True

    for body_part in snake.coordinates[1:]:
        if x == body_part[0] and y == body_part[1]:
            return True

    return False

def game_over():

    canvas.delete(ALL)
    canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/4,
                       font=('times new roman',70), text="GAME OVER", fill="orange", tag="gameover")
    button = TryAgain()

def load_data(self):
    self.dir = path.dirname(__dirname__)
    with open(path.join(self.dir, HS_FILE), 'w') as f:
        try:
            self.highscore = int(f.read())
        except:
            self.highscore = 0

window = Tk()
window.title("Snake game")
window.resizable(False, False)

score = 0
high_score = 0
direction = 'down'

label = Label(window, text="Score:{}".format(score), font=('times new roman', 40))
label.pack()
label = Label(window, text="High Score:{}".format(high_score), font=('times new roman', 40))
label.pack()

canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH)
canvas.pack()

window.update()

window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()

x = int((screen_width/2) - (window_width/2))
y = int((screen_height/2) - (window_height/2))

window.geometry(f"{window_width}x{window_height}+{x}+{y}")

show_title_screen()

window.bind('<Left>', lambda event: change_direction('left'))
window.bind('<Right>', lambda event: change_direction('right'))
window.bind('<Up>', lambda event: change_direction('up'))
window.bind('<Down>', lambda event: change_direction('down'))

snake = Snake()
food = Food()

next_turn(snake, food)

window.mainloop()

在一个例子中,我试图重新排列涉及“score”和“high score”的画布代码,并试图使它在high score大于score时开始计数,但仍然不起作用。

dced5bon

dced5bon1#

我对tkinter一无所知。但我认为问题出在这一点上:

label = Label(window, text="Score:{}".format(score), font=('times new roman', 40))
label.pack()
label = Label(window, text="High Score:{}".format(high_score), font=('times new roman', 40))
label.pack()

您对两个标签使用了相同的变量名。
当你更新分数时:

score += 1
label.config(text="Score:{}".format(score))

if score >= high_score:
    high_score = score
    label.config(text="High Score:{}".format(high_score))

变量名label仅指高分标签。
我认为可以通过为两个标签使用不同的变量名来解决这个问题,例如score_labelhigh_score_label

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