我现在面临的问题是我不知道如何检查对手的行动,它击沉了哪些船,这样我就可以显示一条消息说“你的____已经沉没”。
这是我写的代码
namespace Naval
{
public partial class Form2 : Form
{
const int Size_grid = 10;
const int picturebox = 50;
PictureBox[,] playerBoard = new PictureBox[Size_grid, Size_grid];
PictureBox[,] opponentBoard = new PictureBox[Size_grid, Size_grid];
int[,] playerShips = new int[Size_grid, Size_grid];
int[,] opponentShips = new int[Size_grid, Size_grid];
int[] Lengths = new int[] { 5, 4, 3, 2 };
//string[] Names = new string[] { "Αεροπλανοφόρο", "Αντιτορπιλικό", "Πολεμικό", "Υποβρύχιο" };
public Form2()
{
InitializeComponent();
}
private void Form2_Load(object sender, EventArgs e)
{
for (int row = 0; row < Size_grid; row++)
{
for (int col = 0; col < Size_grid; col++)
{
PictureBox playerPictureBox = new PictureBox();
playerPictureBox.Size = new Size(picturebox, picturebox);
playerPictureBox.Location = new Point(col * (picturebox + 10) + 185, row * (picturebox + 10) + 245);
playerPictureBox.Click += PictureBox_Click;
playerPictureBox.SizeMode = PictureBoxSizeMode.StretchImage;
playerPictureBox.BackColor = Color.Gray;
panel1.Controls.Add(playerPictureBox);
playerBoard[row, col] = playerPictureBox;
}
}
for (int row = 0; row < Size_grid; row++)
{
for (int col = 0; col < Size_grid; col++)
{
PictureBox opponentPictureBox = new PictureBox();
opponentPictureBox.Size = new Size(picturebox, picturebox);
opponentPictureBox.Location = new Point(col * (picturebox + 10) + 1145, row * (picturebox + 10) + 245);
opponentPictureBox.Click += PictureBox_Click;
opponentPictureBox.SizeMode = PictureBoxSizeMode.StretchImage;
opponentPictureBox.BackColor = Color.Gray;
panel1.Controls.Add(opponentPictureBox);
opponentBoard[row, col] = opponentPictureBox;
}
}
PlacePlayerShips(playerShips, Lengths);
PlaceOpponentShips(opponentShips, Lengths);
}
private void PictureBox_Click(object sender, EventArgs e)
{
PictureBox pictureBox = (PictureBox)sender;
int row = (pictureBox.Location.Y - 245) / (picturebox + 10);
int col = (pictureBox.Location.X - 1145) / (picturebox + 10);
if (pictureBox.Location.X >= 1145 && pictureBox.ImageLocation == null) // opponent board
{
if (row >= 0 && row < opponentShips.GetLength(0) && col >= 0 && col < opponentShips.GetLength(1))
{
if (opponentShips[row, col] > 0)
{
pictureBox.ImageLocation = "x.png";
}
else
{
pictureBox.ImageLocation = "-.png";
}
ComputerMove();
}
}
}
private void ComputerMove()
{
Random random = new Random();
int row = random.Next(Size_grid);
int col = random.Next(Size_grid);
while (playerBoard[row, col].ImageLocation != null)
{
row = random.Next(Size_grid);
col = random.Next(Size_grid);
}
if (playerShips[row, col] > 0)
{
playerBoard[row, col].ImageLocation = "x.png";
}
else
{
playerBoard[row, col].ImageLocation = "-.png";
}
}
private void Form2_FormClosed(object sender, FormClosedEventArgs e)
{
Application.Exit();
}
private void PlacePlayerShips(int[,] playerShips, int[] shipLengths)
{
Random random = new Random(DateTime.Now.Millisecond);
