我遇到了一个问题,我有一个WPF着色器效果(从雷内舒尔特修改),以模拟点阵显示(DMD)。一切工作正常,但所有的点是别名。
参见随附图片。x1c 0d1x
我尝试了WPF中的许多功能,以带来抗锯齿,没有任何作用。
在构造函数中(文本框中图像);
RenderOptions.SetBitmapScalingMode(MarqueeTB, BitmapScalingMode.HighQuality);
RenderOptions.SetEdgeMode(MarqueeTB, EdgeMode.Unspecified);
RenderOptions.SetClearTypeHint(MarqueeTB, ClearTypeHint.Enabled);
我不认为这是我的显卡或Windows配置。我做了一些测试,在两台电脑,相同的结果;Windows 8.1和Windows 7.
我不知道该怎么做。欢迎任何帮助或建议。
提前感谢,问候,着色器代码:
// Project: Shaders
//
// Description: Mosaic Shader for Coding4Fun.
//
// Changed by: $Author$
// Changed on: $Date$
// Changed in: $Revision$
// Project: $URL$
// Id: $Id$
//
//
// Copyright (c) 2010 Rene Schulte
//
/// <description>Mosaic Shader for Coding4Fun.</description>
/// <summary>The number pixel blocks.</summary>
/// <type>Single</type>
/// <minValue>2</minValue>
/// <maxValue>500</maxValue>
/// <defaultValue>50</defaultValue>
float BlockCount : register(C0);
/// <summary>The rounding of a pixel block.</summary>
/// <type>Single</type>
/// <minValue>0</minValue>
/// <maxValue>1</maxValue>
/// <defaultValue>0.45</defaultValue>
float Max : register(C2);
/// <summary>The aspect ratio of the image.</summary>
/// <type>Single</type>
/// <minValue>0</minValue>
/// <maxValue>10</maxValue>
/// <defaultValue>1</defaultValue>
float AspectRatio : register(C3);
// Sampler
sampler2D input : register(S0);
// Static computed vars for optimization
static float2 BlockCount2 = float2(BlockCount, BlockCount / AspectRatio);
static float2 BlockSize2 = 1.0f / BlockCount2;
// Shader
float4 main(float2 uv : TEXCOORD) : COLOR
{
// Calculate block center
float2 blockPos = floor(uv * BlockCount2);
float2 blockCenter = blockPos * BlockSize2 + BlockSize2 * 0.5;
// Scale coordinates back to original ratio for rounding
float2 uvScaled = float2(uv.x * AspectRatio, uv.y);
float2 blockCenterScaled = float2(blockCenter.x * AspectRatio, blockCenter.y);
// Round the block by testing the distance of the pixel coordinate to the center
float dist = length(uvScaled - blockCenterScaled) * BlockCount2;
if(dist < 0 || dist > Max)
{
return 1;
}
// Sample color at the calculated coordinate
return tex2D(input, blockCenter);
}
2条答案
按热度按时间vm0i2vca1#
我不确定这是否是“最佳”解决方案,但它确实有效。请参阅this答案的
antialiasedCircle
部分。以下是成功解决方案的图像:
wbgh16ku2#
布局是否舍入?尝试
MarqueeTB.UseLayoutRounding = false;