使用Plyer Kivy Python在Android应用程序上添加GPS定位

wfsdck30  于 2023-01-28  发布在  Android
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我准备了一个简单的代码来查找我的本地化附近的可用汽车。它可以使用硬编码值,但我无法让Plyer的本地化模块工作。现在我添加了代码来请求权限,当我打开应用程序时,它总是崩溃。
你知道它为什么会崩溃吗?
下面是python代码:

#!/usr/bin/env python
# coding: utf-8
 
from kivy.network.urlrequest import UrlRequest
import math
from math import sin, cos, sqrt, atan2, radians
import time
from plyer import gps
import android
from kivy.logger import Logger

from kivy.app import App
from kivy.uix.gridlayout import GridLayout
from kivy.uix.label import Label
from kivy.uix.image import Image
from kivy.uix.button import Button
from kivy.uix.textinput import TextInput
from android.permissions import request_permissions, Permission

def distance(origin, destination):
    """
    Calculate the Haversine distance.

    Parameters
    ----------
    origin : tuple of float
        (lat, long)
    destination : tuple of float
        (lat, long)

    Returns
    -------
    distance_in_km : float

    Examples
    --------
    >>> origin = (48.1372, 11.5756)  # Munich
    >>> destination = (52.5186, 13.4083)  # Berlin
    >>> round(distance(origin, destination), 1)
    504.2
    """
    lat1, lon1 = origin
    lat2, lon2 = destination
    radius = 6371  # km

    dlat = math.radians(lat2 - lat1)
    dlon = math.radians(lon2 - lon1)
    a = (math.sin(dlat / 2) * math.sin(dlat / 2) +
         math.cos(math.radians(lat1)) * math.cos(math.radians(lat2)) *
         math.sin(dlon / 2) * math.sin(dlon / 2))
    c = 2 * math.atan2(math.sqrt(a), math.sqrt(1 - a))
    d = radius * c * 1000

    return d

def got_json(req, result):
    for key in result:
        return key

class SayHello(App):

    def request_android_permissions(self):
        """
        Since API 23, Android requires permission to be requested at runtime.
        This function requests permission and handles the response via a
        callback.
        The request will produce a popup if permissions have not already been
        been granted, otherwise it will do nothing.
        """
        from android.permissions import request_permissions, Permission

        def callback1(permissions, results):
            """
            Defines the callback to be fired when runtime permission
            has been granted or denied. This is not strictly required,
            but added for the sake of completeness.
            """
            if all([res for res in results]):
                print("callback. All permissions granted.")
            else:
                print("callback. Some permissions refused.")

        request_permissions([Permission.ACCESS_COARSE_LOCATION,
                             Permission.ACCESS_FINE_LOCATION],callback1)
        # # To request permissions without a callback, do:
        # request_permissions([Permission.ACCESS_COARSE_LOCATION,
        #                      Permission.ACCESS_FINE_LOCATION])

  
    def callback(self, instance):
        # Minimum distance that I'm willing to walk to get this communauto (in meters)
        maxDist = 3000
        # Refresh rate for the search query in seconds (currently every 10 seconds)
        refreshRate = 10
        
        # My current latitude and longitude
        #myLat = float(self.lat.text)
        myLat = 45.9879093594008
        #myLong = float(self.long.text)
        myLong = -73.21546919002542
        orig = (myLat, myLong)
 
        bestdist=maxDist
        found = False
        while found == False:
            fullRes = UrlRequest('https://www.reservauto.net/WCF/LSI/LSIBookingServiceV3.svc/GetAvailableVehicles?BranchID=1&LanguageID=1', got_json)
            fullRes.wait()
            jsonRes=fullRes.result
            print(jsonRes)
            for vehicle in jsonRes['d']['Vehicles']:
                dest = (vehicle['Latitude'],vehicle['Longitude'])
                dist = distance(orig, dest)
                print(dist)
                if dist < maxDist:
                    text = "Flex numéro "+ str(vehicle['CarNo']) + " trouvé à "+ str(int(dist)) + " mètres."
                    if bestdist > dist:
                        bestdist=dist
                        besttext=text
                    found = True
            if found == True:
                print(besttext)
            if found == False:
                time.sleep(refreshRate)
        self.greeting.text = besttext
        print(besttext)
        
    def build(self):
        try:
            gps.configure(on_location=self.on_location,
                          on_status=self.on_status)
        except NotImplementedError:
            print('GPS is not implemented for your platform')
        if platform == "android":
           print("gps.py: Android detected. Requesting permissions")
           self.request_android_permissions()

        gps.configure(on_location=self.on_location, on_status=self.on_status)
        gps.start(min_time=1000, min_distance=1)

        self.window = GridLayout()
        self.window.cols = 1
        #add widgets to window
        self.greeting = Label(text="Aucune voiture trouvée, actualisation en cours")
        self.window.add_widget(self.greeting)
        
        self.lat = TextInput(hint_text='Latitude', input_filter = 'float', multiline=False, write_tab=False)
        self.window.add_widget(self.lat)
        self.long = TextInput(hint_text='Longitude', input_filter = 'float', multiline=False, write_tab=False)
        self.window.add_widget(self.long)

        self.button = Button(text='Trouver la Communauto la plus proche')
        self.button.bind(on_press=self.callback)
        self.window.add_widget(self.button)
        
        return self.window 

    def on_location(self, **kwargs):
        self.lat.text = str(kwargs['lat'])
        self.long.text = str(kwargs['lon'])

    def on_status(self, stype, status):
        print('type={}\nstatus={}\n'.format(stype, status))
        
if __name__ == '__main__':
    SayHello().run()