foreach (int shipLength in shipLengths)
{
int row, col;
int direction = random.Next(2);
int placed = 0;
while (placed == 0)
{
if (direction == 0) // Horizontal
{
row = random.Next(Size_grid);
col = random.Next(Size_grid - shipLength + 1);
// Check if ship overlaps with other ships
int overlap = 0;
for (int i = 0; i < shipLength; i++)
{
if (playerShips[row, col + i] == 1)
{
overlap = 1;
}
}
// Place ship if no overlap
if (overlap == 0)
{
placed = 1;
for (int i = 0; i < shipLength; i++)
{
playerShips[row, col + i] = 1;
playerBoard[row, col + i].BackColor = Color.LightBlue;
}
}
}
else // Vertical
{
row = random.Next(Size_grid - shipLength + 1);
col = random.Next(Size_grid);
// Check if ship overlaps with other ships
int overlap = 0;
for (int i = 0; i < shipLength; i++)
{
if (playerShips[row + i, col] == 1)
{
overlap = 1;
}
}
// Place ship if no overlap
if (overlap == 0)
{
placed = 1;
for (int i = 0; i < shipLength; i++)
{
playerShips[row + i, col] = 1;
playerBoard[row + i, col].BackColor = Color.LightBlue;
}
}
}
// Change direction if ship couldn't be placed
if (placed == 0)
{
direction = (direction + 1) % 2;
}
}
}
}
private void PlaceOpponentShips(int[,] opponentShips, int[] shipLengths)
{
Random random = new Random(DateTime.Now.Millisecond);
;
foreach (int shipLength in shipLengths)
{
int row, col;
int direction = random.Next(2);
int placed = 0;
while (placed == 0)
{
if (direction == 0) // Horizontal
{
row = random.Next(Size_grid);
col = random.Next(Size_grid - shipLength + 1);
// Check if ship overlaps with other ships
int overlap = 0;
for (int i = 0; i < shipLength; i++)
{
if (opponentShips[row, col + i] == 1)
{
overlap = 1;
}
}
// Place ship if no overlap
if (overlap == 0)
{
placed = 1;
for (int i = 0; i < shipLength; i++)
{
opponentShips[row, col + i] = 1;
}
}
}
else // Vertical
{
row = random.Next(Size_grid - shipLength + 1);
col = random.Next(Size_grid);
// Check if ship overlaps with other ships
int overlap = 0;
for (int i = 0; i < shipLength; i++)
{
if (opponentShips[row + i, col] == 1)
{
overlap = 1;
}
}
// Place ship if no overlap
if (overlap == 0)
{
placed = 1;
for (int i = 0; i < shipLength; i++)
{
opponentShips[row + i, col] = 1;
}
}
}
// Change direction if ship couldn't be placed
if (placed == 0)
{
direction = (direction + 1) % 2;
}
}
}
}
private void label1_Click(object sender, EventArgs e)
{
}
int time = 0;
private void timer1_Tick(object sender, EventArgs e)
{
time++;
label42.Text= time.ToString();
}
private void timer2_Tick(object sender, EventArgs e)
{
label44.Text = " ";
timer2.Enabled = false;
}
}
}
我试着添加一个switch
,选项1-4,但是没有成功,我也试过有一个int[] ship Hits = new int[] {0,0,0,0}
,每次有船被击中就加1,但是没有按计划进行,因为我不知道如何将数组中的每一项绑定到船上,我想大概就是这样了
1条答案
按热度按时间kg7wmglp1#
一种有用的方法是将
Ship
的所有信息打包到一个类中,这是一个abstraction,它可以使在船只沉没时更容易地显示船只名称,同时,使用inheritance,这样Ship
仍然是PictureBox
,具有所有隐含的功能。船舶最小等级示例
成员属性告诉我们需要知道的关于一艘船的信息。使用
enum
值可以使意图非常清楚。enum
值为:*在船只沉没时显示其名称
单击
PictureBox
的继承Ship
版本时,信息现在可用。图片来源:Robuart根据许可证使用。