我有这个代码,它应该是一个颜色选择游戏,你可以编辑不同的rgb值与键:“asd”和“jkl”。我希望它给予点的基础上,时间和准确性和东西,但我也希望一个米告诉你你有多接近给定的颜色。所以,如果颜色是50,50,50,你应该能够看到一个百分比值,你有多接近。所以,如果颜色是51,51,51,它会像98%,但如果颜色是255,255,255,它像10%。这甚至可能吗?我目前的设置是percent = (r/50)+(g/50)+(b/50)
(假设颜色是50,50,50),但它根本不工作。
import pygame,sys,time,random
pygame.init()
playerx = 0
playery = 0
sizex=500
sizey=200
r = 255
g = 0
b = 0
color = (r,g,b)
speed = 1
sleep=0.01
col1=random.randint(0,255)
col2=random.randint(0,255)
col3=random.randint(0,255)
win = pygame.display.set_mode((500,500))
pygame.display.set_caption("Hello World")
pygame.draw.rect(win, (50,50,50), pygame.Rect(0, 300, sizex, sizey))#do the culoro with col1 and stuff
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
percent = (r/50)+(g/50)+(b/50)
print(percent)
#if event.type == pygame.KEYDOWN:
#win.fill((255,255,255))
pygame.draw.rect(win, color, pygame.Rect(playerx, playery, sizex, sizey))
#pygame.draw.rect(win, (0,255,255), pygame.Rect(playerx, playery, sizex/5, sizey/5))
keys = pygame.key.get_pressed()
if r +speed <=255 and keys[pygame.K_a]:
#print("this should be working")
r+=speed
color=(r,g,b)
time.sleep(sleep)
if keys[pygame.K_s] and g + speed <=255:
g+=speed
color=(r,g,b)
time.sleep(sleep)
if keys[pygame.K_d] and b +speed<=255:
b+=speed
color=(r,g,b)
time.sleep(sleep)
if keys[pygame.K_j] and r - speed >=0:
r-=speed
color=(r,g,b)
time.sleep(sleep)
if keys[pygame.K_k]and g -speed >=0:
g-=speed
color=(r,g,b)
time.sleep(sleep)
if keys[pygame.K_l] and b -speed>=0:
b-=speed
color=(r,g,b)
time.sleep(sleep)
#time.sleep(0.2)
pygame.display.update()
1条答案
按热度按时间jtw3ybtb1#
类似这样的东西会给予你一个度量,你可以通过它来衡量一个猜测在所有三个颜色通道上的准确性。
注意
100-
,它将不准确性度量转化为准确性度量。