下面是buildozer规范文件:

[app]

# (str) Title of your application
title = Flex Radar

# (str) Package name
package.name = FlexRadar

# (str) Package domain (needed for android/ios packaging)
package.domain = org.test

# (str) Source code where the main.py live
source.dir = .

# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas

# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png

# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec

# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin, venv

# (list) List of exclusions using pattern matching
# Do not prefix with './'
#source.exclude_patterns = license,images/*/*.jpg

# (str) Application versioning (method 1)
version = 0.1

# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py

# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3,kivy,kivymd,plyer,android

# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy

# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png

# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png

# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
orientation = portrait

# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY

#
# OSX Specific
#

#
# author = © Copyright Info

# change the major version of python used by the app
osx.python_version = 3

# Kivy version to use
osx.kivy_version = 1.9.1

#
# Android specific
#

# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0

# (string) Presplash background color (for android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF

# (string) Presplash animation using Lottie format.
# see https://lottiefiles.com/ for examples and https://airbnb.design/lottie/
# for general documentation.
# Lottie files can be created using various tools, like Adobe After Effect or Synfig.
#android.presplash_lottie = "path/to/lottie/file.json"

# (str) Adaptive icon of the application (used if Android API level is 26+ at runtime)
#icon.adaptive_foreground.filename = %(source.dir)s/data/icon_fg.png
#icon.adaptive_background.filename = %(source.dir)s/data/icon_bg.png

# (list) Permissions
android.permissions = INTERNET, ACCESS_FINE_LOCATION, ACCESS_COARSE_LOCATION

# (list) features (adds uses-feature -tags to manifest)
#android.features = android.hardware.usb.host

# (int) Target Android API, should be as high as possible.
#android.api = 27

# (int) Minimum API your APK / AAB will support.
#android.minapi = 21

# (int) Android SDK version to use
#android.sdk = 20

# (str) Android NDK version to use
#android.ndk = 23b

# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21

# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True

# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =

# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =

# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =

# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False

# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False

# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.kivy.android.PythonActivity

# (str) Full name including package path of the Java class that implements Android Activity
# use that parameter together with android.entrypoint to set custom Java class instead of PythonActivity
#android.activity_class_name = org.kivy.android.PythonActivity

# (str) Extra xml to write directly inside the <manifest> element of AndroidManifest.xml
# use that parameter to provide a filename from where to load your custom XML code
#android.extra_manifest_xml = ./src/android/extra_manifest.xml

# (str) Extra xml to write directly inside the <manifest><application> tag of AndroidManifest.xml
# use that parameter to provide a filename from where to load your custom XML arguments:
#android.extra_manifest_application_arguments = ./src/android/extra_manifest_application_arguments.xml

# (str) Full name including package path of the Java class that implements Python Service
# use that parameter to set custom Java class instead of PythonService
#android.service_class_name = org.kivy.android.PythonService

# (str) Android app theme, default is ok for Kivy-based app
# android.apptheme = "@android:style/Theme.NoTitleBar"

# (list) Pattern to whitelist for the whole project
#android.whitelist =

# (str) Path to a custom whitelist file
#android.whitelist_src =

# (str) Path to a custom blacklist file
#android.blacklist_src =

# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =

# (list) Android AAR archives to add
#android.add_aars =

# (list) Put these files or directories in the apk assets directory.
# Either form may be used, and assets need not be in 'source.include_exts'.
# 1) android.add_assets = source_asset_relative_path
# 2) android.add_assets = source_asset_path:destination_asset_relative_path
#android.add_assets =

# (list) Gradle dependencies to add
#android.gradle_dependencies =

# (bool) Enable AndroidX support. Enable when 'android.gradle_dependencies'
# contains an 'androidx' package, or any package from Kotlin source.
# android.enable_androidx requires android.api >= 28
#android.enable_androidx = False

# (list) add java compile options
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
# see https://developer.android.com/studio/write/java8-support for further information
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"

# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
# please enclose in double quotes 
# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
#android.add_gradle_repositories =

# (list) packaging options to add 
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
# can be necessary to solve conflicts in gradle_dependencies
# please enclose in double quotes 
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
#android.add_packaging_options =

# (list) Java classes to add as activities to the manifest.
#android.add_activities = com.example.ExampleActivity

# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME

# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png

# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =

# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard

# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_arm64_v8a = libs/android-v8/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so

# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False

# (list) Android application meta-data to set (key=value format)
#android.meta_data =

# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =

# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
#android.uses_library =

# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D

# (bool) Android logcat only display log for activity's pid
#android.logcat_pid_only = False

# (str) Android additional adb arguments
#android.adb_args = -H host.docker.internal

# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1

# (list) The Android archs to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
# In past, was `android.arch` as we weren't supporting builds for multiple archs at the same time.
android.archs = arm64-v8a, armeabi-v7a

# (int) overrides automatic versionCode computation (used in build.gradle)
# this is not the same as app version and should only be edited if you know what you're doing
# android.numeric_version = 1

# (bool) enables Android auto backup feature (Android API >=23)
android.allow_backup = True

# (str) XML file for custom backup rules (see official auto backup documentation)
# android.backup_rules =

# (str) If you need to insert variables into your AndroidManifest.xml file,
# you can do so with the manifestPlaceholders property.
# This property takes a map of key-value pairs. (via a string)
# Usage example : android.manifest_placeholders = [myCustomUrl:\"org.kivy.customurl\"]
# android.manifest_placeholders = [:]

# (bool) disables the compilation of py to pyc/pyo files when packaging
# android.no-compile-pyo = True

# (str) The format used to package the app for release mode (aab or apk or aar).
# android.release_artifact = aab

# (str) The format used to package the app for debug mode (apk or aar).
# android.debug_artifact = apk

#
# Python for android (p4a) specific
#

# (str) python-for-android URL to use for checkout
#p4a.url =

# (str) python-for-android fork to use in case if p4a.url is not specified, defaults to upstream (kivy)
#p4a.fork = kivy

# (str) python-for-android branch to use, defaults to master
#p4a.branch = master

# (str) python-for-android specific commit to use, defaults to HEAD, must be within p4a.branch
#p4a.commit = HEAD

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =

# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =

# (str) Filename to the hook for p4a
#p4a.hook =

# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2

# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =

# Control passing the --use-setup-py vs --ignore-setup-py to p4a
# "in the future" --use-setup-py is going to be the default behaviour in p4a, right now it is not
# Setting this to false will pass --ignore-setup-py, true will pass --use-setup-py
# NOTE: this is general setuptools integration, having pyproject.toml is enough, no need to generate
# setup.py if you're using Poetry, but you need to add "toml" to source.include_exts.
#p4a.setup_py = false

# (str) extra command line arguments to pass when invoking pythonforandroid.toolchain
#p4a.extra_args =

#
# iOS specific
#

# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# Alternately, specify the URL and branch of a git checkout:
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.kivy_ios_branch = master

# Another platform dependency: ios-deploy
# Uncomment to use a custom checkout
#ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.10.0

# (bool) Whether or not to sign the code
ios.codesign.allowed = false

# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"

# (str) The development team to use for signing the debug version
#ios.codesign.development_team.debug = <hexstring>

# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s

# (str) The development team to use for signing the release version
#ios.codesign.development_team.release = <hexstring>

# (str) URL pointing to .ipa file to be installed
# This option should be defined along with `display_image_url` and `full_size_image_url` options.
#ios.manifest.app_url =

# (str) URL pointing to an icon (57x57px) to be displayed during download
# This option should be defined along with `app_url` and `full_size_image_url` options.
#ios.manifest.display_image_url =

# (str) URL pointing to a large icon (512x512px) to be used by iTunes
# This option should be defined along with `app_url` and `display_image_url` options.
#ios.manifest.full_size_image_url =

[buildozer]

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2

# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1

# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer

# (str) Path to build output (i.e. .apk, .aab, .ipa) storage
# bin_dir = ./bin

#    -----------------------------------------------------------------------------
#    List as sections
#
#    You can define all the "list" as [section:key].
#    Each line will be considered as a option to the list.
#    Let's take [app] / source.exclude_patterns.
#    Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
#    This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#

#    -----------------------------------------------------------------------------
#    Profiles
#
#    You can extend section / key with a profile
#    For example, you want to deploy a demo version of your application without
#    HD content. You could first change the title to add "(demo)" in the name
#    and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
#    Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug

谢谢你的帮忙!

hm2xizp9

hm2xizp91#

代码崩溃没有具体原因,但很可能是由于UrlRequest函数的问题。代码崩溃时显示的错误消息将给予有关导致崩溃的原因的详细信息。此外,似乎您使用的是过时的库kivy.network.urlrequest,该库不再受支持,您应该改用requests库。此外,如果您正在使用gps模块,则应检查设备上是否启用了GPS,以及应用是否有权访问GPS。此外,最好包含一些错误处理功能,以处理任何意外异常。您可能需要考虑重构代码并进行增量测试,以识别并修复问题。
这应该可以修复它,它不是代码,但你应该检查

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